Talk:Large Seafood Platter: Difference between revisions
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:It's based on what the game displays - which I believe is the minimum base price/energy and has a + (it actually has a + next to everything in game, when some recipes don't have variable ingredients). We could maybe add a parameter for those which have + ability, but the standard is the lowest price/energy - I'll have a look at improving this! -- [[User:Marblemadmax|Marblemadmax]] ([[User talk:Marblemadmax|talk]]) 12:00, 9 April 2023 (UTC) | :It's based on what the game displays - which I believe is the minimum base price/energy and has a + (it actually has a + next to everything in game, when some recipes don't have variable ingredients). We could maybe add a parameter for those which have + ability, but the standard is the lowest price/energy - I'll have a look at improving this! -- [[User:Marblemadmax|Marblemadmax]] ([[User talk:Marblemadmax|talk]]) 12:00, 9 April 2023 (UTC) | ||
:Yep, use what the game displays on the collection tab -- which to add even a little bit more detail, will not necessarily even be a combination cost/energy version of the meal that can be created. For example, the game displays [[Green Salad]] (1 Any Vegetable, 1 Lettuce) as "{{price|20}} or more" and "{{energy|180}} or more". Using Lettuce/Lettuce will create a {{price|20}}/{{energy|240}} meal, and using Lettuce/Tomato will create a {{price|38}}/{{energy|180}} meal - the minimum possible value of each field is displayed for making it | :Yep, use what the game displays on the collection tab -- which to add even a little bit more detail, will not necessarily even be a combination cost/energy version of the meal that can be created. For example, the game displays [[Green Salad]] (1 Any Vegetable, 1 Lettuce) as "{{price|20}} or more" and "{{energy|180}} or more". Using Lettuce/Lettuce will create a {{price|20}}/{{energy|240}} meal, and using Lettuce/Tomato will create a {{price|38}}/{{energy|180}} meal - the minimum possible value of each field is displayed for making it across all ingredients.[[User:Lizz|Lizz]] ([[User talk:Lizz|talk]]) 16:06, 9 April 2023 (UTC) |
Revision as of 16:07, 9 April 2023
Hi! - Quick Question, I noticed that food dishes that do not use specific ingredients(ex: Recipes that call for a category such as seafood or vegetable rather than clam or carrot), the energy and price can fluctuate based on the ingredients used. I just wanted to check, when entering this info on recipe pages, if we are using the lowest price and energy given? Thanks! Powder (talk) 03:48, 9 April 2023 (UTC)
- It's based on what the game displays - which I believe is the minimum base price/energy and has a + (it actually has a + next to everything in game, when some recipes don't have variable ingredients). We could maybe add a parameter for those which have + ability, but the standard is the lowest price/energy - I'll have a look at improving this! -- Marblemadmax (talk) 12:00, 9 April 2023 (UTC)
- Yep, use what the game displays on the collection tab -- which to add even a little bit more detail, will not necessarily even be a combination cost/energy version of the meal that can be created. For example, the game displays Green Salad (1 Any Vegetable, 1 Lettuce) as " 20 or more" and "+180 or more". Using Lettuce/Lettuce will create a 20/+240 meal, and using Lettuce/Tomato will create a 38/+180 meal - the minimum possible value of each field is displayed for making it across all ingredients.Lizz (talk) 16:06, 9 April 2023 (UTC)