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Within the Ancient Ruins, you find a mysterious trap door. The key to opening it must lie in the other chambers. | Within the Ancient Ruins, you find a mysterious trap door. The key to opening it must lie in the other chambers. | ||
After investigating the ruins, you realize that you're going to need a little help from your friends to get to the Spark of Imagination. | |||
==Objectives== | ==Objectives== | ||
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:* An ancient computer terminal in the North Chamber. | :* An ancient computer terminal in the North Chamber. | ||
:* A set of musical notes in the East Chamber. | :* A set of musical notes in the East Chamber. | ||
* Return to [[Merlin]] with the pictures. | |||
==Rewards== | ==Rewards== |
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