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(add functions=Memory Frame (Cycling), add Default, Scrooge's Store (for Memory Frame item)) |
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|Mailbox=mailbox<!-- TODO: language is slightly wonky --> | |Mailbox=mailbox<!-- TODO: language is slightly wonky --> | ||
|Mannequin=mannequin | |Mannequin=mannequin | ||
|Memory Frame=functional | |Memory Frame | ||
|Memory Frame (Cycling)=functional | |||
|Radio=radio<!-- TODO: language is slightly wonky --> | |Radio=radio<!-- TODO: language is slightly wonky --> | ||
|Stool | |Stool | ||
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|Mailbox= | |Mailbox= | ||
|Mannequin= that can be used to assemble and equip [[Clothing]] outfits | |Mannequin= that can be used to assemble and equip [[Clothing]] outfits | ||
|Memory Frame= that can display unlocked [[Memories]] | |Memory Frame | ||
|Memory Frame (Cycling)= that can display unlocked [[Memories]] | |||
|Radio= | |Radio= | ||
|Stool | |Stool | ||
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|Character Customization=It is available by default both during character creation, and once a new game has begun.<!--TODO: revisit language--> | |Character Customization=It is available by default both during character creation, and once a new game has begun.<!--TODO: revisit language--> | ||
|Clothing=It is available by default when beginning a new game. | |Clothing=It is available by default when beginning a new game. | ||
|Furniture= | |Furniture= | ||
|#default=}} | |#default=}} | ||
|Default (Equipped)={{#switch:{{{type|}}} | |Default (Equipped)={{#switch:{{{type|}}} | ||
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|Crafted Furniture=One is available by default when beginning a new game, and additional items can be crafted using a [[:Category:Crafting_Stations|Crafting Station]]. | |Crafted Furniture=One is available by default when beginning a new game, and additional items can be crafted using a [[:Category:Crafting_Stations|Crafting Station]]. | ||
|#default=}} | |#default=}} | ||
|Default, Scrooge's Store=<!--Memory Frame-->It is found inside the Player's [[Furniture]] inventory when starting a new game, and also has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. | |||
|Feeding Critters=It can be found {{#ifeq:{{{found|}}}|Dazzle Beach|on|in the}} {{{found|}}}. Its favorite food is {{#arraydefine:favoriteFoodsArray|{{{favoriteFoods|}}}}}{{#arrayprint: favoriteFoodsArray |, | arrayItem |[[arrayItem]]|print=pretty}}, and it likes {{#arraydefine:likedFoodsArray|{{{likedFoods|}}}}}{{#arrayprint: likedFoodsArray |, | arrayItem |[[arrayItem]]|print=pretty}}. It will reject any other food. | |Feeding Critters=It can be found {{#ifeq:{{{found|}}}|Dazzle Beach|on|in the}} {{{found|}}}. Its favorite food is {{#arraydefine:favoriteFoodsArray|{{{favoriteFoods|}}}}}{{#arrayprint: favoriteFoodsArray |, | arrayItem |[[arrayItem]]|print=pretty}}, and it likes {{#arraydefine:likedFoodsArray|{{{likedFoods|}}}}}{{#arrayprint: likedFoodsArray |, | arrayItem |[[arrayItem]]|print=pretty}}. It will reject any other food. | ||
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|unpaved=. It can be placed on unpaved ground only, and will automatically remove any existing paving beneath it. | |unpaved=. It can be placed on unpaved ground only, and will automatically remove any existing paving beneath it. | ||
|untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it | |untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it | ||
|walls=, on walls. [[:Category:Walls|Wall]] objects have no depth, and may appear to intersect other objects placed on the floor in front of them | |walls=, on walls<!--. [[:Category:Walls|Wall]] objects have no depth, and may appear to intersect other objects placed on the floor in front of them--> | ||
|wall-mounted=, against walls | |wall-mounted=, against walls | ||
|wall-mounted, bare=, against walls | |wall-mounted, bare=, against walls | ||
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|Mannequin=the Player can '''Interact''' with the object, and then '''Edit <!--{{inlineIcon|Mannequin|iconOnly}}-->''' to save the Player's current [[Clothing]], [[Character Customization#Hairstyle|Hairstyle]], [[Character Customization#Body|Body Type]], and [[Character Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Character Customization]] selections. A maximum of 5 Mannequins of any type can be placed in a single room. | |Mannequin=the Player can '''Interact''' with the object, and then '''Edit <!--{{inlineIcon|Mannequin|iconOnly}}-->''' to save the Player's current [[Clothing]], [[Character Customization#Hairstyle|Hairstyle]], [[Character Customization#Body|Body Type]], and [[Character Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Character Customization]] selections. A maximum of 5 Mannequins of any type can be placed in a single room. | ||
|Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display. | |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display. | ||
|Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display. | |||
|Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song. | |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song. | ||
|Stool=the Player can '''Lounge''' on the object. | |Stool=the Player can '''Lounge''' on the object. | ||
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|critterCollection=yes | |critterCollection=yes | ||
}} | }} | ||
{{ItemDescription | {{ItemDescription | ||
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|critterCollection=yes | |critterCollection=yes | ||
}} | }} | ||
--> | |||
{{ItemDescription | {{ItemDescription | ||
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--> | --> | ||
<!--'''Basic Large Table''' is a [[Furniture#Touch of Magic|custom base]] piece of [[Crafting#Furniture|craftable furniture]]. It can be customized using the [[Touch of Magic]] tool which can be used apply color and [[motifs]].--> | <!--'''Basic Large Table''' is a [[Furniture#Touch of Magic|custom base]] piece of [[Crafting#Furniture|craftable furniture]]. It can be customized using the [[Touch of Magic]] tool which can be used apply color and [[motifs]].--> | ||
<!-- | |||
{{ItemDescription | |||
|White and Black Basketball Sneakers | |||
|type=Clothing | |||
|category=Shoes | |||
|from=Default (Equipped) | |||
|clothingCollection=yes | |||
}} | |||
It's worn when beginning a new game, and is unlocked from the start in the '''Clothing Set Collection'''. | |||
{{ItemDescription | |||
|Festive Fox | |||
|type=Companion | |||
|critterType=Fox | |||
|from=Festive Star Path | |||
|tier=1 | |||
|premium=yes | |||
|eventTokens=50 | |||
|critterCollection=no | |||
}} | |||
--> | |||