Template:ItemDescription: Difference between revisions

Add functions=Arch; Lighting, Arch; Lighting, update Mannequin language/links, link to storage container category, add from=Pickup, add language for a bunch of placement values
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(Add functions=Arch; Lighting, Arch; Lighting, update Mannequin language/links, link to storage container category, add from=Pickup, add language for a bunch of placement values)
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     |Companion=is a {{{critterType|}}} [[Companions|Companion]]
     |Companion=is a {{{critterType|}}} [[Companions|Companion]]
     |Crafted Furniture={{#ifeq:{{{furnitureCollection|}}}|yes|{{UniverseAnchorLink|type=Clothing|universe={{{universe|}}} }}|{{UniverseAnchorLink|type=Furniture|universe={{{universe|}}}|unlinkedGeneral=yes}}}} piece of {{#switch:{{{functions|}}}
     |Crafted Furniture={{#ifeq:{{{furnitureCollection|}}}|yes|{{UniverseAnchorLink|type=Clothing|universe={{{universe|}}} }}|{{UniverseAnchorLink|type=Furniture|universe={{{universe|}}}|unlinkedGeneral=yes}}}} piece of {{#switch:{{{functions|}}}
          |Arch=arch
           |Attraction=interactive
           |Attraction=interactive
           |Bed=bed
           |Bed=bed
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           |Door=[[:Category:Doors|Door]]
           |Door=[[:Category:Doors|Door]]
           |Fireplace=fireplace
           |Fireplace=fireplace
          |Lighting, Arch
          |Lighting
          |Lighting (Constant)
           |Lighting (Controllable)
           |Lighting (Controllable)
           |Lighting (Automatic)=lighting
           |Lighting (Automatic)=lighting
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     |Character Dream Style= is a [[Dream Styles|Character Dream Style]] that can be applied to the {{UniverseAnchorLink|type=Dream Style|universe={{{universe|}}}|includeIsA=no}} Character [[{{{character|}}}]]
     |Character Dream Style= is a [[Dream Styles|Character Dream Style]] that can be applied to the {{UniverseAnchorLink|type=Dream Style|universe={{{universe|}}}|includeIsA=no}} Character [[{{{character|}}}]]
     |Furniture={{UniverseAnchorLink|type=Furniture|universe={{{universe|}}} }} piece of {{#switch:{{{functions|}}}
     |Furniture={{UniverseAnchorLink|type=Furniture|universe={{{universe|}}} }} piece of {{#switch:{{{functions|}}}
          |Arch=arch
           |Attraction=interactive
           |Attraction=interactive
           |Bed=bed
           |Bed=bed
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           |Door=[[:Category:Doors|Door]]
           |Door=[[:Category:Doors|Door]]
           |Fireplace=fireplace
           |Fireplace=fireplace
          |Lighting, Arch
          |Lighting
          |Lighting (Constant)
           |Lighting (Controllable)
           |Lighting (Controllable)
           |Lighting (Automatic)=lighting
           |Lighting (Automatic)=lighting
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     |Character House=is a [[Character Houses|Character House]] where [[{{{residents|}}}]] lives. It is a {{{description|}}}. {{#ifeq:{{{alreadyPlaced|}}}|yes|It will already be placed when beginning a new game and is found {{{found|}}}|NOTALREADYPLACED}}. It is unlocked after the [[Quests#Story Quests|Story quest]] {{quest|{{{questName|}}}}} is completed. {{#ifeq:{{{canMove}}}|yes|Even before unlocking, it can be placed anywhere in the Village on land on paved or unpaved ground.|It cannot be moved.}}
     |Character House=is a [[Character Houses|Character House]] where [[{{{residents|}}}]] lives. It is a {{{description|}}}. {{#ifeq:{{{alreadyPlaced|}}}|yes|It will already be placed when beginning a new game and is found {{{found|}}}|NOTALREADYPLACED}}. It is unlocked after the [[Quests#Story Quests|Story quest]] {{quest|{{{questName|}}}}} is completed. {{#ifeq:{{{canMove}}}|yes|Even before unlocking, it can be placed anywhere in the Village on land on paved or unpaved ground.|It cannot be moved.}}
     |#default= is an item}}<!--/type-->{{#switch:{{{functions|}}}
     |#default= is an item}}<!--/type-->{{#switch:{{{functions|}}}
          |Arch=
           |Attraction=
           |Attraction=
           |Bed=
           |Bed=
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           |Door=
           |Door=
           |Fireplace=
           |Fireplace=
          |Lighting, Arch
          |Lighting
          |Lighting (Constant)
           |Lighting (Controllable)
           |Lighting (Controllable)
           |Lighting (Automatic)=
           |Lighting (Automatic)=
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           |default=}} inside a [[Green Reward Chest]] in [[{{{found|}}}]], and also has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. <!--TODO: It can be collected either by purchasing it or picking it up.-->
           |default=}} inside a [[Green Reward Chest]] in [[{{{found|}}}]], and also has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. <!--TODO: It can be collected either by purchasing it or picking it up.-->
     |Pickup, Scrooge's Store={{{found|}}}, and also has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. It can be collected either by purchasing it or picking it up.
     |Pickup, Scrooge's Store={{{found|}}}, and also has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. It can be collected either by purchasing it or picking it up.
    |Pickup={{{found|}}}
     |Village Task=It is awarded after completing the Village Task {{{taskLinkedName|}}}, which requires {{{taskRequirements|}}}. <!-- TODO: Once the Task is completed, the reward must be redeemed from...-->
     |Village Task=It is awarded after completing the Village Task {{{taskLinkedName|}}}, which requires {{{taskRequirements|}}}. <!-- TODO: Once the Task is completed, the reward must be redeemed from...-->
     |Premium Shop=It is available to purchase in the [[Premium Shop#{{{bundleName|}}}|{{{bundleName|}}}]] bundle from the [[Premium Shop]] for {{price|{{{bundlePrice|}}}|moonstone}} [[Moonstone]]s.
     |Premium Shop=It is available to purchase in the [[Premium Shop#{{{bundleName|}}}|{{{bundleName|}}}]] bundle from the [[Premium Shop]] for {{price|{{{bundlePrice|}}}|moonstone}} [[Moonstone]]s.
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           |outdooronly=. It can only be placed outdoors
           |outdooronly=. It can only be placed outdoors
           |#default=}}<!--/environment-->{{#switch:{{lc:{{{placement|}}}}}  
           |#default=}}<!--/environment-->{{#switch:{{lc:{{{placement|}}}}}  
           |ceiling=, on the ceiling
           |bare=. It must be placed on bare ground, and no other object (e.g. [[:Category:Rugs|Rugs]]) can be placed underneath it
          |ceilings=, on the ceiling
           |doors=, on doors. It can be applied by selecting an existing [[:Category:Doors|Door]], which enables an option to '''Replace''', and then choosing a replacement
           |doors=, on doors. It can be applied by selecting an existing [[:Category:Doors|Door]], which enables an option to '''Replace''', and then choosing a replacement
           |walls=, on walls
           |surfaces=. It can be placed either on the ground or on surfaces
           |wateronly=, on water
           |underneath=, and can be placed partially or entirely [[:Category:Underneath|underneath]] other objects.
           |surfaces=. It can be placed on surfaces
           |unpaved=. It can be placed on unpaved ground only, and will automatically remove any existing paving beneath it.
           |untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it
           |untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it
           |bare=. It must be placed on bare ground
           |walls=, on walls. [[:Category:Walls|Wall]] objects have no depth, and may appear to intersect other objects placed on the floor in front of them.
           |#default=}}.<!--/placement--><!--TODO: fix this logic-->
          |wall-mounted=, against walls. However, unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects.
          |wall-mounted, bare=, against walls. However, unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects. It must be placed on bare ground, and no other object (e.g. [[:Category:Rugs|Rugs]]) can be placed underneath it
          |wateronly
          |water=, on water
           |#default=<!--Items that can be placed on untiled or untiled ground, but not on surfaces-->}}.<!--/placement--><!--TODO: fix this logic-->
     |#default=}}<!--/type--> {{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}}
     |#default=}}<!--/type--> {{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}}
    |Arch=the Player can walk underneath and through the object.
     |Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction.
     |Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction.
     |Bed=the Player can '''Lounge''' on the object.
     |Bed=the Player can '''Lounge''' on the object.
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     |Door=the Player can '''Enter''' it to move between rooms inside the [[Player's House]].
     |Door=the Player can '''Enter''' it to move between rooms inside the [[Player's House]].
     |Fireplace=the Player can '''Interact''' with the object to toggle the fire on and off.
     |Fireplace=the Player can '''Interact''' with the object to toggle the fire on and off.
     |Lighting (Automatic)=the object acts as a light source, but the Player cannot interact with it.
     |Lighting (Automatic)=the object acts as a light source, but the Player cannot interact with it. It will automatically turn on or off depending on the [[Environment#Time-Based Lighting Effects|time of day]].
    |Lighting (Constant)=the object acts as a light source, but the Player cannot interact with it. It will always provide light, no matter the [[time]] of day.
    |Lighting
     |Lighting (Controllable)=the Player can '''Interact''' with the object to toggle the light on and off.
     |Lighting (Controllable)=the Player can '''Interact''' with the object to toggle the light on and off.
    |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit <!--{{inlineIcon|Mannequin|iconOnly}}-->''' to save the Player's current Hairstyle and [[Clothing]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and Hairstyle selections. A maximum of 5 Mannequins of any type can be placed in a single room.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit <!--{{inlineIcon|Mannequin|iconOnly}}-->''' to save the Player's current [[Clothing]], [[Character Customization#Hairstyle|Hairstyle]], [[Character Customization#Body|Body Type]], and [[Character Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Character Customization]] selections. A maximum of 5 Mannequins of any type can be placed in a single room.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song.
     |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song.
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     |Storage (16)
     |Storage (16)
     |Storage (32)
     |Storage (32)
     |Storage (48)=the Player can '''Open Storage''' to store items outside of the Player's Backpack. Crafting materials and cooking ingredients in storage are accessible at [[:Category:Crafting Stations|Crafting Stations]] and [[:Category:Cooking Stations|Cooking Stations]] even though they are no longer in inventory.
     |Storage (48)=the Player can '''Open Storage''' to store items outside of the Player's [[Inventory]]. Crafting materials and cooking ingredients in [[:Category:Storage Container|Storage Containers]] are accessible at [[:Category:Crafting Stations|Crafting Stations]] and [[:Category:Cooking Stations|Cooking Stations]] even though they are no longer in [[Inventory]].
     |Vitascope=the Player can '''Interact''' with the object to toggle the light and noise of the object on and off.
     |Vitascope=the Player can '''Interact''' with the object to toggle the light and noise of the object on and off.
     |Window=the window object acts as a light source, and will adjust based on the time of day. <!-- TODO REWORD-->
     |Window=the window object acts as a light source, and will adjust based on the time of day. <!-- TODO REWORD-->
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*"collected" language when not tracked in a collection (eg mannequins)
*"collected" language when not tracked in a collection (eg mannequins)
<!--*change category param for clothing to functions?-->
<!--*change category param for clothing to functions?-->
<!--[[Category:Storage Container]]-->
*Handle empty from param


<span style="color: crimson; font-weight: bold; font-size: 20px;">This template is currently still being developed and not yet confirmed for widespread wiki usage.</span>
<span style="color: crimson; font-weight: bold; font-size: 20px;">This template is currently still being developed and not yet confirmed for widespread wiki usage.</span>
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====universe====
====universe====
'''universe''' specifies...
'''universe''' specifies... uses '''''UniverseAnchorLink'''''.....




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*'''Centennial Star Path'''
*'''Centennial Star Path'''
*'''Disney Parks Star Path'''
*'''Disney Parks Star Path'''
*'''The Wonder of Pixar Star Path'''




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====questStage====
====questStage====
Possible Values:
Possible Values:
*during
*'''during'''
*reward
*'''reward'''




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====note====
====note====
-->
-->
{{ItemDescription
|Festive Wreath Post
|type=Furniture
|universe=Mickey & Friends
|from=Festive Star Path
|tier=1
|premium=yes
|eventTokens=30
|placement=default
|environment=outdooronly
|functions=Lighting, Arch
}}
{{ItemDescription
|Blue and Silver Balloon Arch
|type=Crafted Furniture
|craftingcategory=Furniture
|universe=Other
|from=Crafting
|craftingCollection=yes
|furnitureCollection=no
|placement=default
|functions=Arch
}}
<!--Crafting and placing it is an objective during the [[Buzz Lightyear#Friendship Quests|Buzz Lightyear Level 10 Friendship quest]] [[The Definition of a Hero]].-->


{{ItemDescription
{{ItemDescription
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|functions=Mannequin
|functions=Mannequin
}}
}}
<!--
 
{{ItemDescription
{{ItemDescription
|Tart Turtle
|Tart Turtle
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|bundlePrice=2000
|bundlePrice=2000
}}
}}
<!--
'''Tart Turtle''' is a [[Companions#Premium Shop Companions|Premium Shop Companion]].
'''Tart Turtle''' is a [[Companions#Premium Shop Companions|Premium Shop Companion]].


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