Cooking: Difference between revisions

759 bytes added ,  14:59, 18 June 2023
Add note about Mandatory/Versatile/Unnecessary ingredients
(→‎Meal Energy and Sell Price Calculation: Remove commented-out alternate formatting attempts, add maximum of 5000 to energy, clarify with example of "separate preparations" for Collection Menu cost/energy)
(Add note about Mandatory/Versatile/Unnecessary ingredients)
Tag: Reverted
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[[File:Meals_Image.png|right|link=]]'''Cooking''' is the process of combining [[ingredients]] into cooked dishes made at a [[:Category:Cooking_Stations|cooking station]].  
[[File:Meals_Image.png|right|link=]]'''Cooking''' is the process of combining [[ingredients]] into cooked dishes made at a [[:Category:Cooking_Stations|cooking station]].  


Cooked meals provide more [[energy]] than the ingredients alone, and can increase energy beyond the initial blue bar to gain a Well Fed [[Bonus]].
Cooked meals provide more [[energy]] than the ingredients alone, and can increase energy beyond the initial blue bar to gain a [[Bonus#Well Fed Benefits|Well Fed Bonus]].


When interacting with a cooking station a menu of all available [[ingredients]] will appear. This includes ingredients in storage outside the player's inventory - it is not necessary to have the cooking ingredients in your backpack to use them.
When interacting with a cooking station a menu of all available [[ingredients]] will appear. This includes ingredients in storage outside the Player's [[Inventory]] - it is not necessary to have the cooking ingredients in your backpack to use them.


The cookbook can be accessed from the cooking screen to show all discovered recipes, and new recipes can be discovered by finding recipe books or by combining [[ingredients]]. Unlike [[crafting]], it is not necessary to first learn the recipe before making a meal - if the player combines the correct ingredients they'll unlock the recipe in their cookbook after it has been made.
The cookbook can be accessed from the cooking screen to show all discovered recipes, and new recipes can be discovered by finding recipe books or by combining [[ingredients]]. Unlike [[crafting]], it is not necessary to first learn the recipe before making a meal - if the player combines the correct ingredients they'll unlock the recipe in their cookbook after it has been made.
There are 3 classifications of [[Ingredients]] in a Recipe, and each is denoted by a colored border that displays around the Ingredient image after a Meal is prepared, or in the Recipe History: Mandatory (green), Versatile (yellow), and Unnecessary (red).


After making each recipe it will unlock in the '''Meals''' section of the Collection menu, as well as in the recipe book, where the ingredients and star level will save. Obtaining a meal as a reward will not unlock it in the '''Meals Collection'''; it must be cooked by the Player. The Energy and Star Coins values displayed in the Collection menu will reflect the lowest possible values that the meal can have.
After making each recipe it will unlock in the '''Meals''' section of the Collection menu, as well as in the recipe book, where the ingredients and star level will save. Obtaining a meal as a reward will not unlock it in the '''Meals Collection'''; it must be cooked by the Player. The Energy and Star Coins values displayed in the Collection menu will reflect the lowest possible values that the meal can have.
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==Meal Energy and Sell Price Calculation==
==Meal Energy and Sell Price Calculation==
'''Cooking''' ingredients together will always result in a more profitable meal than if the ingredients were sold separately - both in terms of money and energy return. For all Meals, the Energy and Star Coin values can be calculated using the following formulas:
'''Cooking''' ingredients together will always result in a more profitable meal than if the ingredients were sold separately - both in terms of money and energy return. For all Meals, the Energy and Star Coin values can be calculated using the following formulas:
 
<!--
<!--'''Meal Energy''': The amount of [[energy]] the meal restores to the player when eaten and the value displayed inside the game inventory window.-->
<code>'''Energy Multiplier''' = 1.5 + '''Recipe Stars''' / 10</code><br>
{{inlineIcon|Energy Image|iconOnly}} '''Meal Energy''' = <code>floor('''EnergyMultiplier''' x '''Ing1Energy''') +
floor('''EnergyMultiplier''' x '''Ing2Energy''') +
floor('''EnergyMultiplier''' x '''Ing3Energy''') +
floor('''EnergyMultiplier''' x '''Ing4Energy''') +
floor('''EnergyMultiplier''' x '''Ing5Energy''') + 50</code>
-->
  '''Energy Multiplier''' = 1.5 + '''Recipe Stars''' / 10</code><br>
  '''Energy Multiplier''' = 1.5 + '''Recipe Stars''' / 10</code><br>
  '''{{inlineIcon|Energy Image|iconOnly}} Meal Energy''' = floor('''EnergyMultiplier''' x '''Ing1Energy''') + floor('''EnergyMultiplier''' x '''Ing2Energy''') + floor('''EnergyMultiplier''' x '''Ing3Energy''') + floor('''EnergyMultiplier''' x '''Ing4Energy''') + floor('''EnergyMultiplier''' x '''Ing5Energy''') + 50<br>
  '''{{inlineIcon|Energy Image|iconOnly}} Meal Energy''' = floor('''EnergyMultiplier''' x '''Ing1Energy''') + floor('''EnergyMultiplier''' x '''Ing2Energy''') + floor('''EnergyMultiplier''' x '''Ing3Energy''') + floor('''EnergyMultiplier''' x '''Ing4Energy''') + floor('''EnergyMultiplier''' x '''Ing5Energy''') + 50
cap '''{{inlineIcon|Energy Image|iconOnly}} Meal Energy''' at 5000


<!--'''Meal Sell Price''': The amount of coins returned when selling a meal to [[Goofy]] and the coin value displayed inside the game inventory window.-->
<!--
'''CostMultiplier''' = 1.1 + '''Recipe Stars''' / 10</code><br>
'''{{inlineIcon|Star Coins Image|iconOnly}} Meal Sell Price''' =
  floor('''CostMultiplier''' x '''Ing1Cost''') +
  floor('''CostMultiplier''' x '''Ing2Cost''') +
  floor('''CostMultiplier''' x '''Ing3Cost''') +
  floor('''CostMultiplier''' x '''Ing4Cost''') +
  floor('''CostMultiplier''' x '''Ing5Cost''')
-->
  '''Cost Multiplier''' = 1.1 + '''Recipe Stars''' / 10</code><br>
  '''Cost Multiplier''' = 1.1 + '''Recipe Stars''' / 10</code><br>
  '''{{inlineIcon|Star Coins Image|iconOnly}} Meal Sell Price''' = floor('''CostMultiplier''' x '''Ing1Cost''') + floor('''CostMultiplier''' x '''Ing2Cost''') + floor('''CostMultiplier''' x '''Ing3Cost''') + floor('''CostMultiplier''' x '''Ing4Cost''') + floor('''CostMultiplier''' x '''Ing5Cost''')
  '''{{inlineIcon|Star Coins Image|iconOnly}} Meal Sell Price''' = floor('''CostMultiplier''' x '''Ing1Cost''') + floor('''CostMultiplier''' x '''Ing2Cost''') + floor('''CostMultiplier''' x '''Ing3Cost''') + floor('''CostMultiplier''' x '''Ing4Cost''') + floor('''CostMultiplier''' x '''Ing5Cost''')
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For both energy and sell price, each ingredient's value is multiplied by a fixed value (Energy Multiplier or Cost Multiplier) based on the Recipe Stars. Each Ingredient's value is first rounded down to the nearest whole number, and then all ingredient values are summed together to calculate the desired metric. In the case of energy, an additional 50 energy is also added to the final total.  
For both energy and sell price, each ingredient's value is multiplied by a fixed value (Energy Multiplier or Cost Multiplier) based on the Recipe Stars. Each Ingredient's value is first rounded down to the nearest whole number, and then all ingredient values are summed together to calculate the desired metric. In the case of energy, an additional 50 energy is also added to the final total.  


If an Unnecessary ingredient is added to a Meal, that ingredient's Energy and Star Coin values are added to the final totals of the meal, meaning it gains no value over selling it directly to [[Goofy's Stall]]. It does, however, gain the value of being part of a "cooked meal", so it contributes to the [[Bonus#Well Fed Benefits|Well Fed Bonus]].
If an unnecessary ingredient is added to a Meal, that ingredient's Energy and Star Coin values are added to the final totals of the meal, meaning it gains no value over selling it directly to [[Goofy's Stall]]. It does, however, gain the value of being part of a "cooked meal", so it contributes to the Well Fed Bonus.
<!--'''Meal Sell Price''': The amount of coins returned when selling a meal to [[Goofy]] & the coin value displayed inside the game inventory window.
'''Meal Energy''': The amount of [[energy]] the meal restores to the player when eaten and the value displayed inside the game inventory window.-->


The Multipliers increase as the Recipe Star value increases, and cooking recipes with more ingredients (more Stars) will yield a higher return in both price and energy. <!--Redundant?:In addition to the bonus to each individual ingredient below, every meal adds {{energy|50}} to the sum of the increased energy of the ingredients.-->
The Multipliers increase as the Recipe Star value increases, and cooking recipes with more ingredients (more Stars) will yield a higher return in both price and energy. <!--Redundant?:In addition to the bonus to each individual ingredient below, every meal adds {{energy|50}} to the sum of the increased energy of the ingredients.-->
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The price multiplier can be directly applied to the sell price of ingredients to evaluate profit, and because cooking ingredients together always enhances their sell value even purchased ingredients can be combined and resold for more then they were purchased for. A popular early game method for cooking for profit is to prepare [[Soufflé]] - which is only requires components purchased from the kitchen in [[Chez Remy]].  Each [[Soufflé]] will sell for {{price|410}} more than the cost of ingredients, but it's not purely a money-in/money out transaction as each meal requires [[Coal Ore]] as well.
The price multiplier can be directly applied to the sell price of ingredients to evaluate profit, and because cooking ingredients together always enhances their sell value even purchased ingredients can be combined and resold for more then they were purchased for. A popular early game method for cooking for profit is to prepare [[Soufflé]] - which is only requires components purchased from the kitchen in [[Chez Remy]].  Each [[Soufflé]] will sell for {{price|410}} more than the cost of ingredients, but it's not purely a money-in/money out transaction as each meal requires [[Coal Ore]] as well.


When preparing a recipe with a Versatile<!--an "Any"--> ingredient (for example {{ingredient|Vegetables}}), the calculated values of the prepared Meal are based on the ingredient that is used. In the Collection menu the ''price'' and ''energy'' displayed for [[#"Any" Recipes|these Meals]] are the lowest possible values for each Meal - even if these values may require separate preparations of the meal. For example, [[Veggie Pie]] displays "{{price|279}} or more" and "{{energy|634}} or more", but no single preparation of [[Veggie Pie]] can be made with that sell price/energy value combination; [[Veggie Pie]] made with [[Lettuce]] will yield {{price|279}}/{{energy|697}}, and [[Veggie Pie]] made with [[Tomato]] will yield {{price|298}}/{{energy|634}}.
When preparing a recipe with an '''Any''' ingredient (for example {{ingredient|Fish}}), the calculated values of the prepared Meal are based on whatever ingredient is used in cooking. In the Collection menu the ''price'' and ''energy'' displayed for these meals is based on the lowest possible value each meal could be - whatever the ingredients the meal will never sell for less, or provide less energy then the displayed value (even though the 'lowest values' may be different for price and energy and require separate preparations of the meal).


=="Any" Ingredients==
=="Any" Ingredients==
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