Getting Started

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Revision as of 03:17, 4 February 2023 by KingofFables (talk | contribs)
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Dreamlight Valley Getting Started.png

Welcome to Disney Dreamlight Valley! The gameplay in Disney Dreamlight Valley is very open-ended, allowing players to choose what activity they'd like to focus on. Aside from story quests most gameplay is non-linear, and players can choose to spend time Gardening, Cooking, Mining, Foraging, gift giving, completing Friendship quests, or collecting clothing and furniture to decorate.

Character Creation

Main article: The Player

The character creator screen determines what your characters appearance, body shape, hair, and initial clothing will be. Appearance can be changed in-game at anytime at no cost, but other clothing must be collected

  • Not all hairstyles in the character creator are available to immediately switch to - some must be purchased if not selected as well. It's better to select a character-themed hairstyle at character creation and switch in-game later as you'll retain an 'extra' hairstyle for free when beginning the game.
  • There are 15 initial appearances, but these are just base styles to start from and can be completely customized in the creator or in-game.
  • Body type and shape can effect how clothing appears on the character - but these options can be changed later in-game as well.
  • The name selected at character creation cannot be changed

Controls

Main article: Controls
Key Description
Movement
W
A S D

W Move Up
A Move Left
S Move Down
D Move Right
Actions
E Interact
Camera
Mouse Movement Reposition Camera
K Center Camera Behind Player
Tools
Tab Tool Wheel
1 Hands Free
2 Watering Can
3 Shovel
4 Fishing Rod
5 Pickaxe
6 Camera
Spacebar,
Right Click
Use Tool

Menu Windows

Key Description
Q,E Previous, Next Menu Tab
U Dreamlight
I Inventory
O Collection
F Furniture
L Quests
V Wardrobe
B Show "Hang Out" Companion Bonus
M Map
T Fast Travel (While in Map)
F Map Filters (While in Map)


Quests

Main article: Quests

Quests are objectives given by villagers which progress the story, reward Friendship and can unlock new characters.

They're tracked in the Quests tab in the pause menu, and can be tracked on-screen by selecting them there.

The Player House

Inside the player's house there will be a storage chest and some old looking furniture. This can be immediately redecorated and rearranged by opening the inventory and selecting 'Furniture' in the right tab menu.

In furniture edit mode all objects can be moved, taken from/added to inventory and rotated. Additional furniture can be purchased from Scrooge's Store, found in chests, and rewarded from reaching Friendship levels with villagers. Inside the furniture edit mode the flooring and wallpaper inside the house can also be changed.

Currency

Currency is earned in a variety of ways, and different currencies can be used to buy and unlock different things in-game.

Star Coin icon.png
Star Coins Star coins are the primary currency earned from selling crops and resources. They're used to unlock villager's houses, upgrade the player's house, upgrade shops like Scrooge's Store, Chez Remy, and Goofy's Stall, as well as upgrade resource points like Moana's Boat and WALL-E's Garden. Star Coins can be earned by selling goods to Goofy's Stalls and are the currency used to buy all furniture and clothing at Scrooge's Store.
Dreamlight.png
Dreamlight Dreamlight is rewarded when completing tasks in the Dreamlight Menu. Tasks have specific requirements, and must be redeemed to collect Dreamlight. Dreamlight is used to unlock new area and realms. Inside the Dream Castle each door requires Dreamlight to open, and each biome also requires Dreamlight to clear the thorns blocking the pathway to enter.
Moonstone icon.png
Moonstone Moonstones are the game's premium currency. It's used to unlock premium event tracks, which reward exclusive items during Events. Moonstones are purchasable using real-life money on all platforms. The developers have said that they'll be adding an in-game cosmetic item store which uses Moonstone later in early access.
Pixar Token icon.png
Event Currency Event currency is limited time currency awarded when completing event specific tasks. This currency can only be redeemed during the current event to collect rewards, and after an event ends is no longer available and reset for the next event.

Earning Income

Earning income is done by completing activities. Fishing, Gardening, Foraging, and Mining all allow the player to collect resources which can be sold to Goofy for coins. Harvested crops and gathered ingredients can be refined into cooked meals which will sell for more than the ingredients would alone.

Energy

Main article: Energy
The Yellow Energy bar from eating Meals

Energy is a resource represented by a blue cloud icon. It's tracked in a blue/yellow bar under the player experience bar, and depletes each time the player performs an action - such as watering, digging, planting, mining, clearing thorns or fishing.

Energy can be restored by eating food - either raw ingredients or cooked meals (which can buff Energy level past the blue bars maximum represented by a yellow bar over the blue).

Scrooge's Store

Main article: Scrooge's Store

Scrooge's Store is a large furniture and clothing store operated by Scrooge McDuck. It's opened early in the game during the quest Making Cents of Things.

After opening the store its stock will change daily. The store can also be upgraded using the upgrade sign outside to add more space and open access to larger sized items/goods.

Purchasing clothing from the store will remove it from rotation - it won't appear for sale again. Furniture has a chance to appear again, even after purchasing - and once collected furniture can be ordered from scrooge directly by asking him to browse his catalog.

Events

Main article: Events

There are limited time events which offer unique rewards - including exclusive furniture, clothing, companion pets and motifs. The current event details can be viewed in the Event tab of the pause menu.

Events have their own tasks to complete, and completing tasks will award event specific currency which can be exchanged for prizes during the event. After the event ends there's a short period when currency can still be exchanged for prizes, but can no longer be earned.