Merlin
Merlin.png
Information
Type: Menu Icon Characters.png Character
Collection:
From: The Sword in the Stone.png The Sword in the Stone
Voiced By: Jeff Bennett
House: Dreamlight Library

Merlin is a character from the Disney film The Sword in the Stone (1963).

He is the first villager players encounter when beginning the game.

Unlocking

Players will have Merlin unlocked automatically when they begin a new game and his house will already be placed in the Peaceful Meadow.

Schedule

Main article: Time.
Time Location
  7:00 AM Chez Remy eating inside the Restaurant.
  9:00 AM Wandering the Valley or visiting his home.
  12:00 PM Scrooge's Store browsing clothing and furniture items for sale.
  2:00 PM Wandering the Valley or visiting his home.
  7:00 PM Chez Remy eating inside the Restaurant.
  9:00 PM Wandering the Valley or visiting his home.

Friendship Rewards

Merlin will award the following rewards when Friendship levels are reached. Friendship can be leveled up through gifts, quests, conversation, or by hanging out.

Lvl Image Name Type
Bag of Tricks Furniture
Design Motif Custom Clothing Motif
  500
Phial Holder Furniture
Design Motif Custom Clothing Motif
  1,000
Potion Cupboard Furniture
Design Motif Custom Clothing Motif
Merlin's Marvelous Wizard Hat[1] Clothing
  1. Rewarded after completing the quest   The Final Trial (  Merlin Level 10)

House

 
Merlin's Dreamlight Library
Main article Dreamlight Library

Merlin's house is a library-tower called the Dreamlight Library. It's found on the west side of the Peaceful Meadow. It will be placed already when beginning a new game.

Quests

Story Quests

Friendship Quests

Dream Styles

Style Name Unlocked
  Merlin Default appearance
  Festive Merlin   Festive Star Path for   50 (T5 Premium)
  Bermuda Merlin   Premium Shop for   2,500

Daily Discussions

Did you hate the Middle Ages?
 

It's rather pleasant to be living in an era with so many modern conveniences.

 

Magic is useful, but pales before the wonder of indoor plumbing.

 

Tell me, Player, what is your favorite invention?

→  Airplanes.
 

Magnificent machines! Ahh, to fly through the sky like a bird without all those itchy feathers.

→  I agree with you... indoor plumbing.
 

It's a crowd pleaser, that is certain.

→  Cell phones.
 

Yes, those little connected boxes. They do seem more useful than pigeons... And unlike owls, they rarely talk back.

Do you have a question?
 

Player, do you know the distinction between Dark and Light Magic?

→  I do.
 

So, you already understand the nature of magic? Very good.

→  I don't.
  It's a simple difference, really. Light Magic is performed for others.
  Dark Magic is performed for yourself. Dark Magic is not necessarily evil, but is more easily turned to evil.
 

Now tell me: Which calls to you? Light Magic or Dark Magic?

→  Light Magic.
 

Light Magic. An altruistic choice. And one that will serve you well in your quest to restore the Valley.

→  Dark Magic.
 

Dark Magic can be powerful and compelling, but must be managed carefully.

→  Both.
 

A wise answer. Balance is difficult, but important.

Do you have time to talk?
 

I can tell by the look on your face that you have a question for me, Player. Well, what is it?

→  Why do you wear a blue robe and pointy hat?
  Why, it's what I've always worn since I was a young lad. And I do suppose it helps people understand that I'm a wizard.
  Part of being a wizard is managing people's expectations, you know.
  That may even be the most important part.
→  How do you do magic?
  There's no simple answer to that. But I can say that it takes years of study.
  One must understand the nature of...well, nature! And how to influence it.
  That is the secret to true power...knowledge.
→  How old are you?
 

As old as my tongue and just a bit older than my teeth.

Got any advice?
 

Player, have you noticed all the hidden treasures scattered about the Village?

 

Someone has left countless chest containing all sorts of valuable things. Vestments, furnishings, money...

 

It's quite a mystery as to who might have left them.

→  Maybe they're from before the Forgetting?
  That would be the most logical assumption, yes.
  Of course, just because something's logical doesn't mean it works that way here.
→  Maybe they just... appeared there.
 

An intriguing suggestion. Perhaps the Valley itself is trying to provide us with gifts.

 

In any case, some of the treasures are better hidden than others.

 

I suggest making a thorough investigation of the Valley. You never know where you might find something useful.

Have you ever time-traveled?
 

I have traveled extensively through time, Player. I've visited the past, and I remember a great deal of the future.

→  That sounds confusing.
 

Well, it gives me a unique perspective. And makes me an extremely valuable advisor.

→  That sounds useful.
 

Well, it gives me a unique perspective. And makes me an extremely valuable advisor.

→  Can I learn to time travel?
 

Player, I do not believe in impossibility. So I will say merely that it is improbable.

Let's do something fun!
 

Player... Now, I know you're not a wizard, but have you ever heard of a Wizards' Duel?

→  Yes.
  Then you know how it works.
  My last bout with Madam Mim... well, it... it was a bit of a grudge match, you might say. We needn't be so brutal.
→  No.
  Well, it's a classic battle of wits, where each player takes turns changing into different things.
  The goal is to defeat the other player's form!
 

Since you can't change forms, we'll just say the names of what we WOULD change into. And let's stick to animals, shall we?

 

Here, I'll start... I choose the form of a tortoise!

→  Raccoon.
  A reasonable choice... A raccoon might be able to prey on a young tortoise.
  But I assure you I am an old, venerable tortoise and quite immune to your raccoon attacks.
  I win this duel.
→  Rabbit.
  A rabbit? Do you intend to challenge tortoise-me to a race?
  Well, I know a fable that will tell you how that goes. Heh-heh. I win.
→   Elephant
player

Elephant.

 

Seems a bit extreme, but I suppose in a contest of brawn an elephant would win against a tortoise.

 

Then I shall become a mouse and terrify your elephant.

→   Cat.
player

Cat.

 

Yes, that is a classic response. Cat catches mouse.

 

Then I will make the classic response in turn and transform into a dog.

→  Wolf.
 

Hmph. Wolf and dog. One is a descendant of the other, so the forms are quite close. I shall declare this contest a draw.

→  Human.
  Very clever! Humans are indeed animals. And they've domesticated almost every dog on the planet!
  An astute response. I concede the game to you, Player. You win!
→  Dragon.
  Ah! No creatures of legend! That is against the rules... I did tell you that part, didn't I?
  Well either way, there is no rule-bound response to dragon, so our little contest is over.
→  Dog.
 

Hmph! Any mouse worth his salt can evade a dog. No, I think I've won this one.

→  Robot.
 

A robot is not an animal. I win by default!

Something wrong?
 

Now, I must say, something is perplexing me, Player.

 

Clearly, not all the laws of physics apply here in Dreamlight Valley.

 

From the way you're able to cross between worlds, it appears space and time here are merely strong suggestions... not ironclad laws.

 

Yet other things remain immutable. Take gravity, for instance. What goes up still invariably comes down!

→  I wish it didn't. I'd love to fly.
  Yes, I imagine it's an intriguing possibility for you.
  But for now, I'm afraid you'll have to content yourself with exploring the mysteries of the Valley down here on the ground.
→  It's weird. Maybe we should run some tests.
  Ah-ha! A fine idea indeed.
  Er... just don't throw anything too valuable from anywhere too high, all right?
→  Maybe the laws of physics only work if we believe they do.
  A fascinating idea!
  Perhaps if we could get all the Villagers to try NOT to follow the law of gravity anymore, it would disappear!
  No, no, no. That's preposterous. How would that even be possible? Never mind me.
 

In any case, it seems that we are bound together by something much greater than gravity. I've a theory that it's friendship, but I'm still investigating.

Something you wanted to ask?
 

What small discoveries will you make today, Player?

→   Well, I'm talking to you.
 

Indeed! A conversation can be full of discoveries. What will we say? What will we think?

 

Where might our inquiry lead us?

→  Hopefully somewhere useful.
  Practical conversations, with purpose and reason, are quite valuable.
  But there are many discoveries to be found in the free flow of thought as well.
→  Probably just around in circles.
 

Well, when you don't know exactly where you're going, sometimes you get there faster going in circles instead of keeping to a straight line.

→  You make talking to someone sound more exciting than it is...
 

Everything can be exciting with the correct perspective.

→   I don't know.
 

How exciting! Not knowing quite what will happen next. The thrill of discovery!

→  Yeah!
 

Well, good luck on your journey, my friend!

→  Maybe?
 

Ahh... you respond to uncertainty with more uncertainty. A perfectly appropriate response.

→  It actually makes me nervous.
  Well, being anxious is perfectly understandable. Just don't let it thwart your curiosity.
  One must be ready for uncertainty before one can thrive in it.
→   Small discoveries? What do you mean?
 

Well, anything can be an opportunity for discovery, if you have the proper attitude.

 

For example, a trip to Goofy's Stall. Who knows what one will discover in his inventory today?

→  That doesn't sound very exciting.
  Perhaps not on an ordinary day. But what if today is extraordinary?
  The choice is yours.
→  EPIC APPLE VS. PEAR DILEMMA.
 

Goodness, you're certainly getting into the spirit of things.

→  Being around Goofy is always full of surprises.
  Ah, yes. His boundless kindness, his unique wisdom...
  ...and his occasional prodigious clumsiness...
  Well, there's no one quite like Goofy, is there?
Time for another philosophical question!
 

Have you ever considered being a squirrel?

→  Sounds fun!
  Well, I suppose the leaping about can be a bit fun at first, but a squirrel's life is hazardous.
  Downright dangerous, even!
→  Sounds dangerous.
  Indeed it is! The squirrel is a tiny creature with enormous problems!
  How it's survive throughout the ages is one of nature's big mysteries.
→  Can you do that?
  I could. Though I won't; not now. We have other things to do.
  But I still encourage you to CONSIDER being a squirrel. Think about it...
  The squirrel's life is hazardous. Downright dangerous!
 

Almost all the world is larger than the creature, and a good portion wants to eat it!

 

Now, what do you think we can learn from a squirrel?

→  Empathy for the vulnerable.
 

Yes, yes. That is a noble lesson to learn. What a promising thought.

→  How to survive.
 

A practical and important lesson indeed. When life is hard, we must find ways to carry on.

→  Walnuts are good.
 

I suppose that's technically true, but not really what I was driving at.

What are you doing today?
 

Player, just in time! I've spent the morning making a close study of the Night Thorns around the Village.

player

What kind of a study?

 

Well, I enchanted one so it would get up and walk around.

→  Uh... why?
 

[continue to next line]

→  How fascinating!
 

[continue to next line]

→  You WHAT?!
 

[continue to next line]

 

I wanted to understand its motivations. With the gift of locomotion we can see what it does when not tied to the earth. What it CHOOSES to do.

player

... And what did it do?

 

Leapt across the table and assailed me, of course.

 

Nasty things. Evidently they really do harbor ill intent towards us.

→  Merlin! You could have been hurt!
 

[continue to next line]

→  It's amazing the things you'll do in the pursuit of knowledge.
 

[continue to next line]

 

Oh, a little danger is worth it, as long as we learn something.

player

And what did we learn...?

 

Not to enchant Night Thorns, of course.

What's on your mind?
 

Player, have you spent much time feeding the creatures around the Valley?

→  Oh yes!
  Wonderful! We must remember that the Valley has quite a peculiar ecosystem.
  The tiniest creatures are of vital importance... even if we don't understand how yet.
→  A little bit. But I should do it more.
  Well, heed my advice. I've been observing them closely for quite some time.
  Some of these small animals are timid, while others are more friendly and playful.
  If you're ever in doubt... just stand utterly still and observe them.
  In fact, that's not terrible advice for life in general...
→  Every time I get close, they run or hide!
  Well, heed my advice. I've been observing them closely for quite some time.
  Some of these small animals are timid, while others are more friendly and playful.
  If you're ever in doubt... just stand utterly still and observe them.
  In fact, that's not terrible advice for life in general...
You had a question?
 

Tell me, Player... what do you think is the most important quality for being a good leader?

→  Pulling a sword from a stone.
 

[  -2 Friendship] Heh-heh. Yes, I see you know how to play to your audience. But Arthur could never have done that if he didn't inherently have the quality of compassion!

→  Taking care of people.
 

Yes! That is the very essence of leadership! Caring for the people that you lead.

→   Being awesome.
 

Awesome? Hmph. But for what purpose are you being "awesome"?

→  To do good.
 

Yes! That is the very essence of leadership! Having a true purpose to care for the people that you lead.

→  To feel awesome.
 

You, my friend, have a lot to learn.

History

  • 1.0: Added
  • 1.3: New Daily Discussion topics added: Got any advice?, Something wrong?, Something you wanted to ask?, What are you doing today?, What's on your mind?