User talk:Lizz/Findings: Difference between revisions

 
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==Memory Shard Mechanics==
==Memory Shard Mechanics==


'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then checks against a predetermined list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then essentially checks against a predetermined list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].


A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. For example, if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get the [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Memory Shard properties seem to be unrelated depending on Activity —- i.e. the orb color, [[Memories|Memory]] Universe, or specific piece of the [[Memory Shard]] will not be the same if you change activity to acquire a different [[Memory Shard]]. The counters are consistent, and each action of the activities listed counts as one (1). However, it is currently unclear how or if collects from Red Critical Hits or Golden Harvests are counted<!--, so you may occasionally need to do a task twice to get a Memory Shard to trigger-->. "Miracle" Elixirs have no impact on these activities.
A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. For example, if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get the [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Memory Shard properties seem to be unrelated depending on Activity —- i.e. the orb color, [[Memories|Memory]] Universe, or specific piece of the [[Memory Shard]] will not be the same if you change activity to acquire a different [[Memory Shard]]. The counters are consistent, and each action of the activities listed counts as one (1). However, it is currently unclear how or if collects from Red Critical Hits or Golden Harvests are counted<!--, so you may occasionally need to do a task twice to get a Memory Shard to trigger-->. "Miracle" Elixirs have no impact on these activities. When Fishing, if the Player's Inventory is full and the Activity is not completed, the counter is not incremented. <!--TODO: check if this is true for other activities as well-->


An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]<!--Frozen 3, top middle piece-->.
The [[Memory Shard]] for each Activity is randomly generated each time - i.e. you are not doomed to get the same next [[Memory Shard]] per Activity. If you get a repeat [[Memory Shard]], it always benefits you to reset the game and switch to another Activity.
 
An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]. Unfortunately, when opened, it yields a coin, indicating they already collected that specific [[Memory Shard]], so they immediately quit the game, and try switching to either Cooking, Mining, or Fishing.
 
Note that collecting prepared Meals from an Auto-Cooker (any level) counts as one action, and does not correspond to the number of Meals collected. Harvesting using a Gardener does not appear to count as an action, and will not yield a Harvest Memory Shard<!--tested with one in queue, did not impact count when it appeared-->.
<!--TODO: verify if failed fishing increases, and does not yield morb-->
<!--TODO: verify if failed fishing increases, and does not yield morb-->


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Villager Companions do not affect Luck Event Mechanics.
Villager Companions do not affect Luck Event Mechanics.


Critical Hits and Golden Harvests are independent of [[Memory Shard]]s; it is possible to get a Luck Event and a [[Memory Shard]] from the same action. In the case of a Golden Harvest, the Memory Shard will pop out at the end of the golden visual effect. In the case of a red Critical Hit, the Memory Shard pops out at the same time as the limited-time items in highlighted red spurt out from the origin harvest item (TODO - VERIFY).
Critical Hits and Golden Harvests are independent of [[Memory Shard]]s; it is possible to get a Luck Event and a [[Memory Shard]] from the same action. In the case of a Golden Harvest, the Memory Shard will pop out at the end of the golden visual effect. In the case of a red Critical Hit, the Memory Shard pops out at the same time as the limited-time items in highlighted red spurt out from the origin harvest item.


There is 1 shared Memory Shard counter for: Cooking, Fishing, Foraging, Gardening, Mining, Watering Dried Flowers.
There is 1 shared Memory Shard counter for: Cooking, Fishing, Foraging, Gardening, Mining, Watering Dried Flowers.
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It is currently unclear when the predetermined list of numbers, conditions, and rewards related to Digging is generated, and if it ever refreshes.
It is currently unclear when the predetermined list of numbers, conditions, and rewards related to Digging is generated, and if it ever refreshes.
===Digging Anomalies===
The following events have occurred that cannot be fully explained:
- 2 green Memory Shards yielded from a single hole. One required varnish to appear, the other did not. <!--finally saved 2023.08.06, multiple days after discovering --> Reproduced in Glade and on Beach.<!-- another instance 2023.09.09, 2 green yielded from dazzle or glade, varnish on and saved, unable to test without varnish -->
- 2 (green, pink) Memory Shards yielded from a single hole. This event occurred in 1.6.1. A green and pink shard both resulted from a single hole dug, coincidentally one hole after a blue shard. It was reproduced on both Dazzle Beach, in the Glade of Trust, and Sunlit Plateau. Both shards only appeared when varnish was on. Having a companion had no impact. Being Well Fed and not Well Fed had no impact. 
- On multiple occurrences (at least 4 documented), a Memory Shard dug up in the Glade becomes a Green Reward Chest if dug up on Dazzle Beach. 3 instances found requiring varnish, 1 instance found not requiring varnish. <!-- 2023.09.08 morb on glade became chest on beach, making 5 occurrences, required varnish in both biomes -->


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===Chez Remy Customer Orders===
===Chez Remy Customer Orders===
The Meal requests from customers in Chez Remy pull from a predetermined list; a specific Meal is not tied to any specific Character, rather, it is always <<given to the player>> in a reproducible order. There is no purpose in entering the Restaurant, seeing the requested orders, not saving, and restarting the game in hopes that you will randomly be assigned another set of Meal requests -- the Meal values are already determined and will not change until they have been removed from the queue.<!--either by the customer being served, or....-->
Moved to [[Chez Remy#Customer Meal Mechanics|Chez Remy > Customer Meal Mechanics]]


<!--You have a pre-existing list of what dishes people want in the cafe. When you enter the restaurant, those items are removed from the list, even if you do not feed anyone.
<!--You have a pre-existing list of what dishes people want in the cafe. When you enter the restaurant, those items are removed from the list, even if you do not feed anyone.
Who is in the restaurant is 100% time based and operates totally separately from the above; if you go in at 4AM it might be Krisfott wanting pan-seared tilapia, if you go in at 11AM it's eric instead.
Who is in the restaurant is 100% time based and operates totally separately from the above; if you go in at 4AM it might be Kristoff wanting pan-seared tilapia, if you go in at 11AM it's Eric instead.


Testing:
Testing:
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! Liked D
! Liked D
|-
|-
| Squirrel || 1 DS || Motif Bag || Memory Shard || 1 DS || Memory Shard || 1-3 Oregano || || ||  
| Squirrel || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Oregano|3}} || || ||  
|-
|-
| Rabbit || 1-2? DS || Motif Bag || Memory Shard || 1 DS || Memory Shard || || || 1-4 Lettuce Seed ||  
| Rabbit || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || || {{name|Lettuce Seed|4}} || ||  
|-
|-
| Sea Turtle || 1-2? DS || Motif Bag || Memory Shard || 1 DS || Memory Shard || 1-3 Coconut ||  || ||  
| Sea Turtle || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Coconut|2}} ||  || ||  
|-
|-
| Raccoon || 1-2? DS || Motif Bag || Memory Shard || 1 DS || Memory Shard || 1-3 Garlic ||  || ||  
| Raccoon || {{name|Dream Shard|1}}|| {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Garlic|2}} ||  || ||  
|-
|-
| Crocodile || 1-2 DS || Motif Bag || Memory Shard || 1 DS || Memory Shard ||  || 1-2 Cucumber Seed || ||  
| Crocodile || 1-2 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  || {{name|Cucumber Seed|1-2}} || ||  
|-
|-
| Sunbird || 1-2 DS || Motif Bag || Memory Shard || 1 DS || Memory Shard || 1-3 Cherry || 1-2 Crystal || 1-4 Cocoa Bean ||  
| Sunbird || {{name|Dream Shard|2}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Cocoa Bean|4}}|| {{name|Cherry|3}}|| {{name|Crystal|2}} ||  
|-
|-
| Fox || 1-2 DS || Motif Bag || Memory Shard || 1 DS || Memory Shard ||  ||  || || 1 Iron Ingot
| Fox || {{name|Dream Shard|2}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Iron Ingot|1}}
|-
|-
| Raven || 1-3 DS || Motif Bag || Memory Shard || 1 DS || Memory Shard ||  ||  || || 1 Gold Ingot
| Raven || {{name|Dream Shard|3}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Gold Ingot|1}}
|}
|}


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