User talk:Lizz/Findings: Difference between revisions

 
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'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then essentially checks against a predetermined list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then essentially checks against a predetermined list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].


A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. For example, if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get the [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Memory Shard properties seem to be unrelated depending on Activity —- i.e. the orb color, [[Memories|Memory]] Universe, or specific piece of the [[Memory Shard]] will not be the same if you change activity to acquire a different [[Memory Shard]]. The counters are consistent, and each action of the activities listed counts as one (1). However, it is currently unclear how or if collects from Red Critical Hits or Golden Harvests are counted<!--, so you may occasionally need to do a task twice to get a Memory Shard to trigger-->. "Miracle" Elixirs have no impact on these activities.
A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. For example, if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get the [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Memory Shard properties seem to be unrelated depending on Activity —- i.e. the orb color, [[Memories|Memory]] Universe, or specific piece of the [[Memory Shard]] will not be the same if you change activity to acquire a different [[Memory Shard]]. The counters are consistent, and each action of the activities listed counts as one (1). However, it is currently unclear how or if collects from Red Critical Hits or Golden Harvests are counted<!--, so you may occasionally need to do a task twice to get a Memory Shard to trigger-->. "Miracle" Elixirs have no impact on these activities. When Fishing, if the Player's Inventory is full and the Activity is not completed, the counter is not incremented. <!--TODO: check if this is true for other activities as well-->


The [[Memory Shard]] for each Activity is randomly generated each time - i.e. you are not doomed to get the same next [[Memory Shard]] per Activity. If you get a repeat [[Memory Shard]], it always benefits you to reset the game and switch to another Activity.
The [[Memory Shard]] for each Activity is randomly generated each time - i.e. you are not doomed to get the same next [[Memory Shard]] per Activity. If you get a repeat [[Memory Shard]], it always benefits you to reset the game and switch to another Activity.


An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]. Unfortunately, when opened, it yields a coin, indicating they already collected that specific [[Memory Shard]], so they immediately quit the game, and try switching to either Cooking, Mining, or Fishing.
An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]. Unfortunately, when opened, it yields a coin, indicating they already collected that specific [[Memory Shard]], so they immediately quit the game, and try switching to either Cooking, Mining, or Fishing.
Note that collecting prepared Meals from an Auto-Cooker (any level) counts as one action, and does not correspond to the number of Meals collected. Harvesting using a Gardener does not appear to count as an action, and will not yield a Harvest Memory Shard<!--tested with one in queue, did not impact count when it appeared-->.
<!--TODO: verify if failed fishing increases, and does not yield morb-->
<!--TODO: verify if failed fishing increases, and does not yield morb-->


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The following events have occurred that cannot be fully explained:
The following events have occurred that cannot be fully explained:


- 2 green Memory Shards yielded from a single hole. One required varnish to appear, the other did not. <!--finally saved 2023.08.06, multiple days after discovering --> Reproduced in Glade and on Beach.
- 2 green Memory Shards yielded from a single hole. One required varnish to appear, the other did not. <!--finally saved 2023.08.06, multiple days after discovering --> Reproduced in Glade and on Beach.<!-- another instance 2023.09.09, 2 green yielded from dazzle or glade, varnish on and saved, unable to test without varnish -->


- 2 (green, pink) Memory Shards yielded from a single hole. This event occurred in 1.6.1. A green and pink shard both resulted from a single hole dug, coincidentally one hole after a blue shard. It was reproduced on both Dazzle Beach, in the Glade of Trust, and Sunlit Plateau. Both shards only appeared when varnish was on. Having a companion had no impact. Being Well Fed and not Well Fed had no impact.   
- 2 (green, pink) Memory Shards yielded from a single hole. This event occurred in 1.6.1. A green and pink shard both resulted from a single hole dug, coincidentally one hole after a blue shard. It was reproduced on both Dazzle Beach, in the Glade of Trust, and Sunlit Plateau. Both shards only appeared when varnish was on. Having a companion had no impact. Being Well Fed and not Well Fed had no impact.   


- On multiple occurrences (at least 4 documented), a Memory Shard dug up in the Glade becomes a Green Reward Chest if dug up on Dazzle Beach. 3 instances found requiring varnish, 1 instance found not requiring varnish.
- On multiple occurrences (at least 4 documented), a Memory Shard dug up in the Glade becomes a Green Reward Chest if dug up on Dazzle Beach. 3 instances found requiring varnish, 1 instance found not requiring varnish. <!-- 2023.09.08 morb on glade became chest on beach, making 5 occurrences, required varnish in both biomes -->


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! Liked D
! Liked D
|-
|-
| Squirrel || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Oregano|2}} || || ||  
| Squirrel || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Oregano|3}} || || ||  
|-
|-
| Rabbit || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || || {{name|Lettuce Seed|4}} || ||  
| Rabbit || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || || {{name|Lettuce Seed|4}} || ||  
|-
|-
| Sea Turtle || 1-2? DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Coconut|2}} ||  || ||  
| Sea Turtle || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Coconut|2}} ||  || ||  
|-
|-
| Raccoon || 1-2? DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Garlic|2}} ||  || ||  
| Raccoon || {{name|Dream Shard|1}}|| {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Garlic|2}} ||  || ||  
|-
|-
| Crocodile || 1-2 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  || {{name|Cucumber Seed|1-2}} || ||  
| Crocodile || 1-2 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  || {{name|Cucumber Seed|1-2}} || ||  
|-
|-
| Sunbird || 1-2 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Cocoa Bean|4}}|| {{name|Cherry|3}}|| {{name|Crystal|2}} ||  
| Sunbird || {{name|Dream Shard|2}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} || {{name|Cocoa Bean|4}}|| {{name|Cherry|3}}|| {{name|Crystal|2}} ||  
|-
|-
| Fox || 1-2 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Iron Ingot|1}}
| Fox || {{name|Dream Shard|2}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Iron Ingot|1}}
|-
|-
| Raven || 1-3 DS || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Gold Ingot|1}}
| Raven || {{name|Dream Shard|3}}? || {{name|Memory Shard}} || {{name|Motif Bag}} || {{name|Dream Shard|1}} || {{name|Memory Shard}} ||  ||  || || {{name|Gold Ingot|1}}
|}
|}


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