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An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]. Unfortunately, when opened, it yields a coin, indicating they already collected that specific [[Memory Shard]], so they immediately quit the game, and try switching to either Cooking, Mining, or Fishing. | An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]. Unfortunately, when opened, it yields a coin, indicating they already collected that specific [[Memory Shard]], so they immediately quit the game, and try switching to either Cooking, Mining, or Fishing. | ||
Note that collecting Meals from an Auto-Cooker counts as one action, and does not correspond to the number of Meals collected. | Note that collecting prepared Meals from an Auto-Cooker (any level) counts as one action, and does not correspond to the number of Meals collected. Harvesting using a Gardener does not appear to count as an action, and will not yield a Harvest Memory Shard<!--tested with one in queue, did not impact count when it appeared-->. | ||
<!--TODO: verify if failed fishing increases, and does not yield morb--> | <!--TODO: verify if failed fishing increases, and does not yield morb--> | ||