Timebending: Difference between revisions

Remove note about monsters inc realm - was fixed in update 10
(→‎Gifts: add Oswald universe)
(Remove note about monsters inc realm - was fixed in update 10)
 
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| Treasures found do not count towards rotating [[Dreamlight#Dreamlight Duties|Dreamlight Duties]].{{cleanup|Needs verification - or Achievements}}
| Treasures found do not count towards rotating [[Dreamlight#Dreamlight Duties|Dreamlight Duties]].{{cleanup|Needs verification - or Achievements}}
|-
|-
| Realms<ref>All Realms except [[Monsters, Inc. Realm]]</ref>
| Realms
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|
{{name|Mist}}<br>{{cleanup|Need values based on hourglass level}}
{{name|Mist}}<br>{{cleanup|Need values based on hourglass level}}
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===Energy Cost===
===Energy Cost===
:''Main article: [[Energy]]''
:''Main article: [[Energy]]''
TBA<!--Each wave of the [[Royal Hourglass|Hourglass]] requires {{price|XXXXXX|energy}}. The energy is deducted when..... Specify if energy is deducted while a Rift is active. Clarify if extracting treasures from the air deducts energy based on duration of time, can it be failed at, etc .....the line is pulled or when the player misses the chance to pull, except the first pull after the initial bite costs no energy (missing the initial bite does cost energy). e.g. No energy is deducted at the time when the line is cast, but no fish have "bit" yet. -->
The energy cost for each wave of the [[Royal Hourglass|Hourglass]], whether Timebending normally or within an active Rift, has not yet been determined. It also has not been verified if the treasure extraction process also deducts energy, or only the activity of waving the wand.<!--Each wave of the [[Royal Hourglass|Hourglass]] requires {{price|XXXXXX|energy}}. The energy is deducted when..... Specify if energy is deducted while a Rift is active. Clarify if extracting treasures from the air deducts energy based on duration of time, can it be failed at, etc .....the line is pulled or when the player misses the chance to pull, except the first pull after the initial bite costs no energy (missing the initial bite does cost energy). e.g. No energy is deducted at the time when the line is cast, but no fish have "bit" yet. -->{{cleanup|needs information about energy usage of timebending}}


===Villager Companions===
===Villager Companions===
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==History==
==History==
{{history|Expansion 1-1|Added}}
{{history|Expansion 1-1|Added}}
{{history|Expansion 1-2|Added Transmute (Dust, Dismantle, Upcycle)}}<!--6 new fragments added-->
{{history|Expansion 1-2|Added Transmute (Dust, Dismantle, Upcycle. Added new Hourglass Level (4). Added new Fragments: Broken Lollipop, Broken Metal Sign, Green Stone Carving, Pink Floral Pillow, Stained Glass Fragment, Toonish Canister. Added new Parts: Ancient Handle, Ancient Hook, Ancient Screw. Bug fixed: Timebending within [[Monsters, Inc. Realm]] can now yield daily treasures.}}<!--6 new fragments added--><!--When realm first introduced, no items would ever spawn, whereas all other Realms will spawn 1-3 items/treasures daily-->
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