Scramblecoin: Difference between revisions

166 bytes added ,  21:29, 19 December 2023
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→‎Gameplay: rearranged paragraph for clarity
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Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).  
Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).  
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.
===Piece Movement===
===Piece Movement===
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.
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* Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, [[Rafiki (Figurine)|Rafiki]], and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
* Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, [[Rafiki (Figurine)|Rafiki]], and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
* Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
* Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
* Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square othogonally, so Anna cannot just move 1 square like Mickey can.)
* Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square orthogonally, so Anna cannot just move 1 square like Mickey can.)
* When travelling over Ice Patch, pieces will continue travelling in that direction as long as they stay over Ice Patch, and stopping on the next non Ice Patch square. This can cut short pieces with Charge movement.
* When a player or opponent's piece is travelling over a square with ice patch (left by Elsa), the piece will continue travelling in that direction, as if sliding on ice, and stopping on the next non ice patch square. This sliding will also interrupt the planned movement of pieces with multiple moves or Charge pieces, stopping them early. Pieces with Jump are unaffected by ice.
 
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
 
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.


==Pieces==
==Pieces==
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