Scramblecoin
Scramblecoin | |
---|---|
Information | |
Rewards: | 200 per completed game |
Unlock Quest: | A Game of Coins |
Scramblecoin is a board game that can be played with other Villagers. It was added in the paid expansion A Rift in Time.
Gameplay
Game board of 8x8 is generated with random lakes (2x2 tile obstacle), rocks (1 tile obstacle), fences (destructible by specific abilities, placed on edges of tiles; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a tile's diagonal).
First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two tiles of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two tiles of gold coins; but for turn 5, only one tile of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 550 ranking points.
Eager Villagers
Some Villagers may be Eager and seeking to play a game of Scramblecoin, which will be referred to here as a "Bonus Game". Villagers can become Eager even after they have already played Scramblecoin against the Player that day. The Eager status is denoted both by a Scramblecoin icon on the Character's map icon, and above the Character's head in the game world. Additionally, a green "BONUS" label displays underneath the Scramblecoin conversation option when speaking to the Character. When a Villager is Eager, they may not abide by their schedule, and pursue the Player around the Valley to ask for a Scramblecoin game. (Once they have caught up with the player and asked for a game, they will stop following the player. However, when the player fast travels, an Eager villager may pursue the player again. This is probably a bugged behavior, as once they catch up to the player, they don't ask for a game, but just walk away.) Once a Scramblecoin game has been played, they will no longer be Eager, and resume their regular schedule -- e.g. sleeping, and visiting Chez Remy or Scrooge's Store.
Ranking Points
The Player can challenge any Villager to Scramblecoin.[1] The first played game with a Villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. For Eager Villagers, the Bonus Game played is worth 6 ranking points for victory, 4 for draw, 2 for defeat. If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day.
Rank displays on a winding path from 0 to 550, and new Figurines will be randomly unlocked at certain milestones. Players can view their current rank progress from the Boardgame Ranking button, in the top right corner from the Board Game tile of the Eternity Isle Collection Menu. When on Boardgame Ranking screen, the exact rank value displays in the upper right corner. When the player reaches 550 ranking points, games no longer award any ranking points. The player does not gain any additional rewards once the rank of 550 is reached. Upon the completion of each game, the player is redirected to the rank progress path, even if the top rank has been achieved.
Game Ranking Outcomes
Outcome | Normal Rank Impact |
Eager Villager/ Bonus Game Rank Impact |
---|---|---|
Victory | 3 | 6 |
Draw | 2 | 4 |
Defeat | 1 | 2 |
- ↑ Although Dreamlight Duties may be generated to challenge The Forgotten and Doorine to Scramblecoin, these Duties cannot be completed.
Ranking Rewards
New Figurines will be randomly unlocked at indicated milestones, i.e. the order in which each player unlocks Scramblecoin Figurines will vary. When a Figurine is unlocked, multiple actions occur: the player can use the Figurine in Scramblecoin, the player unlocks the Figurine in the Board Game section of the Collection menu, and the player unlocks 2 Furniture items related to the Figurine. The following milestones will unlock new Figurines:
Rank Path Visual Row |
Rank Values |
---|---|
1 | 3, 9, 15, 24, 33 |
2 | 45, 57, 69 |
3 | 84, 99, 114 |
4 | 129, 147 |
5 | 165, 183 |
6 | 201, 219, 237 |
7 | 258, 279 |
8 | 300 |
9 | 350 |
10 | - |
11 | 400 |
12 | 450 |
13 | 500 |
14 | 550 |
Piece Movement
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board. Pieces can never move past the edge of the board. Lakes, rocks, fences are random obstacles to movement; and other pieces also block movement.
- Pieces move up to a maximum number of tiles. (For example, Mickey can choose to move 1, 2, or 3 tiles.) However, pieces with Charge ability do not pick the number of tiles, instead move in one direction until stopping before an obstacle, another piece, or the edge of the board.
- Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through a piece or obstacle but the destination tile must be free.
- Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid), or diagonally, or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, Rafiki, Scar, and EVE move (3/4/4/8 tiles) in any combination of directions in one jump. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
- Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two tiles twice, for up to 4 tiles travelled, but they only collect at the destination of each jump.)
- Some pieces move twice or three times. The direction and number of tiles can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 tile orthogonally, so Anna cannot just move 1 tile like Mickey can.)
- When a player or opponent's piece is travelling over a tile with ice patch (left by Elsa), the piece will continue travelling in that direction, as if sliding on ice, and stopping on the next non ice patch tile. This sliding will also interrupt the planned movement of pieces with multiple moves or Charge ability, stopping them early. Pieces with Jump are unaffected by ice.
Pieces
Starting pieces that you must use to play your first game against Mickey are: Mickey Mouse, Minnie Mouse, Goofy, Donald Duck, and Scrooge McDuck. They are provided by Mickey during the quest A Game of Coins. The following is the order in which the Figurines are listed and categorized in the Board Game Collection -- the actual Universe of Figure Furniture objects differs for some items.
Figurine | Universe | Play Cond. | Entry Point | Movement | Abilities | Obtain Method |
---|---|---|---|---|---|---|
Cogsworth | Beauty and the Beast | None
|
Borders
|
1 2
|
None | Scramblecoin Ranking Progress |
Gaston | Beauty and the Beast | None
|
Borders
|
-
|
Charge (Movement continues until an obstacale or the side of the board is hit) | Scramblecoin Ranking Progress |
Lumiere | Beauty and the Beast | None
|
Borders
|
1 2
|
None | Scramblecoin Ranking Progress |
Moana | Moana (Universe) | None
|
Anywhere
|
1
|
Movement increased by 1 at the end of turn while on the board. This movement increase stacks for each turn Moana stays on the board and is retained when she's removed from the board. | Scramblecoin Ranking Progress |
Remy | Ratatouille (Universe) | Turn 2
|
Borders
|
2 2
|
None | Scramblecoin Ranking Progress |
Ursula | The Little Mermaid | None
|
Anywhere
|
2
|
Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
Gives a -1 move buff to all adjacent opponent figurines at the end of her movement. |
Scramblecoin Ranking Progress |
Mike Wazowski | Monsters, Inc. | Turn 3
|
Corners
|
2
|
At the end of his movement, gives a +1 Collect Coin buff to a random ally within a 1-tile range. Buffed figurines collect +2 coins instead of +1 Coins OR +4 coins instead of +3 coins. | Scramblecoin Ranking Progress |
Sulley | Monsters, Inc. | None
|
Borders
|
2
|
Pushes away nearby opposing figurines by 2 tiles at the end of his movement. If the opposing figurine is pushed onto a tile with a coin, the player collects the token(s). | Scramblecoin Ranking Progress |
Jafar | Aladdin | None
|
Borders
|
1: 1 2: 1 3: 1 1 4: 1 1 1 5: 2 1 1
|
The moves improve every turn spent on the board. | Scramblecoin Ranking Progress |
Cinderella | Cinderella (Universe) | None
|
Corners
|
2 1
|
Removes herself from the board at the start of turn 5 and is no longer playable. | Scramblecoin Ranking Progress |
Fairy Godmother |
Cinderella (Universe) | None
|
Anywhere
|
2
|
Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
Gives a +1 move buff to all adjancent ally figurines at the end of her movement. |
Scramblecoin Ranking Progress |
Stitch | Lilo & Stitch | None
|
Borders
|
3
|
Can pass through walls and destroy them. | Scramblecoin Ranking Progress |
Anna | Frozen | None
|
Borders
|
1 1 1
|
None | Scramblecoin Ranking Progress |
Elsa | Frozen | Turn 2
|
Borders
|
4
|
Leaves ice patches on tiles she passes. Any figurine that crosses an ice patch will slide to the next tile (this does not affect Characters who "jump"). | Scramblecoin Ranking Progress |
Kristoff | Frozen | None
|
Borders
|
1 1 1
|
None | Timebending Crafting Level 2 |
Olaf | Frozen | None
|
Anywhere
|
1 1
|
None | Scramblecoin Ranking Progress |
Nala | The Lion King | None
|
Borders
|
2 2
|
Jump (Movement directly jump to the target tile, ignoring anything in between) | Scramblecoin Ranking Progress |
Pumbaa | The Lion King | None
|
Borders
|
-
|
Charge (Movement continues until an obstacale or the side of the board is hit). Destroys adjacent fences at the end of his movement. |
Scramblecoin Ranking Progress |
Rafiki | The Lion King | None
|
Corners
|
4
|
Jump (Movement directly jump to the target tile, ignoring anything in between). Pushes adjacent figurines away by 1 tile at the end of his movement. |
Timebending Crafting Level 1 |
Scar | The Lion King | Turn 3
|
Corners
|
4
|
Jump (Movement directly jump to the target tile, ignoring anything in between). Can jump onto another figure to remove that figure from the board (returning it to its owner). |
Scramblecoin Ranking Progress |
Simba | The Lion King | None
|
Borders
|
2 2
|
Jump (Movement directly jump to the target tile, ignoring anything in between) | Scramblecoin Ranking Progress |
Daisy | Mickey & Friends | Turn 2
|
Anywhere
|
3
|
Jump (Move directly to the target tile, ignoring anything in between)
|
Scramblecoin Ranking Progress |
Donald Duck | Mickey & Friends | None
|
Corners
|
3
|
None | Scramblecoin Ranking Progress |
Goofy | Mickey & Friends | None
|
Corners
|
3
|
Jump (Movement directly jump to the target tile, ignoring anything in between) | Scramblecoin Ranking Progress |
Mickey Mouse | Mickey & Friends | None
|
Borders
|
3
|
None | Scramblecoin Ranking Progress |
Minnie Mouse | Mickey & Friends | None
|
Borders
|
3
|
None | Scramblecoin Ranking Progress |
Oswald | Mickey & Friends | None
|
Borders
|
1 1 1 1
|
Movement that does not collect a coin ends this figurine's turn. | Scramblecoin Ranking Progress |
Scrooge McDuck | Mickey & Friends | None
|
Corners
|
2
|
Gets one extra coin at the end of each turn | Scramblecoin Ranking Progress |
Ralph | Wreck-It Ralph | None
|
Borders
|
3
|
Destroys adjacent fences and rocks at the end of his movement. (Lakes will be converted to rocks if he is destroying part of a lake.) | Scramblecoin Ranking Progress |
Merlin | The Sword in the Stone | Turn 4
|
Anywhere
|
2
|
Ethereal (can pass through obstacles and figurines during movement but must end on a free tile). Changes 1 silver coin within his range to gold coin on the start of his turn (which is turn 5, if placed on turn 4). |
Timebending Crafting Level 2 |
Flynn | Tangled | None
|
Anywhere
|
1
|
Places a silver coin on his previous tile at the end of his movement | Scramblecoin Ranking Progress |
Rapunzel | Tangled | Turn 3
|
Anywhere
|
1
|
Collects up to 3 coins from adjacent tiles at the end of her movement. | Scramblecoin Ranking Progress |
Forky | Toy Story | None
|
Anywhere
|
2
|
Removes himself from the board at the end of the turn and is no longer playable. | Timebending Crafting Level 1 |
EVE | WALL-E (Universe) | Turn 2
|
Corners
|
8
|
Jump (Movement directly jump to the target tile, ignoring anything in between) | Scramblecoin Ranking Progress |
WALL-E | WALL-E (Universe) | None
|
Borders
|
-
|
Charge (Movement continues until an obstacale or the side of the board is hit). Pushes adjacent figurines away by 1 tile at the end of his movement. |
Scramblecoin Ranking Progress |
Opponents
Villagers have fixed pieces they use in their lineup, though the order shown in game will be random.
Strategy
Scramblecoin is a game won with luck and strong pieces. You start off with pieces that can only move once and at most 3 tiles. Players should expect to lose more often than win at the beginning since there is a huge advantage for the opponent is going second, and with far better pieces, the opponent will be gobbling up the coins that the player missed. As players grind for better pieces along the ranking track, the opponent's advantage of going second is reduced greatly. Simply leaving less coins for your opponent, will drastically increase your wins.
An example balanced team would be Scrooge, Simba, Nala, Remy, EVE. Scrooge, Simba, and Nala are great for the first three turns. Especially Simba and Nala, having Jump, helps navigate obstacles and maneuver to block opponent pieces. Remy, having two moves of two tiles each, gives a lot of coverage. If you don't get EVE early from the ranking track, you can craft Rafiki as an upgrade to Goofy.
Other simple to use pieces (with edge entry point with at least 3 tiles of movement) are:
- Gaston: great coverage and only piece with Charge diagonally. Easily blocked or gotten into a corner, so most success on game boards with unblocked rows and columns or fewer obstacles.
- Cogsworth/Lumiere: same coverage as Mickey/Minnie (getting at most 3 coins in an orthogonal/diagonal line) but more versatility by sacrificing the ability to simply move a single tile.
- Anna/Kristoff: moves 3 times 1 tile orthogonally/diagonally. These two pieces have the most number of times to move in the game.
Tips
- You can play Scramblecoin against every villager every day, plus bonus games, in order to maximize ranking points per day. Once you get a good lineup from the ranking track, to be able to win consistently, there is actually no incentive to complete the ranking track early.
- For the mist duty "Win a Scramblecoin game", beginner players with a limited number of figurines at their disposal will find it easiest to defeat Goofy, where you can simply aim to collect as much coins as possible, and not worry about blocking your opponent's pieces, coin layout, or combo plays.
- The game board obstacles are randomly placed and a big factor in the effectiveness of pieces. You can quit Scramblecoin during piece selection phase without forfeiting, and talk to the villager again to play, and a new board will be randomized, perhaps one that benefits your lineup more.
- Gold coins appear on turn 4, so having an any-direction jump piece (like Goofy, or better EVE) in reserve, available to swap in for turn 4 or 5 is very helpful.
- Be aware of the color of the tile when placing diagonal-only movement pieces (like Remy, Nala, Kristoff). They will stay on their colored tile (similar to Bishops in Chess) so keep that in mind in the context of your board and the obstacles.
History
- "A Rift In Time" (Act I): Added
- 1.8.6: In-game character level difficulty indicators added
- "A Rift In Time" (Act II): Rank increased from 300 to 500. Added Daisy (Figurine), Mike Wazowski (Figurine), Sulley (Figurine), Oswald (Figurine). Mike Wazowski Level changed from 1 to 2. Mike Wazowski figurines changed from Cinderella, Cogsworth, Lumiere, Gaston, The Fairy Godmother.
- "A Rift In Time" (Act III): Rank increased from 500 to 550. Added Jafar (Figurine)