User talk:Lizz/Findings: Difference between revisions

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(add chez remy notes, add some commented notes about inventory priority)
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==Pre-Determined Lists==
==Pre-Determined Lists==


*Chez Remy Orders
===Chez Remy Customer Orders===
*Dreamlight Duties <!--Duties are predetermined, but the order is random for each person. You cannot reset to get different ones.-->
The Meal requests from customers in Chez Remy pull from a pre-generated list; a specific Meal is not tied to any specific Character, rather, it is always <<given to the player>> in a predetermined order. There is no purpose in entering the Restaurant, seeing the requested orders, not saving, and restarting the game in hopes that you will randomly be assigned another set of Meal requests -- the Meal values are already determined and will not change until they have been removed from the queue.<!--either by the customer being served, or....-->
 
<!--You have a pre-existing list of what dishes people want in the cafe. When you enter the restaurant, those items are removed from the list, even if you do not feed anyone.
Who is in the restaurant is 100% time based and operates totally separately from the above; if you go in at 4AM it might be Krisfott wanting pan-seared tilapia, if you go in at 11AM it's eric instead.
 
Testing:
From a save where I have not yet entered the restaurant, enter. I see 3 characters who want dishes A, B, and C.
Reset.
The hour rolls over, and there will be three characters. They want A, B, and C.
Reset.
The hour has rolled over, and there will be two characters in the cafe now who want A and B.
I do not reset - I check again an hour later. A is still there, but B is gone now. Two new characters are there, who want two completely new dishes.
-->
 
===Dreamlight Duties===
<!--Duties are predetermined, but the order is random for each person. You cannot reset to get different ones.-->


===Rewards from Green and Yellow Reward Chests===
===Rewards from Green and Yellow Reward Chests===
The rewards yielded by Green and Yellow Reward Chests pull from a pre-generated list of rewards; a specific reward is not tied to any specific Chest, rather, it is always given to the player in a predetermined order. There is no purpose in opening a Clothing, Furniture, or Motif bag, seeing the result, and trying to restart the game in hopes that you'll randomly get another one -- the value is already determined at the time it is spawned. Green Chests yielded from digging, Green Chests that spawn daily, and Yellow Chests from Night Thorns or yielded from obstacles all function the same way - that is, they all pull from the same pre-generated list of rewards.
The rewards yielded by Green and Yellow Reward Chests pull from a pre-generated list of rewards; a specific reward is not tied to any specific Chest, rather, it is always given to the player in a predetermined order. There is no purpose in opening a Clothing, Furniture, or Motif bag, seeing the result, not saving, and restarting the game in hopes that you will randomly get a different item -- the value is already determined at the time it is spawned. Green Chests yielded from digging, Green Chests that spawn daily, and Yellow Chests from Night Thorns or yielded from obstacles all function the same way - that is, they all pull from the same pre-generated list of rewards.


===Rewards from Night Thorns===
===Rewards from Night Thorns===
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| {{name|Dreamlight|1000}}
| {{name|Dreamlight|1000}}
|}
|}
<!--TODO:
inventory order:
Priority order is it first looks in your immediate inventory/backpack, then in your shared inventory (dark wood vintage chest/light wood vintage chest), and after that pulls the oldest item of that type from storage - but i'm not sure if maybe it looks in your main house room first?
The order is your inventory, and then your chests, in reverse order they were placed. Most recent placed gets pulled from first, I believe
-->