User talk:Lizz/Findings: Difference between revisions

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==Memory Shard Mechanics==
==Memory Shard Mechanics==


'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. If you save right before you are supposed to get one, quit without saving, then restart, you can get it on something else. Orb color / associated memory is unrelated to one another (i.e. the color and/or universe of the orb will not be the same if you change activity to acquire [[Memory Shard]].) Elixirs have no impact on these activities. Consistent, but sometimes not 1:1 -- may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''.
These [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter. This can be exploited by... TODO. A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, you can swap to a different type of Activity if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire a different [[Memory Shard]].
 
If you save right before you are supposed to get one, quit without saving, then restart, you can get it on something else. Elixirs have no impact on these activities. Consistent, but sometimes not 1:1 -- may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.
 
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details.


'''Feeding Critters:''' Unique morb counter. Critter doesn't matter. Like/Love food doesn't matter. "Failed" feedings increase counter, failed feeding will not yield morb.
'''Feeding Critters:''' Unique morb counter. Critter doesn't matter. Like/Love food doesn't matter. "Failed" feedings increase counter, failed feeding will not yield morb.
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach).


'''Night Thorns:''' Unique morb counter.
'''Night Thorns:''' Unique morb counter.


For all of the above, Well Fed has no impact. Having a Villager Companion has no impact.
For all of the above, Well Fed has no impact. Having a Villager Companion has no impact.
SHARED
These [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter. This can be exploited by…A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, you can swap to a different type of Activity if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire [[Memory Shard]].


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