User talk:Lizz/Findings: Difference between revisions

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==Memory Shard Mechanics==
==Memory Shard Mechanics==


'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''.
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].
These [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter. This can be exploited by... TODO. A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, you can swap to a different type of Activity if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire a different [[Memory Shard]].


If you save right before you are supposed to get one, quit without saving, then restart, you can get it on something else. Elixirs have no impact on these activities. Consistent, but sometimes not 1:1 -- may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.
A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. If you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get a [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire a different [[Memory Shard]].
 
"Miracle" Elixirs have no impact on these activities. The counters are consistent, but sometimes not 1:1 -- you may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], one could harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.


'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details.
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details.
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'''Night Thorns:''' Unique morb counter.
'''Night Thorns:''' Unique morb counter.


For all of the above, Well Fed has no impact. Having a Villager Companion has no impact.
For all of the above, the "Well Fed" Bonus has no impact<!--on...details-->. Having a Villager Companion has no impact.


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