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==Memory Shard Mechanics== | ==Memory Shard Mechanics== | ||
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. | '''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]]. | ||
If you save right before you are supposed to get | A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. If you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get a [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire a different [[Memory Shard]]. | ||
"Miracle" Elixirs have no impact on these activities. The counters are consistent, but sometimes not 1:1 -- you may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], one could harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once. | |||
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details. | '''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details. | ||
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'''Night Thorns:''' Unique morb counter. | '''Night Thorns:''' Unique morb counter. | ||
For all of the above, Well Fed has no impact. Having a Villager Companion has no impact. | For all of the above, the "Well Fed" Bonus has no impact<!--on...details-->. Having a Villager Companion has no impact. | ||
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