User talk:Lizz/Findings: Difference between revisions

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(→‎Memory Shard Mechanics: language updates)
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'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. When you do these Activities in the game that are capable of producing [[Memory Shard]]s, an invisible counter is running in the background. Each time an Activity is performed, the counter increases by one. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a [[Memory Shard]].


A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. If you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get a [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Orb color / associated memory is unrelated to one another if you change Activity —- i.e. the color and/or universe of the orb will not be the same if you change activity to acquire a different [[Memory Shard]].
A specific piece of a specific [[Memories|Memory]] will always result next from doing that particular Activity, and this value is predetermined. However, since these [[:Category:Activities|Activities]] have a shared [[Memory Shard]] counter, this can be exploited to have a better chance at gaining desired [[Memory Shard]]s. For example, if you know that a Memory Shard is in your action queue and you desire a different type of Memory Shard value, you can save right before you are supposed to get the [[Memory Shard]], quit without saving, restart, then swap to a different type of Activity. The Memory Shard properties seem to be unrelated depending on Activity —- i.e. the orb color, [[Memories|Memory]] Universe, or specific piece of the [[Memory Shard]] will not be the same if you change activity to acquire a different [[Memory Shard]]. The counters are consistent, and each action of the activities listed counts as one (1). However, it is currently unclear how or if collects from Red and Gold Critical Hits are counted<!--, so you may occasionally need to do a task twice to get a Memory Shard to trigger-->. "Miracle" Elixirs have no impact on these activities.


"Miracle" Elixirs have no impact on these activities. The counters are consistent, but sometimes not 1:1 -- you may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], one could harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.
An example use case: a player plants 50 [[Wheat]], which is a fast-growing ({{growthTime|1}}) and cheap ({{price|1}}) crop. They harvest the crops, manually saving their game every 10 actions. They encounter a yellow [[Memory Shard]] on their third crop harvest after a save point. They have already completed all of their yellow [[Gardening#Dreamlight and Memories|Gardening/Foraging Memories]], so they want to get a different [[Memory Shard]]. They immediately quit the game, restart, and go to a biome where they saw a [[Dried Flower]]. They forage from 1 tree, and 1 bush, and on their third action, they water the [[Dried Flower]] to yield a pink [[Memory Shard]]<!--Frozen 3, top middle piece-->.


'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details.
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach). See Digging section for more details.