Scramblecoin: Difference between revisions

2,275 bytes added ,  00:27, 16 December 2023
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'''Scramblecoin''' is a board game that can be played within Dreamlight Valley with other Villagers. It will be added in the upcoming paid expansion [[Version_History/Expansion_1|A Rift in Time]], scheduled to release on December 5, 2023. Developers announced the feature during the [https://www.youtube.com/live/DTfzE_f3FUE?si=BHk4HOhRBIfMMSnB&t=2118 Dreamlight Valley Showcase] stream.
'''Scramblecoin''' is a board game that can be played within Dreamlight Valley with other Villagers. It will be added in the upcoming paid expansion [[Version_History/Expansion_1|A Rift in Time]], scheduled to release on December 5, 2023. Developers announced the feature during the [https://www.youtube.com/live/DTfzE_f3FUE?si=BHk4HOhRBIfMMSnB&t=2118 Dreamlight Valley Showcase] stream.
==Gameplay==
Player character can challenge any [[Characters|villager]] to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.
Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks horizontal/vertical movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).
First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.


==Pieces==
==Pieces==
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| Anywhere
| Anywhere
| 1 (any direction)
| 1 (any direction)
| Places a silver coin on his previous tile at the end of his momevent
| Places a silver coin on his previous tile at the end of his movement
|-
|-
| <!--[[File:Goofy Scramblecoin Portrait.png|center|90px]]<br>-->Goofy
| <!--[[File:Goofy Scramblecoin Portrait.png|center|90px]]<br>-->Goofy
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| Corners
| Corners
| 3 (any direction)
| 3 (any direction)
| Jump (Movement directly jump to the target tile, ignoring anything inbetween)
| Jump (Movement directly jump to the target tile, ignoring anything in between)
|-
|-
| <!--[[File:Lumiere Scramblecoin Portrait.png|center|90px]]<br>-->Lumiere
| <!--[[File:Lumiere Scramblecoin Portrait.png|center|90px]]<br>-->Lumiere
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| Borders
| Borders
| 2 (diagonal), 2 (diagonal)
| 2 (diagonal), 2 (diagonal)
| Jump (Movement directly jump to the target tile, ignoring anything inbetween)
| Jump (Movement directly jump to the target tile, ignoring anything in between)
|-
|-
| <!--[[File:Simba Scramblecoin Portrait.png|center|90px]]<br>-->Simba
| <!--[[File:Simba Scramblecoin Portrait.png|center|90px]]<br>-->Simba
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| Borders
| Borders
| 2 (horizontal, vertical), 2 (horizontal, vertical)
| 2 (horizontal, vertical), 2 (horizontal, vertical)
| Jump (Movement directly jump to the target tile, ignoring anything inbetween)
| Jump (Movement directly jump to the target tile, ignoring anything in between)
|-
|-
| <!--[[File:Scrooge Scramblecoin Portrait.png|center|90px]]<br>-->Scrooge McDuck
| <!--[[File:Scrooge Scramblecoin Portrait.png|center|90px]]<br>-->Scrooge McDuck
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| 2 (any direction)
| 2 (any direction)
| Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
| Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
Gives a -1 move buff to all adjancent opponent figurins at the end of her movement.
Gives a -1 move buff to all adjacent opponent figurines at the end of her movement.
|-
|-
| <!--[[File: Cinderella Scramblecoin Portrait.png|center|90px]]<br>-->Cinderella
| <!--[[File: Cinderella Scramblecoin Portrait.png|center|90px]]<br>-->Cinderella
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