Scramblecoin: Difference between revisions

2,252 bytes added ,  01:14, 16 December 2023
added piece movement rules
m (→‎Opponents: WALLE to WALL-E)
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Player character can challenge any [[Characters|villager]] to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.
Player character can challenge any [[Characters|villager]] to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.


Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks horizontal/vertical movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).
Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).


First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.


Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).  
Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).  
===Piece Movement===
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.
* Pieces move up to a maximum number of squares. (For example, Mickey can move 1, 2, or 3 squares.) Pieces with Charge ability do not pick the number of squares, instead move in that one direction until an obstacle, another piece, or edge of board.
* Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through obstacles but the destination square cannot be an obstacle.
* Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, Rafiki, and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
* Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
* Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square othogonally, so Anna cannot just move 1 square like Mickey can.)
* When travelling over Ice Patch, pieces will continue travelling in that direction as long as they stay over Ice Patch, and stopping on the next non Ice Patch square. This can cut short pieces with Charge movement.


At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
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==Strategy==
Scramblecoin is a game of luck and grinding for strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage of CPU going second and gobbling up the coins the player missed as well as the far better pieces that most of the villagers start with. This advantage is reduced as players grind for better pieces along the ranking track.


==History==
==History==
{{history|DLC 1|Added}}
{{history|DLC 1|Added}}
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