Scramblecoin: Difference between revisions

207 bytes added ,  21:56, 19 December 2023
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Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.
===Piece Movement===
===Piece Movement===
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board. Pieces can never move past the edge of the board. Lakes, rocks, fences are random obstacles to movement; and other pieces also block movement.


* Pieces move up to a maximum number of squares. (For example, Mickey can move 1, 2, or 3 squares.) Pieces with Charge ability do not pick the number of squares, instead move in that one direction until an obstacle, another piece, or edge of board.
* Pieces move up to a maximum number of squares. (For example, Mickey can choose to move 1, 2, or 3 squares.) However, pieces with Charge ability do not pick the number of squares, instead move in one direction until stopping before an obstacle, another piece, or the edge of the board.
* Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through obstacles but the destination square cannot be an obstacle.
* Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through a piece or obstacle but the destination square must be free.
* Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, [[Rafiki (Figurine)|Rafiki]], and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
* Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid), or diagonally, or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, [[Rafiki (Figurine)|Rafiki]], Scar, and EVE move (3/4/4/8 squares) in any combination of directions in one jump. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
* Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
* Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
* Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square orthogonally, so Anna cannot just move 1 square like Mickey can.)
* Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square orthogonally, so Anna cannot just move 1 square like Mickey can.)
* When a player or opponent's piece is travelling over a square with ice patch (left by Elsa), the piece will continue travelling in that direction, as if sliding on ice, and stopping on the next non ice patch square. This sliding will also interrupt the planned movement of pieces with multiple moves or Charge pieces, stopping them early. Pieces with Jump are unaffected by ice.
* When a player or opponent's piece is travelling over a square with ice patch (left by Elsa), the piece will continue travelling in that direction, as if sliding on ice, and stopping on the next non ice patch square. This sliding will also interrupt the planned movement of pieces with multiple moves or Charge ability, stopping them early. Pieces with Jump are unaffected by ice.


==Pieces==
==Pieces==
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