Scramblecoin: Difference between revisions

17 bytes removed ,  08:01, 22 December 2023
m
→‎Gameplay: correction, i've seen more than 1 lake
(→‎Opponents: add missing Rapunzel)
m (→‎Gameplay: correction, i've seen more than 1 lake)
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Player character can challenge any [[Characters|villager]] to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.
Player character can challenge any [[Characters|villager]] to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.


Game board of 8x8 is generated with random lake (2x2 tile obstacle, up to max 1 lake), rocks (1 tile obstacle), fences (destructible by specific abilities, placed on edges of tiles; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a tile's diagonal).
Game board of 8x8 is generated with random lakes (2x2 tile obstacle), rocks (1 tile obstacle), fences (destructible by specific abilities, placed on edges of tiles; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a tile's diagonal).


First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
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