Template:Infobox/doc: Difference between revisions

 
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====category====
====category====
Applicable For: Clothing, Furniture
Applicable For: Clothing, Furniture, Quests
<pre>
<pre>
|category=Decor, Misc.
|category=Decor, Misc.
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*'''Furniture:''' House, Essentials, Decor, Trimmings, Tables, Beds, Seating, Storage, Appliance, Electronics, Utilities, Art, Lighting, Foliage, Rugs, Misc., Floors, Windows, Landscaping, Wall, Ceiling, Trees
*'''Furniture:''' House, Essentials, Decor, Trimmings, Tables, Beds, Seating, Storage, Appliance, Electronics, Utilities, Art, Lighting, Foliage, Rugs, Misc., Floors, Windows, Landscaping, Wall, Ceiling, Trees
<!-- OTHERS: TODO, e.g. meals, Entrées -->
<!-- OTHERS: TODO, e.g. meals, Entrées -->
====expansion====
Applicable For: Quests
'''expansion''' specifies the base game/expansion associated with a quest. In the game UI, this is displayed in the upper right corner of the quest page UI, inline with the quest title and character, starting with update 8. There will be only one value. If the value is "none", no icon displays.
Possible Values:
*'''Dreamlight Valley'''
*'''Eternity Isle'''
*'''none'''


====stars====
====stars====
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|giftreward=150
|giftreward=150
</pre>
</pre>
'''sellprice''' specifies the exact number Friendship XP that is rewarded in exchange for gifting this item to a Villager. The value should be provided as a simple number, with no commas. When displayed in the infobox, it will be displayed with the '''''price''''' template. These values are not readily visible in-game, and must be deduced via testing and calculation.
'''giftreward''' specifies the exact number Friendship XP that is rewarded in exchange for gifting this item to a Villager. The value should be provided as a simple number, with no commas. When displayed in the infobox, it will be displayed with the '''''price''''' template. These values are not readily visible in-game, and must be deduced via testing and calculation.
 


====color====
====color====
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*'''Style''': Casual, Cute, Elegant, Modern, Professional, Rustic, Sporty, Traditional, Quirky, Futuristic, Bold
*'''Style''': Casual, Cute, Elegant, Modern, Professional, Rustic, Sporty, Traditional, Quirky, Futuristic, Bold


<!--trait - not currently tracked: -->
====collection====
Applicable For: Everything
<pre>
|collection=Dreamlight Valley
</pre>
'''collection''' specifies.... TBA
 
Possible Values:
*'''Dreamlight Valley'''
*'''Eternity Isle'''
*<code>&lt;!--none--&gt;</code>


====traits====
====traits====
Applicable For: Clothing, Furniture
Applicable For: Clothing, Furniture
<pre>
<pre>
|tags=<<Lavish/Simple>>, <<Calm/Playful>>, <<Delicate/Strong>>, <<Familiar/Wondrous>>
|traits=<<Lavish/Simple>>, <<Calm/Playful>>, <<Delicate/Strong>>, <<Familiar/Wondrous>>
</pre>
</pre>
'''traits''' specifies the Trait filter values, which are visible inside the Wardrobe and Furniture menu. There will be 4 traits.<!--NEEDS VERIFICATION--> Traits should be provided in the same order that they appear in the Wardrobe and Furniture menu, which is listed below. If creating a new item page and all traits have not been confirmed, add '''Category: Missing Traits''' to the bottom of the page, and leave the parameter blank. If you suspect that a page is missing traits, check the page's history log first, and then add Missing Traits if you think the item needs verification. When displayed in the infobox, they call the '''''tag''''' template, and the relevant item-trait categories are automatically added to the page.
'''traits''' specifies the Trait filter values, which are visible inside the Wardrobe and Furniture menu. There will be 4 traits.<!--NEEDS VERIFICATION--> Traits should be provided in the same order that they appear in the Wardrobe and Furniture menu, which is listed below. If creating a new item page and all traits have not been confirmed, add '''Category: Missing Traits''' to the bottom of the page, and leave the parameter blank. If you suspect that a page is missing traits, check the page's history log first, and then add Missing Traits if you think the item needs verification. When displayed in the infobox, they call the '''''tag''''' template, and the relevant item-trait categories are automatically added to the page.
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The '''biomes''' parameter is intended to aid in automatically categorizing items that the game treats similarly -- for example, in order to easily identify [[Gifts|Favorite Items]] or items that satisfy [[Dreamlight#Dreamlight Duties|Dreamlight Duties]]. If an item does not match the pattern of the others in the category, the '''found''' parameter should be used instead, which will not automatically add the biome-item type category to the page.
The '''biomes''' parameter is intended to aid in automatically categorizing items that the game treats similarly -- for example, in order to easily identify [[Gifts|Favorite Items]] or items that satisfy [[Dreamlight#Dreamlight Duties|Dreamlight Duties]]. If an item does not match the pattern of the others in the category, the '''found''' parameter should be used instead, which will not automatically add the biome-item type category to the page.


====storeSlot====
'''storeSlot''' is the pre-update 1.9 entry parameter for tracking item positions in scrooge's store. The store layout and item positions were dramatically changed in [[Version History/Update 9|update 9]] so this data should be replaced as the new parameter for this information, '''storeSlots''' is populated. Items with this parameter still populated will be [[:Category:Store Slot Cleanup|auto-categorized for cleanup]].


====storeSlot====
====storeSlot====
<span style="color:maroon">'''At the time of Update 9, the new upstairs store slots are still being discovered - only provide the slots that an item has been observed in, even if it does not render a written format in the infobox.'''</span>
Applicable For: Clothing, Furniture sold in Scrooge's Store
Applicable For: Clothing, Furniture sold in Scrooge's Store
<pre>
<pre>
|storeSlot=quad FL
|storeSlots=lower, upper sides
</pre>
</pre>
'''storeSlot''' specifies the location in Scrooge's Store that a Clothing or Furniture item is sold on the floor. If creating a new item page and the storeSlot value has not been confirmed, add '''Category: Missing Store Slot''' to the bottom of the page, and leave the parameter blank. When displayed in the infobox, a friendly name for the storeSlot will be displayed, and a category will be automatically added to the page.
'''storeSlot''' specifies the location in Scrooge's Store that a Clothing or Furniture item is sold on the floor. If creating a new item page and the storeSlots value has not been confirmed, add '''Category: Missing Store Slot''' to the bottom of the page, and leave the parameter blank. When displayed in the infobox, a friendly name for the storeSlots will be displayed, and a category will be automatically added to the page.


Possible Values:
Possible Values:
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**'''table 3'''
**'''table 3'''
**'''table 4''' - table slot closet to the front of store
**'''table 4''' - table slot closet to the front of store
**'''quad FL''' - quad display, front left item (closest to door)
**'''lower''' - quad display on the ground floor
**'''quad FR''' - quad display, front right item
**'''upper sides''' - the left/right platforms immediately at the top of the stairs
**'''quad BL''' - quad display, back left item
**'''upper middle''' - the upstairs large center platform
**'''quad BR''' - quad display, back right item
**'''ceiling''' - the hanging area for lights/ceiling mounts
**'''quad FL/F''' - quad display, front half (will be positioned in front left spot if only 2 items on the quad)
**'''paint''' - the wallpaper & flooring area upstairs left
**'''quad BR/B''' - quad display, back half (will be positioned in back right spot if only 2 items on the quad)
**'''wall''' - the wall-mounted item area upstairs right
**'''up L1, up L3''' - upstairs left display, taking 1/2 of space, on left (when facing) (closer to door), or centered, taking full space
**'''up L2, up L3, up R1'''
**'''up L2, up R1, up R3'''
**'''up M1, up M2, up M3''' - upstairs center display, taking 1/2 of space on left or right, or centered, taking full space
**'''up M3''' - upstairs center display, large item taking full space
**'''up R1, up R2, up R3''' - upstairs right display, taking 1/2 of space on left or right, or centered, taking full space
**'''up R2, up R3''' - upstairs right display, taking 1/2 of space, on right (when facing) (closer to door), or centered, taking full space
<!--TODO all descriptions-->
 


====tier====
====tier====
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'''bundleName''' specifies the name of a bundle in the Premium Shop. There will be exactly one value. The value will be rendered as an anchored link to the section on the Premium Shop page.
'''bundleName''' specifies the name of a bundle in the Premium Shop. There will be exactly one value. The value will be rendered as an anchored link to the section on the Premium Shop page.


'''bundlePrice''' specifies the number of Moonstones that are required that are required to purchase the bundle that includes this item from the Premium Shop. The value should be provided as a simple number, with no commas. When displayed in the infobox, it will be displayed with the '''''price''''' template.
'''bundlePrice''' specifies the number of Moonstones that are required to purchase the bundle that includes this item from the Premium Shop. The value should be provided as a simple number, with no commas. When displayed in the infobox, it will be displayed with the '''''price''''' template.
 


====bundle====
====bundle====
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Possible Values: indooronly, outdooronly, wateronly
Possible Values: indooronly, outdooronly, wateronly
====village====
Applicable For: Furniture
<!--<pre>
|village=Eternity Isle
</pre>-->
'''village''' specifies any requirements placing the item in a particular village. As of 1.9, it is used for a very small number of items, and often temporary furniture items associated with quests. There will only be one value. When displayed in the infobox, if a value is provided, it will be combined with the '''environment''' parameter. (see: [[Rapunzel's Art Class Banner]]). A category will be automatically added to the page based on the value of '''village'''.
Possible Values: Dreamlight Valley, Eternity Isle




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*'''Companion Interest''' - An item that Companions placed in the [[Cozy Companion Home]] <!-- not sure if equipped Companion as well?--> will interact with, if placed nearby. The Player cannot interact with it.
*'''Companion Interest''' - An item that Companions placed in the [[Cozy Companion Home]] <!-- not sure if equipped Companion as well?--> will interact with, if placed nearby. The Player cannot interact with it.
*'''Cooking Station''' - A station that the Player can '''Use''' to make Meals
*'''Cooking Station''' - A station that the Player can '''Use''' to make Meals
*'''Companion Home''' -  An item the Player can '''Interact''' with to select up to 4 Companions to house. These companions will roam in the immediate area and interact with nearby Companion items.
*'''Crafting Station''' - A station that the Player can use to craft items
*'''Crafting Station''' - A station that the Player can use to craft items
*'''Door''' - An item that can be used to replace a Door while in furniture placement mode. The Player can '''Enter''' it to move between rooms inside the Player's House.
*'''Door''' - An item that can be used to replace a Door while in furniture placement mode. The Player can '''Enter''' it to move between rooms inside the Player's House.
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*'''none''' - Items that have no functionality. This does not need to be added to items that are clearly decorative. Its intended use is for items that seem like they may have a purpose, but are confirmed to be non-functional, like items with the Storage category that cannot store anything, or items that are heavily cooking- or crafting- themed but are not functional Cooking Stations or Crafting Stations (e.g. [[Hot Plate]], [[Craft Desk]]).
*'''none''' - Items that have no functionality. This does not need to be added to items that are clearly decorative. Its intended use is for items that seem like they may have a purpose, but are confirmed to be non-functional, like items with the Storage category that cannot store anything, or items that are heavily cooking- or crafting- themed but are not functional Cooking Stations or Crafting Stations (e.g. [[Hot Plate]], [[Craft Desk]]).


<!-- ====refer====
Applicable For: Items or characters that are referred to differently in-game
<pre>
|refer=the Forgetting
</pre>
'''refer''' specifies text that refer to an item or character, or a group of them. There may be more than one name that refers to the item/character.
-->{{cleanup|confirm that instances of this were removed}}


<!--
<!--
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</pre>
</pre>


===Character Houses===
===Villagers' Houses===
<pre>
<pre>
{{infobox
{{infobox
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|type=<<Ingredient>>
|type=<<Ingredient>>
|ingtype=<<Fish>>
|ingtype=<<Fish>>
|pool=<<color of pool>>
|collection=<<Dreamlight Valley>>
|collectioncategory=<<Fish>>
|energy=
|energy=
|sellprice=
|sellprice=
|giftreward=
|pool=<<color of pool>>
|biomes=<<XXX, YYY, ZZZ>>
|size=
|size=
|biomes=<<biome>>
|placement=
|stackMax=
}}
}}
</pre>
</pre>
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|color=
|color=
|tags=
|tags=
|collection=
|traits=
|traits=
|universe=
|universe=
|from=
|from=
|storeSlot=<<if sold by scrooge>>
|storeSlots=<<if sold by scrooge>>
}}
}}
</pre>
</pre>
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|color=
|color=
|tags=
|tags=
|collection=
|traits=
|traits=
|universe=
|universe=
|from=
|from=
|storeSlot=
|storeSlots=
|size=
|size=
|surfaceArea=
|surfaceArea=
moderator
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