moderator
27,413
edits
(add critter anchor links based on type, add Sit value for functions) |
(remove an inline quest template, add link to storage container category in first line, add new language for surfaceArea) |
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|Storage (16) | |Storage (16) | ||
|Storage (32) | |Storage (32) | ||
|Storage (48)=storage | |Storage (48)=[[:Category:Storage Container|storage]] | ||
|Vitascope=interactive | |Vitascope=interactive | ||
|Window=window | |Window=window | ||
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|during=during | |during=during | ||
|reward=as a reward from | |reward=as a reward from | ||
|#default=through}} the {{#if:{{{questRealm|}}}|[[Quests|{{{questRealm|}}} quest]] from [[{{{questCharacter|}}}]] | |#default=through}} the {{#if:{{{questRealm|}}}|[[Quests|{{{questRealm|}}} quest]] from [[{{{questCharacter|}}}]] {{{questName|}}}.|[[{{{questCharacter|}}}#Friendship Quests|{{{questCharacter|}}} Friendship Level {{{friendshipLevel|}}} quest]] [[{{{questName|}}}]]{{#if:{{{rewardContainer|}}}|, found in the {{{rewardContainer|}}}|}}{{#ifeq:{{{from|}}}|Quest, Crafting|, and can also be crafted using a [[:Category:Crafting_Stations|Crafting Station]]. It can be collected either by crafting it or obtaining it through the quest.|.}}}} | ||
|Scrooge's Store=It has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. | |Scrooge's Store=It has a chance to be available for purchase as rotating stock from [[Scrooge's Store]]. | ||
|Furniture Pouch=It can be found in [[Furniture Pouch]]es. | |Furniture Pouch=It can be found in [[Furniture Pouch]]es. | ||
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|untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it | |untiledOutdoor=It can only be placed outdoors. It can be placed on untiled ground only, and will automatically remove any existing tiling beneath it | ||
|walls=, on walls. [[:Category:Walls|Wall]] objects have no depth, and may appear to intersect other objects placed on the floor in front of them. | |walls=, on walls. [[:Category:Walls|Wall]] objects have no depth, and may appear to intersect other objects placed on the floor in front of them. | ||
|wall-mounted=, against walls | |wall-mounted=, against walls | ||
|wall-mounted, bare=, against walls | |wall-mounted, bare=, against walls | ||
|wateronly | |wateronly | ||
|water=, on water | |water=, on water | ||
|#default=<!--Items that can be placed on untiled or untiled ground, but not on surfaces-->}}.<!--/placement--><!--TODO: | |#default=}}<!--Items that can be placed on untiled or untiled ground, but not on surfaces-->{{#if:{{{surfaceArea|}}}|{{#ifeq:{{{surfaceArea|}}}|none|. Although it appears to have a viable surface area, no objects can be placed upon it|, and other objects can be placed upon its {{{surfaceArea|}}} surface area}}|}}.<!--/placement-->{{#switch:{{lc:{{{placement|}}}}} | ||
|wall-mounted=. Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects. | |||
|wall-mounted, bare=. Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects. It must be placed on bare ground, and no other object (e.g. [[:Category:Rugs|Rugs]]) can be placed underneath it | |||
|#default=}}<!--TODO: improve this logic--> | |||
|#default=}}<!--/type--> {{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}} | |#default=}}<!--/type--> {{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}} | ||
|Arch=the Player can walk underneath and through the object. | |Arch=the Player can walk underneath and through the object. | ||
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|none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.--> | |none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.--> | ||
|#default=the Player can interact with the object. | |#default=the Player can interact with the object. | ||
}}|}}<!--/functions--> | }}|}}<!--/functions-->{{#if:{{{note|}}}| | ||
<h3>Note</h3> | <h3>Note</h3> | ||
{{{note|}}}|}}<!--/note-->{{#ifeq:{{{from|}}}|Quest| | {{{note|}}}|}}<!--/note-->{{#ifeq:{{{from|}}}|Quest| | ||
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==Use== | ==Use== | ||
:{{quest|{{{questName|}}}}} - {{{use|}}} |}}}}<!--/from=Quest--></includeonly><noinclude> | :{{quest|{{{questName|}}}}} - {{{use|}}} |}}}}<!--/from=Quest--></includeonly><noinclude> | ||
====TODOs==== | ====TODOs==== | ||
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|furnitureCollection=no | |furnitureCollection=no | ||
|functions=Mannequin | |functions=Mannequin | ||
}} | }} | ||