Template:ItemDescription: Difference between revisions

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add Mannequin language - reset when placed into inventory, show edit icon
(add note about only first feed of day counting towards Dreamlight Duties)
(add Mannequin language - reset when placed into inventory, show edit icon)
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     |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object.
     |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit <!--{{inlineIcon|Mannequin|iconOnly}}-->''' to save the Player's current [[Clothing]], [[Character Customization#Hairstyle|Hairstyle]], [[Character Customization#Body|Body Type]], and [[Character Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Character Customization]] selections. A maximum of 5 Mannequins of any type can be placed in a single room.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[Character Customization#Hairstyle|Hairstyle]], [[Character Customization#Body|Body Type]], and [[Character Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Character Customization]] selections. A maximum of 5 Mannequins of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
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