User talk:Lizz/Findings: Difference between revisions

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The rewards yielded by Green and Yellow Reward Chests pull from a pre-generated list of rewards; a specific reward is not tied to any specific Chest, rather, it is always given to the player in a predetermined order. There is no purpose in opening a Clothing, Furniture, or Motif bag, seeing the result, and trying to restart the game in hopes that you'll randomly get another one -- the value is already determined at the time it is spawned. Green Chests yielded from digging, Green Chests that spawn daily, and Yellow Chests from Night Thorns or yielded from obstacles all function the same way - that is, they all pull from the same pre-generated list of rewards.
The rewards yielded by Green and Yellow Reward Chests pull from a pre-generated list of rewards; a specific reward is not tied to any specific Chest, rather, it is always given to the player in a predetermined order. There is no purpose in opening a Clothing, Furniture, or Motif bag, seeing the result, and trying to restart the game in hopes that you'll randomly get another one -- the value is already determined at the time it is spawned. Green Chests yielded from digging, Green Chests that spawn daily, and Yellow Chests from Night Thorns or yielded from obstacles all function the same way - that is, they all pull from the same pre-generated list of rewards.


===Rewards from Night Thorns===
 
The rewards yielded by [[Night Thorn]]s pull from a pre-generated list of rewards; a specific reward is not tied to any specific [[Night Thorn]], rather, it is always given to the player in a predetermined order. The specific type of Seed will vary based on the Biome that the Night Thorn is cleared in. In practice, this means that if you remove a [[Night Thorn]] that spawns limited-time coins to collect in order to obtain a [[Yellow Reward Chest]] and do not collect all of the coins in time (for example, a coin shoots to a hard-to-reach location), you can restart the game if it has not saved, and try again with a [[Night Thorn]] that has more clearance around it.


===Additional Digging Notes===
===Additional Digging Notes===
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Removing obstacles (including Night Thorns) has no equivalent of a Critical Hit - whether or not a Night Thorn yields a Yellow Chest is from a predetermined list of rewards, independent of the specific obstacle that is cleared. It is currently unclear when this is reset, as it seems consistent that the player gets one Yellow Chest from Night Thorns per day.
Removing obstacles (including Night Thorns) has no equivalent of a Critical Hit - whether or not a Night Thorn yields a Yellow Chest is from a predetermined list of rewards, independent of the specific obstacle that is cleared. It is currently unclear when this is reset, as it seems consistent that the player gets one Yellow Chest from Night Thorns per day.
===Rewards from Night Thorns===
The rewards yielded by [[Night Thorn]]s pull from a pre-generated list of rewards; a specific reward is not tied to any specific [[Night Thorn]], rather, it is always given to the player in a predetermined order. The specific type of Seed will vary based on the Biome that the Night Thorn is cleared in. In practice, this means that if you remove a [[Night Thorn]] that spawns limited-time coins to collect in order to obtain a [[Yellow Reward Chest]] and do not collect all of the coins in time (for example, a coin shoots to a hard-to-reach location), you can restart the game if it has not saved, and try again with a [[Night Thorn]] that has more clearance around it.




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