User talk:Lizz/Findings: Difference between revisions

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The "Well Fed" Bonus significantly increases the number of critical hits - both red and gold. However, this appears to be a boolean - NOT a sliding scale of "more energy-->more critical hits". Being at 5 energy over the energy threshold into the Well Fed Bonus will yield the same results as being 3000 energy over, at the maximum 5000 energy. Test results have shown that there appear to be 2 separate Critical Hit Counters for Well Fed vs. not Well Fed.
The "Well Fed" Bonus significantly increases the number of critical hits - both red and gold. However, this appears to be a boolean - NOT a sliding scale of "more energy-->more critical hits". Being at 5 energy over the energy threshold into the Well Fed Bonus will yield the same results as being 3000 energy over, at the maximum 5000 energy. Test results have shown that there appear to be 2 separate Critical Hit Counters for Well Fed vs. not Well Fed.
Suspected Counter Value - Items
* 1 - Fish, Mine Rock Node, Forage Spice/Mushroom
* 2 - Forage Fruit (Tree or Bush), Harvest Crop


Items collected from Gold critical hits count as additional collects (both for the purposes of Duties, and also for impact of the Companion Bonus, if Hanging Out with an appropriate Role of Villager), but items collected from Red critical hits do not (NEED VERIFICATION). It is currently unclear exactly how Gold-critical-hit items increment the counter.
Items collected from Gold critical hits count as additional collects (both for the purposes of Duties, and also for impact of the Companion Bonus, if Hanging Out with an appropriate Role of Villager), but items collected from Red critical hits do not (NEED VERIFICATION). It is currently unclear exactly how Gold-critical-hit items increment the counter.
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Suspicion 1 (Needs further testing): If an item is capable of a Gold critical hit, whether it will be Gold or Red depends on whether it overlaps the indicated reward count on its first or second count (as all Gold crit items increment the counter by 2).
Suspicion 1 (Needs further testing): If an item is capable of a Gold critical hit, whether it will be Gold or Red depends on whether it overlaps the indicated reward count on its first or second count (as all Gold crit items increment the counter by 2).


Suspicion 2 (Needs MUCH further testing): Critical hits seem to have an impact on each other, but the exact relationship is unclear. For instance, a if a critical hit is lined up in action 4 and 14, having a red crit in 4 can cause the second gold crit to be a varying number of actions later. If the red crit in 4 happens on a red-crit-only item, and action 14 is also a red-crit-only item, no crit will occur.
Suspicion 2 (Needs MUCH further testing): Critical hits seem to have an impact on each other, but the exact relationship is unclear. For instance, a if a critical hit is lined up in action 4 and 14, having a red crit in 4 can cause the second gold crit to be a varying number of actions later. If the red crit in 4 happens on a red-crit-only item, and action 14 is also a red-crit-only item, no second crit will occur.


Villager Companions do not affect critical hits.
Villager Companions do not affect critical hits.
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