moderator
27,065
edits
(add additionalSources, remove valleyLimit (unclear where information of valley limit = 3 originated from, and if it is confirmed)) |
(Add reward list mechanics section) |
||
Line 23: | Line 23: | ||
!style="" |Maximum<br>Quantity<br>per Drop | !style="" |Maximum<br>Quantity<br>per Drop | ||
|- | |- | ||
|{{ | |{{inlineIcon|Star Coins Image|iconOnly}} [[Star Coins]] || 106 - 288 {{cleanup|when the price template is empty, it has a weird extra quote - using this for now to avoid}} | ||
|- | |- | ||
|{{name|Clothing Bag}} || 1 | |{{name|Clothing Bag}} || 1 | ||
Line 29: | Line 29: | ||
|{{name|Furniture Pouch}} || 1 | |{{name|Furniture Pouch}} || 1 | ||
|} | |} | ||
==Reward List Mechanics== | |||
The rewards yielded by [[Green Reward Chest|Green]] and [[Yellow Reward Chest|Yellow]] Reward Chests essentially pull from a predetermined list of rewards. A specific reward is not tied to any specific Chest; rather, rewards are always given to the player in a reproducible order. There is no purpose in opening a Chest, or Clothing, Furniture, or Motif bag, seeing the result, not saving, and restarting the game in hopes that you will randomly get a different item -- the value is already determined at the time it is spawned. [[Green Reward Chest|Green Chest]]s yielded from digging, [[Green Reward Chest|Green Chest]]s that spawn daily, and [[Yellow Reward Chest|Yellow Chest]]s from [[Night Thorn]]s or yielded from obstacles all function the same way - that is, they all pull from the same predetermined list of rewards. | |||
==History== | ==History== |