Timebending: Difference between revisions

Add more details about timebending in realms, differences between rifts/biomes/realms timebending - still could use more cleanup
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(Add more details about timebending in realms, differences between rifts/biomes/realms timebending - still could use more cleanup)
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<!--There is no equivalent of a Golden Harvest or Red Critical Hit, and no resource similar to Onyx or Red Algae associated with Timebending. There are currently no Miracle Elixirs or Bonuses associated with Timebending. However, there are the Hangout & Universe Bonuses, detailed below.-->
<!--There is no equivalent of a Golden Harvest or Red Critical Hit, and no resource similar to Onyx or Red Algae associated with Timebending. There are currently no Miracle Elixirs or Bonuses associated with Timebending. However, there are the Hangout & Universe Bonuses, detailed below.-->
{| class='wikitable sortable' id='recipe-table'
! Timebending Location
! Possible Items
! Villager<br>Companion Bonus<br>Active?<ref>Refers to the Villager that the Player is currently Hanging Out with having a chance of providing bonus resources if they have the '''Timebending''' [[Roles|Role]]. The Universe & Hangout Bonus is always applicable.</ref>
! Notes
|-
| Biomes / Areas<ref>i.e. The Docks, The Courtyard, The Overlook, The Ruins, The Plains, The Wastes, The Oasis, The Borderlands, The Grasslands, The Grove, The Promenade, The Lagoon</ref>
|
{{name|Mist}}<br>
{{inlineIcon|Timebending Parts|link=:Category:Timebending Parts}}<br>
{{inlineIcon|Timebending Gifts|link=:Category:Timebending Gifts}}<br>
{{inlineIcon|Timebending Fragments|link=:Category:Timebending Fragments}}
| yes
|
|-
| Rifts
|
{{name|Mist}}<br>
{{inlineIcon|Timebending Parts|link=:Category:Timebending Parts}}<br>
{{inlineIcon|Timebending Gifts|link=:Category:Timebending Gifts}}<br>
{{inlineIcon|Timebending Fragments|link=:Category:Timebending Fragments}}
| no
|
|-
| Realms
|
{{name|Mist}}<br>{{cleanup|Need values based on hourglass level}}
{{name|Glimmer}}<!--max 1-3-->
| no
| [[#Timebending in Realms|See below.]]
|}
<references/>
====Timebending in Realms====
* A maximum of 1-3 of the possible items will spawn per day.{{cleanup|Link to reset time table}}
* In small Realms (i.e. [[Ratatouille Realm]], [[WALL-E Realm]]), there is not sufficient room for all possible items to spawn at once; the player must exit and enter the Realm multiple times to find all possible items.
* If an item spawns in an unreachable location (reported frequently in [[The Lion King Realm]]), the player can exit the Realm and re-enter to force the item to spawn in a new location.
===Energy Cost===
===Energy Cost===
:''Main article: [[Energy]]''
:''Main article: [[Energy]]''
TBA<!--Each wave of the [[Royal Hourglass|Hourglass]] requires {{price|XXXXXX|energy}}. The energy is deducted when..... Specify if energy is deducted while a Rift is active. the line is pulled or when the player misses the chance to pull, except the first pull after the initial bite costs no energy (missing the initial bite does cost energy). e.g. No energy is deducted at the time when the line is cast, but no fish have "bit" yet. Clarify if extracting treasures from the air deducts energy based on duration of time, can it be failed at, etc-->
TBA<!--Each wave of the [[Royal Hourglass|Hourglass]] requires {{price|XXXXXX|energy}}. The energy is deducted when..... Specify if energy is deducted while a Rift is active. Clarify if extracting treasures from the air deducts energy based on duration of time, can it be failed at, etc .....the line is pulled or when the player misses the chance to pull, except the first pull after the initial bite costs no energy (missing the initial bite does cost energy). e.g. No energy is deducted at the time when the line is cast, but no fish have "bit" yet. -->


===Villager Companions===
===Villager Companions===
:''Main article: [[Bonuses#Villager Companion Role Benefits|Bonuses]]''
:''Main article: [[Bonuses#Villager Companion Role Benefits|Bonuses]]''
When reaching level 2 [[Friendship]] with a [[Characters|Villager]], they can be assigned a [[Roles|Role]]. Villagers who have been assigned the '''Timebending Role''' will gain extra [[Friendship]] for every treasure found. They also have a chance to drop additional treasure while they are Hanging Out with the Player. Extra resources they produce will be dropped on the ground, and can be picked up by running over them.
When reaching level 2 [[Friendship]] with a [[Characters|Villager]], they can be assigned a [[Roles|Role]]. Villagers who have been assigned the '''Timebending Role''' will gain additional [[Friendship]] for every treasure found. They also have a chance to drop bonus resources while they are Hanging Out with the Player. Bonus resources they produce will be dropped on the ground, and can be picked up by running over them.
 
Each level of [[Friendship]] of every Villager with the '''Timebending''' [[Roles|Role]] increases the likelihood that bonus resources will drop. This is applicable not only for the Villager that the Player is currently Hanging Out with, but also for all other Villagers with the same Role. {{cleanup|This needs clarity: It is not capped at Level 10.}}


Each level of [[Friendship]] increases the rate which extra materials will drop. It is not capped at Level 10. It is not only effective for leveling up [[Friendship]] with these characters, but also extremely helpful for obtaining bonus materials while [[Timebending]].
Hanging Out with a Villager assigned to the '''Timebending''' [[Roles|Role]] while [[Timebending]] is not only effective for leveling up [[Friendship]] with these characters, but also extremely helpful for obtaining bonus materials.


====Universe and Hangout Bonus====
====Universe and Hangout Bonus====
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