Template:ItemDescription: Difference between revisions
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(Rename Avatar Customization) |
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<includeonly><!--{{name|{{{1|}}}|size=70}}<br>--><b>{{{1|}}}</b><!--'''{{PAGENAME}}'''--> {{#switch:{{{type|}}} | <includeonly><!--{{name|{{{1|}}}|size=70}}<br>--><b>{{{1|}}}</b><!--'''{{PAGENAME}}'''--> {{#switch:{{{type|}}} | ||
| | |Avatar Customization={{UniverseAnchorLink|type=Clothing|universe={{{universe|}}} }} {{#ifeq:{{{customizable|}}}|yes|[[Clothing#Touch of Magic|custom base]]|}} type of {{#switch:{{{category|}}} | ||
|Eye Shadow | |Eye Shadow | ||
|Eye shadow=[[ | |Eye shadow=[[Avatar Customization#Eyes|Eye Shadow]] | ||
|Hairstyles | |Hairstyles | ||
|Hairstyle=[[:Category:Hairstyle|Hairstyle]] | |Hairstyle=[[:Category:Hairstyle|Hairstyle]] | ||
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|Makeup | |Makeup | ||
|Face Paint=[[:Category:Face Paint|Face Paint]] | |Face Paint=[[:Category:Face Paint|Face Paint]] | ||
|#default=}} [[ | |#default=}} [[Avatar Customization]] | ||
|Clothing={{UniverseAnchorLink|type=Clothing|universe={{{universe|}}} }} {{#ifeq:{{{customizable|}}}|yes|[[Clothing#Touch of Magic|custom base]]|}} piece of {{#switch:{{{category|}}} | |Clothing={{UniverseAnchorLink|type=Clothing|universe={{{universe|}}} }} {{#ifeq:{{{customizable|}}}|yes|[[Clothing#Touch of Magic|custom base]]|}} piece of {{#switch:{{{category|}}} | ||
|Tool | |Tool | ||
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|Costumes=[[:Category:Costumes|Costume]] | |Costumes=[[:Category:Costumes|Costume]] | ||
|Eye Shadow | |Eye Shadow | ||
|Eye shadow=[[ | |Eye shadow=[[Avatar Customization#Eyes|Eye Shadow]] | ||
|Hairstyles | |Hairstyles | ||
|Hairstyle=Hairstyle | |Hairstyle=Hairstyle | ||
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|Default={{#switch:{{{type|}}} | |Default={{#switch:{{{type|}}} | ||
|House Dream Style=It is available by default at the start of the game. | |House Dream Style=It is available by default at the start of the game. | ||
| | |Avatar Customization=It is available by default both during character creation, and once a new game has begun.<!--TODO: revisit language--> | ||
|Clothing=It is available by default when beginning a new game. | |Clothing=It is available by default when beginning a new game. | ||
|Furniture= | |Furniture= | ||
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|Default (Equipped)={{#switch:{{{type|}}} | |Default (Equipped)={{#switch:{{{type|}}} | ||
|House Dream Style=It is available by default, and is the House Dream Style applied at the start of the game. | |House Dream Style=It is available by default, and is the House Dream Style applied at the start of the game. | ||
| | |Avatar Customization | ||
|Clothing=It is available by default, and is equipped when beginning a new game. | |Clothing=It is available by default, and is equipped when beginning a new game. | ||
|Furniture=<!--Simple Door-->It is the default Door applied when new rooms are added to the [[Player's House]]. When replaced with another door it will go into the player's door inventory. | |Furniture=<!--Simple Door-->It is the default Door applied when new rooms are added to the [[Player's House]]. When replaced with another door it will go into the player's door inventory. | ||
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{{#switch:{{{type|}}} | {{#switch:{{{type|}}} | ||
| | |Avatar Customization=It can be equipped using the '''Wardrobe''' menu inside the [[Inventory]], under the '''Customize''' section{{#switch:{{{category|}}} | ||
|Eye Shadow | |Eye Shadow | ||
|Eye shadow=, inside the '''Eyes''' category | |Eye shadow=, inside the '''Eyes''' category | ||
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|Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object. | |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object. | ||
|Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages. | |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages. | ||
|Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[ | |Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[Avatar Customization#Hairstyle|Hairstyle]], [[Avatar Customization#Body|Body Type]], and [[Avatar Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Avatar Customization]] selections. | ||
A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. | A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. |
Revision as of 21:50, 4 September 2023
TODOs
- verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
- establish consistent order of params, particularly for collection, placement
- improve language for surface area/table language - verify "XX slots" use case
- Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
- Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
- language for default item and "adding" to collection
- unlock and collect language for premium critter on star path page 1?
- "collected" language when not tracked in a collection (eg mannequins)?
- additional details about saved designs for touch of magic clothing/furniture
- additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
- logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
- Handle empty from param
- villagerInterest = yes vs negative
- fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
- bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
- Once placed near Cozy Companion Home, summoned companions may interact with or react to the item.