Template:ItemDescription: Difference between revisions
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Marblemadmax (talk | contribs) No edit summary |
Marblemadmax (talk | contribs) (Slightly adjust language for monkey feeding method) |
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|crocodile | |crocodile | ||
|raccoon=Watch their body language, and approach when they are relaxed. When they are alert, with their head up, remain still - otherwise, the Critter will move to a new location. | |raccoon=Watch their body language, and approach when they are relaxed. When they are alert, with their head up, remain still - otherwise, the Critter will move to a new location. | ||
|monkey=They will playfully face the Player, and then move to a new location within the Biome. Follow them from place to place until they can be approached. | |||
|fox | |fox | ||
|rabbit=They will playfully face the Player, and then move to a new location within the Biome. Follow them three times until they can be approached. | |rabbit=They will playfully face the Player, and then move to a new location within the Biome. Follow them three times until they can be approached. | ||
|raven=Approach them, then wait a few seconds. They will first circle, then they will fly down when they can be approached. | |raven=Approach them, then wait a few seconds. They will first circle, then they will fly down when they can be approached. |
Revision as of 03:30, 6 January 2024
TODOs
- verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
- establish consistent order of params, particularly for collection, placement
- improve language for surface area/table language - verify "XX slots" use case
- Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
- Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
- language for default item and "adding" to collection
- unlock and collect language for premium critter on star path page 1?
- "collected" language when not tracked in a collection (eg mannequins)?
- additional details about saved designs for touch of magic clothing/furniture
- additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
- logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
- Handle empty from param
- villagerInterest = yes vs negative
- fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
- bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
- Once placed near Cozy Companion Home, summoned companions may interact with or react to the item.