Template:ItemDescription: Difference between revisions
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(fix dropped wonder of pixar token) |
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|Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object. | |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object. | ||
|Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages. | |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages. | ||
|Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[ | |Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[Wardrobe menu#Hairstyle|Hairstyle]], [[Wardrobe menu#Body|Body Type]], and [[Wardrobe menu#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Wardrobe menu#Avatar Customization|Avatar Customization]] selections. | ||
A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. | A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. |
Revision as of 20:48, 19 September 2023
TODOs
- verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
- establish consistent order of params, particularly for collection, placement
- improve language for surface area/table language - verify "XX slots" use case
- Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
- Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
- language for default item and "adding" to collection
- unlock and collect language for premium critter on star path page 1?
- "collected" language when not tracked in a collection (eg mannequins)?
- additional details about saved designs for touch of magic clothing/furniture
- additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
- logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
- Handle empty from param
- villagerInterest = yes vs negative
- fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
- bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
- Once placed near Cozy Companion Home, summoned companions may interact with or react to the item.