Template:ItemDescription: Difference between revisions

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(fix dropped wonder of pixar token)
(update mannequin text links)
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     |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object.
     |Lighting, Arch=the Player can '''Interact''' with the object to toggle the light on and off. Additionally, the Player can walk underneath and through the object.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mailbox=the Player can interact with the object by selecting '''Check''' to view in-game news and messages.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[Avatar Customization#Hairstyle|Hairstyle]], [[Avatar Customization#Body|Body Type]], and [[Avatar Customization#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Avatar Customization]] selections.
     |Mannequin=the Player can '''Interact''' with the object, and then '''Edit {{inlineIcon|Mannequin|iconOnly}}''' to save the Player's current [[Clothing]], [[Wardrobe menu#Hairstyle|Hairstyle]], [[Wardrobe menu#Body|Body Type]], and [[Wardrobe menu#Body|Body Shape]] selections to the mannequin. Once an outfit has been saved to a mannequin, the Player has the option to '''Wear''' all items on the mannequin to replace their current [[Clothing]] and relevant [[Wardrobe menu#Avatar Customization|Avatar Customization]] selections.


A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained.
A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained.

Revision as of 20:48, 19 September 2023


TODOs

  • verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
  • establish consistent order of params, particularly for collection, placement
  • improve language for surface area/table language - verify "XX slots" use case
  • Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
  • Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
  • language for default item and "adding" to collection
  • unlock and collect language for premium critter on star path page 1?
  • "collected" language when not tracked in a collection (eg mannequins)?
  • additional details about saved designs for touch of magic clothing/furniture
  • additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
  • logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
  • Handle empty from param
  • villagerInterest = yes vs negative
  • fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
  • bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
  • Once placed near Cozy Companion Home‎, summoned companions may interact with or react to the item.