Template:ItemDescription: Difference between revisions

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(minor grammar fixes)
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           |water=, on water
           |water=, on water
           |#default=}}<!--Items that can be placed on untiled or untiled ground, but not on surfaces-->{{#if:{{{surfaceArea|}}}|{{#ifeq:{{{surfaceArea|}}}|none|. Although it appears to have a viable surface area, no objects can be placed upon it|, and other objects can be placed upon its {{{surfaceArea|}}} surface area}}|}}.<!--/placement--> {{#switch:{{lc:{{{placement|}}}}}  
           |#default=}}<!--Items that can be placed on untiled or untiled ground, but not on surfaces-->{{#if:{{{surfaceArea|}}}|{{#ifeq:{{{surfaceArea|}}}|none|. Although it appears to have a viable surface area, no objects can be placed upon it|, and other objects can be placed upon its {{{surfaceArea|}}} surface area}}|}}.<!--/placement--> {{#switch:{{lc:{{{placement|}}}}}  
           |wall-mounted=Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects.
           |wall-mounted=Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on walls behind them, sometimes intersecting the objects.
           |wall-mounted, bare=Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on wall behind them, sometimes intersecting the objects. It must be placed on bare ground, and no other object (e.g. [[:Category:Rugs|Rugs]]) can be placed underneath it.
           |wall-mounted, bare=Unlike [[:Category:Walls|wall]] items, [[:Category:Wall-Mounted|wall-mounted]] objects also occupy floor space, and other items can be placed on walls behind them, sometimes intersecting the objects. It must be placed on bare ground, and no other object (e.g. [[:Category:Rugs|Rugs]]) can be placed underneath it.
           |#default=}}<!--TODO: improve this logic-->
           |#default=}}<!--TODO: improve this logic-->
     |#default=}}<!--/type--> {{#ifeq:{{{customizable|}}}|yes|It can be found inside the '''Customize''' category, as {{#switch:{{{type|}}}
     |#default=}}<!--/type--> {{#ifeq:{{{customizable|}}}|yes|It can be found inside the '''Customize''' category, as {{#switch:{{{type|}}}
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}}|}}<!--/functions--> {{#if:{{{villagerInterest|}}}|<br/>
}}|}}<!--/functions--> {{#if:{{{villagerInterest|}}}|<br/>


When placed in the world, Villagers may stop and observe the <!--'''{{trim|{{{1|}}}}}'''-->item if is near the route they are following between locations. They will not go out of their way to look at items of interest.|}}{{#ifeq:{{{canCraftAfterQuest|}}}|yes|<br/>
When placed in the world, Villagers may stop and observe the <!--'''{{trim|{{{1|}}}}}'''-->item if it is near the route they are following between locations. They will not go out of their way to look at items of interest.|}}{{#ifeq:{{{canCraftAfterQuest|}}}|yes|<br/>


After the quest is completed, <!--<b>{{{1|}}}</b>--><!--oddly a line break being inserted after this?--> the object becomes available to craft from any [[:Category:Crafting Stations|Crafting Station]]{{#ifeq:{{{differentPostQuestRecipe|}}}|yes|&nbsp;with a modified recipe|}}.|}}<!--/canCraftAfterQuest=yes-->{{#if:{{{note|}}}|
After the quest is completed, <!--<b>{{{1|}}}</b>--><!--oddly a line break being inserted after this?--> the object becomes available to craft from any [[:Category:Crafting Stations|Crafting Station]]{{#ifeq:{{{differentPostQuestRecipe|}}}|yes|&nbsp;with a modified recipe|}}.|}}<!--/canCraftAfterQuest=yes-->{{#if:{{{note|}}}|

Revision as of 18:15, 19 October 2023


TODOs

  • verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
  • establish consistent order of params, particularly for collection, placement
  • improve language for surface area/table language - verify "XX slots" use case
  • Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
  • Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
  • language for default item and "adding" to collection
  • unlock and collect language for premium critter on star path page 1?
  • "collected" language when not tracked in a collection (eg mannequins)?
  • additional details about saved designs for touch of magic clothing/furniture
  • additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
  • logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
  • Handle empty from param
  • villagerInterest = yes vs negative
  • fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
  • bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
  • Once placed near Cozy Companion Home‎, summoned companions may interact with or react to the item.