Template:ItemDescription: Difference between revisions
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(fix info about memory display order) |
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|Makeup | |Makeup | ||
|Face Paint=Face Paint | |Face Paint=Face Paint | ||
|#default=}} [[ | |#default=}} [[clothing]]<!-- TODO: language for Hairstyle, Face Paint is wonky --> | ||
|Companion=is a {{#switch:{{{from|}}} | |Companion=is a {{#switch:{{{from|}}} | ||
|Founder's Pack: Standard Edition | |Founder's Pack: Standard Edition | ||
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|Functional Items=[[Crafting#Functional Items|functional craftable furniture]] | |Functional Items=[[Crafting#Functional Items|functional craftable furniture]] | ||
|Furniture=[[Crafting#Furniture|craftable furniture]] | |Furniture=[[Crafting#Furniture|craftable furniture]] | ||
|#default=[[ | |#default=[[furniture]]}} | ||
|Temporary Quest Furniture= is a [[Quests|quest]] piece of temporary Furniture | |Temporary Quest Furniture= is a [[Quests|quest]] piece of temporary Furniture | ||
|Character Dream Style= is a [[Dream Styles|Character Dream Style]] that can be applied to the {{UniverseAnchorLink|type=Dream Style|universe={{{universe|}}}|includeIsA=no}} Character [[{{{character|}}}]] | |Character Dream Style= is a [[Dream Styles|Character Dream Style]] that can be applied to the {{UniverseAnchorLink|type=Dream Style|universe={{{universe|}}}|includeIsA=no}} Character [[{{{character|}}}]] | ||
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A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. | A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained. | ||
|Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order | |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order of the first collected [[Memory Shard]]. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display. | ||
|Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order | |Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order of the first collected [[Memory Shard]]. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display. | ||
|Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song. | |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song. | ||
|Stool=the Player can '''Lounge''' on the object. | |Stool=the Player can '''Lounge''' on the object. | ||
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====TODOs==== | ====TODOs==== | ||
* Add [[:Category:Dreamlight Valley Clothing Sets Collection|Dreamlight Valley Clothing Sets Collection]] - collection params, and body text update | * Add [[:Category:Dreamlight Valley Clothing Sets Collection|Dreamlight Valley Clothing Sets Collection]] - collection params, and body text update | ||
* ADD - "Once collected it will be added to the [[:Category:Dreamlight Valley Furniture Sets Collection|Dreamlight Valley Furniture Sets Collection]], and more can be ordered...." | |||
* verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting | * verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting | ||
* establish consistent order of params, particularly for collection, placement | * establish consistent order of params, particularly for collection, placement |
Revision as of 22:37, 26 April 2024
TODOs
- Add Dreamlight Valley Clothing Sets Collection - collection params, and body text update
- ADD - "Once collected it will be added to the Dreamlight Valley Furniture Sets Collection, and more can be ordered...."
- verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
- establish consistent order of params, particularly for collection, placement
- improve language for surface area/table language - verify "XX slots" use case
- Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
- Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
- language for default item and "adding" to collection
- unlock and collect language for premium critter on star path page 1?
- "collected" language when not tracked in a collection (eg mannequins)?
- additional details about saved designs for touch of magic clothing/furniture
- additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
- logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
- Handle empty from param
- villagerInterest = yes vs negative
- fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
- bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
- Once placed near Cozy Companion Home, summoned companions may interact with or react to the item.