Template:ItemDescription: Difference between revisions

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(lowercase furniture, clothing as per discussion)
(fix info about memory display order)
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A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained.
A maximum of 5 [[:Category:Mannequins|Mannequins]] of any type can be placed in a single room. If the mannequin is placed into furniture inventory, the mannequin is reset to its initial state and the saved outfit is not maintained.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame=the Player can interact with the object by selecting '''Change''' to change the displayed Memory. It will cycle through completed [[Memories]] in the order of the first collected [[Memory Shard]]. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order in which they were completed. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Memory Frame (Cycling)=it will display [[Memories]], and the Player can '''Interact''' with the object to turn it on and off. Unlike normal [[:Category:Memory Frame|Memory Frame]] functionality, it will automatically cycle through displayed [[Memories]], rather than a static display. It will cycle through completed [[Memories]] in the order of the first collected [[Memory Shard]]. [[Memories#Old Ruler's Lost Diaries|Old Ruler's Lost Diaries Memories]] will not display.
     |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song.
     |Radio=the Player can interact with the object by selecting '''Change''' to change the background music to a new song.
     |Stool=the Player can '''Lounge''' on the object.
     |Stool=the Player can '''Lounge''' on the object.
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====TODOs====
====TODOs====
* Add [[:Category:Dreamlight Valley Clothing Sets Collection|Dreamlight Valley Clothing Sets Collection]] - collection params, and body text update
* Add [[:Category:Dreamlight Valley Clothing Sets Collection|Dreamlight Valley Clothing Sets Collection]] - collection params, and body text update
* ADD - "Once collected it will be added to the [[:Category:Dreamlight Valley Furniture Sets Collection|Dreamlight Valley Furniture Sets Collection]], and more can be ordered...."
* verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
* verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
* establish consistent order of params, particularly for collection, placement
* establish consistent order of params, particularly for collection, placement

Revision as of 22:37, 26 April 2024


TODOs

  • Add Dreamlight Valley Clothing Sets Collection - collection params, and body text update
  • ADD - "Once collected it will be added to the Dreamlight Valley Furniture Sets Collection, and more can be ordered...."
  • verify placement/environment/functions consistent with new usage - also verify seating/sit, and lighting
  • establish consistent order of params, particularly for collection, placement
  • improve language for surface area/table language - verify "XX slots" use case
  • Hairstyles (e.g. Short Fringed Wavy Bob, Short Beard -- Can be obtained from Clothing Pouches. Is not labeled in-game - name is only known if obtaining via a Clothing Pouch.
  • Language for items that are available to craft after their relevant quest is completed, and ability to specify alternate recipes, if applicable
  • language for default item and "adding" to collection
  • unlock and collect language for premium critter on star path page 1?
  • "collected" language when not tracked in a collection (eg mannequins)?
  • additional details about saved designs for touch of magic clothing/furniture
  • additional details about using touch of magic furniture - have to craft one for each item you want to place, but the design isn't restricted to the item permanently
  • logic needs fixing if canReorder=no, from=Crafting, craftingCollection=yes, furnitureCollection=yes, type=Touch of Magic Furniture
  • Handle empty from param
  • villagerInterest = yes vs negative
  • fix extra spacing when no collection param provided - temporary quest furniture, dream styles too? - avoided for now
  • bolding of item name not working, inserting line break in canCraftAfterQuest clause -- avoided for now
  • Once placed near Cozy Companion Home‎, summoned companions may interact with or react to the item.