The Curse: Difference between revisions

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|category=Story Quest
|category=Story Quest
|prerequisites=Complete quests
|prerequisites=Complete quests
*[[With Great Power...]]
*{{quest|With Great Power...}}
*[[Lost in the Dark Grove]]
*{{quest|Lost in the Dark Grove}}
Unlock Biome
Unlock Biome
*[[Glade of Trust]]
*[[Glade of Trust]]
|rewards= {{name|Friendship|1000}}
|rewards= {{name|Friendship|1000}}
}}
}}
'''The Curse''' is a [[Quests#Story_Quests|Story Quest]] available after completing the quests [[With Great Power...]] & [[Lost in the Dark Grove]], as well as having unblocked the path to the [[Glade of Trust]].
'''The Curse''' is a [[Quests#Story_Quests|Story Quest]] available after completing the quests {{quest|With Great Power...}} and {{quest|Lost in the Dark Grove}}, as well as having unblocked the path to the [[Glade of Trust]].


==Quest Text==
==Quest Text==
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==Walkthrough==
==Walkthrough==
Speak with Merlin to start this quest once the requirements have been met.
Speak with Merlin to start this quest once the requirements have been met.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Merlin|text=Blast it all! We have a new problem. There's some sort of Dark Magic hanging over the great tree in the Glade of Trust.}}
{{dialogue|character=Merlin|text=Blast it all! We have a new problem. There's some sort of Dark Magic hanging over the great tree in the Glade of Trust.}}
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{{dialogue|character=Merlin|text=Now, as soon as you can, ''head to the Glade'' and focus your magic on the tree.}}
{{dialogue|character=Merlin|text=Now, as soon as you can, ''head to the Glade'' and focus your magic on the tree.}}
}}
}}


Head to the giant tree in the [[Glade of Trust]] to view a short cutscene showing the Dark Magic from the tree shooting up into the air and then assaulting the Valley. Most interiors will be locked for the duration of the quest, including shops and quest locations. Most Characters will also be confined to their houses. This means that Stalls won't function, either.
Head to the giant tree in the [[Glade of Trust]] to view a short cutscene showing the Dark Magic from the tree shooting up into the air and then assaulting the Valley. Most interiors will be locked for the duration of the quest, including shops and quest locations. Most Characters will also be confined to their houses. This means that Stalls won't function, either.


Enter the tree and peak with [[Mother Gothel]] inside the small cabin.
Enter the tree and peak with [[Mother Gothel]] inside the small cabin.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Mother Gothel|text=Finally, someone has managed to open the door to my prison and free me from--}}
{{dialogue|character=Mother Gothel|text=Finally, someone has managed to open the door to my prison and free me from--}}
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{{dialogue|character=Mother Gothel|text=Come quickly. Let's go to the Pillar of Trust.}}
{{dialogue|character=Mother Gothel|text=Come quickly. Let's go to the Pillar of Trust.}}
}}
}}


Follow Mother Gothel into the Glade of Trust and talk to her next to the Pillar of Trust.
Follow Mother Gothel into the Glade of Trust and talk to her next to the Pillar of Trust.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Mother Gothel|text=Do you see that floating island over there? That's where I tossed the ''Orb of Trust''.}}
{{dialogue|character=Mother Gothel|text=Do you see that floating island over there? That's where I tossed the ''Orb of Trust''.}}
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{{dialogue|character=Mother Gothel|text=Go ask Merlin. He's always blathering on about his research. He might know something.|answer=What do you suggest?}}
{{dialogue|character=Mother Gothel|text=Go ask Merlin. He's always blathering on about his research. He might know something.|answer=What do you suggest?}}
}}
}}


Mother Gothel will suggest that [[Merlin]] can help retrieve the [[Orb of Trust]].
Mother Gothel will suggest that [[Merlin]] can help retrieve the [[Orb of Trust]].


Find Merlin along the shore of [[Dazzle Beach]] and observe the conversation between him and [[Ursula]].
Find Merlin along the shore of [[Dazzle Beach]] and observe the conversation between him and [[Ursula]].
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Merlin|text=Confound it, Ursula! I have the spell, but I can't be the one who performs it! It MUST be you.}}
{{dialogue|character=Merlin|text=Confound it, Ursula! I have the spell, but I can't be the one who performs it! It MUST be you.}}
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Speak with Merlin and Ursula individually. Merlin can be found not too far away, close to the Pillar of Power.
Speak with Merlin and Ursula individually. Merlin can be found not too far away, close to the Pillar of Power.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Merlin|text='''''Player'''''! So all this Dark Magic is Mother Gothel's doing, eh? I should have known.}}
{{dialogue|character=Merlin|text='''''Player'''''! So all this Dark Magic is Mother Gothel's doing, eh? I should have known.}}
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{{dialogue|character=Merlin|text=One for which ''you'll need Ursula's help''. I'm afraid this type of magic is not my specialty.|answer=What is the spell?}}
{{dialogue|character=Merlin|text=One for which ''you'll need Ursula's help''. I'm afraid this type of magic is not my specialty.|answer=What is the spell?}}
}}
}}


Usrula will still be in the water close to where she was.
Usrula will still be in the water close to where she was.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Ursula|text=How typical. Once again, a bearded old geezer leaves all the dirty work to yours truly... and to you, apparently.}}
{{dialogue|character=Ursula|text=How typical. Once again, a bearded old geezer leaves all the dirty work to yours truly... and to you, apparently.}}
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{{dialogue|character=Ursula|text=When you have all that, come to ''the cave where we first met''. I'll do my magic on the spell there.}}
{{dialogue|character=Ursula|text=When you have all that, come to ''the cave where we first met''. I'll do my magic on the spell there.}}
}}
}}
Ursula needs 5 [[Night Shard|Night Shards]] and 5 [[Dream Shard|Dream Shards]], and [[Kristoff]] must be convinced to give up his memories of Anna for the spell.
Ursula needs 5 [[Night Shard|Night Shards]] and 5 [[Dream Shard|Dream Shards]], and [[Kristoff]] must be convinced to give up his memories of Anna for the spell.


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Find and speak with Kristoff.
Find and speak with Kristoff.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Kristoff|text='''''Player''''', what's going on? There's all this Dark Magic everywhere. I barely managed to fight it off!}}
{{dialogue|character=Kristoff|text='''''Player''''', what's going on? There's all this Dark Magic everywhere. I barely managed to fight it off!}}
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{{dialogue|character=Kristoff|text=But for now... I'll give them up.}}
{{dialogue|character=Kristoff|text=But for now... I'll give them up.}}
}}
}}
After a short exchange, Kristoff will reluctantly agree to give up his memories.
After a short exchange, Kristoff will reluctantly agree to give up his memories.


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{{dialogue|character=Ursula|text=And don't dilly-dally, dearie. Our fate is in your hands.}}
{{dialogue|character=Ursula|text=And don't dilly-dally, dearie. Our fate is in your hands.}}
}}
}}
A short cutscene will follow where Ursula will cast her spell, placing the player into the '''Here and There'''.
A short cutscene will follow where Ursula will cast her spell, placing the player into the '''Here and There'''.


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Speak with Mother Gothel.
Speak with Mother Gothel.
{{dialogueBox|
{{dialogueBox|
{{dialogue|character=Mother Gothel|text=And once again, ''you'' save the day... just like always.}}
{{dialogue|character=Mother Gothel|text=And once again, ''you'' save the day... just like always.}}
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{{dialogue|character=Mother Gothel|text=Keep exploring these lands, Your Majesty. Maybe you'll even find someone to help you with that.}}
{{dialogue|character=Mother Gothel|text=Keep exploring these lands, Your Majesty. Maybe you'll even find someone to help you with that.}}
}}
}}


A final cutscene will show the entrance to the Mammoth Skull in [[Sunlit Plateau]] crumbling away.
A final cutscene will show the entrance to the Mammoth Skull in [[Sunlit Plateau]] crumbling away.
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