moderator
26,624
edits
(→Cost of Actions: alpha-sort actions, explicitly add that Foraging and Harvesting require 0 energy) |
(→Well-Fed Bonus and Hover: adjust language to match in-game labels, link to Bonus page) |
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When the player has run out of energy they'll be unable to take some actions until they eat or they return to their House to replenish their energy. | When the player has run out of energy they'll be unable to take some actions until they eat or they return to their House to replenish their energy. | ||
==Well-Fed Bonus and | ==Well-Fed Bonus and Sprint== | ||
:''Main article: [[Bonus]]'' | |||
The '''Well Fed Bonus''' occurs when the Player eats prepared [[Meals]] which cause the total energy to exceed the standard capacity of the energy meter. When this [[Bonus]] is active, the excess energy level will display in a yellow bar on top of the the blue meter. The yellow bar holds 1.5x the amount of the blue bar - but actions cost the same regardless of if the bar is buffed blue or yellow. It only appears the yellow bar decreases more slowly because it holds 50% more energy. | |||
When the '''Well Fed Bonus''' is active, two additional speeds of locomotion become available to the Player. The Player can run at a faster speed for no extra energy expenditure, or the option to glide/hover using '''[[Bonus#Sprint|Sprint]]''' is available, which will quickly expend Energy. | |||
==Max Energy== | ==Max Energy== |