User talk:Lizz/Findings: Difference between revisions

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add some findings, not ready for prime time
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*{{name|Easel}}
*{{name|Easel}}
*{{name|Mother Gothel's Standing Mirror}}?
*{{name|Mother Gothel's Standing Mirror}}?
*{{name|Heavy Iron Cauldron}}
*{{name|Elegant Town Square Clock}}
*'''''{{name|On-the-Dot Clock}}'''''
*'''''{{name|On-the-Dot Clock}}'''''
*{{name|Rustic Clock Tower}}
*{{name|Scrooge McDuck's Spare Safe}}
*{{name|Tea Trolley}}
*{{name|Big Pile of Books}}? A different pile? Multiple?
*Pillars
*Pillars
*[[Night Thorn]]s - especially [[The Forgotten]]
*{{name|Wildebeest Remains}}?
*Front of Merlin's House/Dreamlight Library
*Front of Merlin's House/Dreamlight Library
*Bench (for sitting)
*Fallen Trunk (for sitting)
*Dreamlight Tree (for sitting)
*Dreamlight Tree (for sitting)
-->
-->
<!--
[[File:Luck Example.png|right|thumb|A demonstration of Luck]]
'''Luck''' is ....description....a modifier that changes or enhances activities or actions in the Valley....
==Luck and Hang Out Bonus / Villager Companions==
Hanging out with a Villager....
==Luck and Well Fed Bonus==
When the Well Fed Bonus is active....
===Luck===
The rate of '''[[Gardening#Critical Harvest|Critical Harvests]]''' (Golden Harvests) is reported to be increased. {{cleanup|Include statistics here if possible. Also, are both Critical and Bountiful Harvest rates increased? They refer to 2 different events.}}
==Luck and Elixir Bonuses==
When the Well Fed Bonus is active....
*Miracle Fishing Bait
*Miracle Growth Elixir
*Miracle Pickaxe Polish
*Miracle Shovel Varnish
-->
===Digging Reward Mechanics===
When you do digging actions in the game in the Valley, an invisible counter is running in the background. Each time a hole is dug, the counter increases by 1. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in the case of Digging, one of the following: [[Star Coins]], [[Digging#Resources|Crafting Materials]], [[Memory Shard]]s, [[Green Reward Chest]]s.
The '''"Miracle Shovel Varnish" [[Bonus]]''' significantly increases the number of obtainable rewards. The is one of the boolean conditions that is checked as a reward criterion.
Location also impacts whether and what reward is yielded - but only to the extent of whether or not the Biome that the hole is dug is [[Dazzle Beach]]. The exact impacts of this criterion are currently unclear, and are not included in the example below.
Digging has a unique [[Memory Shard]] counter that is not shared with any other [[:Category:Activities|Activity]]. There is no way to exploit the [[Memory Shard]]s from Digging to swap them out for a different type - you are stuck with the specific piece of the specific [[Memories|Memory]] that you get at the time it is dug up, and this value is predetermined.
====Contrived Example====
'''Hole - Required Conditions - Reward'''
* 1 - varnish=no, appearOnBeach=yes - pink morb, Wreck-It Ralph #3, Vanellope's face piece
* 2 - varnish=yes, appearOnBeach=no - green morb, The Little Mermaid Memory #2, top right corner piece
* 3 - varnish=yes, appearOnBeach=yes - Green Chest
Results if the same above action queue was conducted under the following different conditions:
* Plaza, Varnish on = 1 pink morb, 1 green morb, 1 green chest
* Beach, Varnish on = 1 pink morb, nothing, 1 green chest
* Forgotten Lands, No Varnish = 1 pink morb, nothing, nothing
* Beach, No Varnish = 1 pink morb, nothing, nothing
While there are not exact statistics available, both [[Memory Shard]]s and [[Green Reward Chest]]s that do not require varnish are QUITE rare - particularly Chests. Numbers of over 950 holes between any <!--Green Chest or Morb--> rewards have been experienced while digging without a "Miracle Shovel Varnish" Bonus active.
The "Well Fed" Bonus has no impact on Digging rewards.
Having a Villager Companion has no impact on the number of instances of digging rewards, or whether or not rewards will appear.
Whereas Crafting Materials are subject to impact of the Companion Bonus equation (up to 290% chance of additional resources per hole, if all 25 Villagers are Friendship Level 10 and assigned the Digging Role), Green Reward Chests will only ever produce a maximum of 2. (NEEDS UPDATE 5 VERIFICATION) It does not benefit you to have more than 5 Digging Companions if your intent is to maximize Green Reward Chest yield from Digging.
===Crafting Materials/Digging Artifacts===
The number of coins and crafting materials that will be yielded from digging (without a Companion or Varnish) appears to be consistent across all biomes (adjusting for number of possible materials per biome), suggesting that these values are also predetermined. However, more testing may be needed, especially on the impact of Varnish and Companions.
Green and Yellow Reward Chests:
The rewards yielded by Green and Yellow Reward Chests pull from a pre-generated list of rewards; a specific reward is not tied to any specific Chest, rather, it is always given to the player in a predetermined order. There is no purpose in opening a Clothing, Furniture, or Motif bag, seeing the result, and trying to restart the game in hopes that you'll randomly get another one -- the value is already determined at the time it is spawned. Green Chests yielded from digging, Green Chests that spawn daily, and Yellow Chests from Night Thorns or yielded from obstacles all function the same way - that is, they all pull from the same pre-generated list of rewards.
===Additional Notes===
Digging in Realms does not increment the counter - only Digging in locations that have the potential to spawn rewards.
It is currently unclear when the predetermined list of numbers, conditions, and rewards is generated, and if it ever refreshes.
-----
'''Shared [[Memory Shard]] Counter: [[Cooking]], [[Fishing]], [[Foraging]], [[Gardening]], [[Mining]], Watering [[Dried Flower]]s'''. If you save right before you are supposed to get one, quit, then reopen, you can get it on something else. Orb color / associated memory is unrelated to one another (i.e. the color and/or universe of the orb will not be the same if you change activity to acquire [[Memory Shard]].) Elixirs have no impact on these activities. Consistent, but sometimes not 1:1 -- may need to do a task twice to get it to trigger. In practice: rather than fishing 50 times for a [[Memory Shard]], harvest 50 [[Wheat]] and fish/water a dried flower/mine/etc. once.
'''Feeding Critters:''' Unique morb counter. Critter doesn't matter. Like/Love food doesn't matter. "Failed" feedings increase counter, failed feeding will not yield morb.
'''Digging:''' Unique morb counter. Elixir (Shovel Varnish), DOES impact, as does location (i.e. Beach vs. Non-Beach).
'''Night Thorns:''' Unique morb counter.
For all of the above, Well Fed has no impact. Having a Villager Companion has no impact.
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