User talk:Lizz/Findings: Difference between revisions

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add additional critical hit info - also WIP
(add some findings, not ready for prime time)
(add additional critical hit info - also WIP)
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It is currently unclear when the predetermined list of numbers, conditions, and rewards is generated, and if it ever refreshes.
It is currently unclear when the predetermined list of numbers, conditions, and rewards is generated, and if it ever refreshes.
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===Critical Hit Definitions===
2 types of "critical hits" in game:
- Red: 1 item collected initially, and 7 additional items highlighted in red shoot out from initial collection item to run over in limited time window. Applicable for: Crops, Foraged Fruit (Trees and Bushes), Foraged Spices/Mushrooms, Mined Rock Spots, Fishing Pools
- Gold: Multiple collects from 1 item in place that is highlighted golden. Applicable for: Crops, Foraged Fruit (Trees and Bushes)
===Critical Hit/Luck Mechanics===
When you do actions in the game that are capable of producing a critical hit, an invisible counter is running in the background. Each time an action is performed, the counter increases by a specified amount. It then checks against a pre-generated list of numbers, conditions, and rewards. If your counter hits an indicated number and the current gameplay conditions meet the requirements, a reward will be yielded - in this case, a critical hit.
The "Well Fed" Bonus significantly increases the number of critical hits - both red and gold. However, this appears to be a boolean - NOT a sliding scale of "more energy-->more critical hits". Being at 5 energy over the energy threshold into the Well Fed Bonus will yield the same results as being 3000 energy over, at the maximum 5000 energy. Test results have shown that there appear to be 2 separate Critical Hit Counters for Well Fed vs. not Well Fed.
Suspected Counter Value - Items
* 1 - Fish, Mine Rock Node, Forage Spice/Mushroom
* 2 - Forage Fruit (Tree or Bush), Harvest Crop
Items collected from Gold critical hits count as additional collects (both for the purposes of Duties, and also for impact of the Companion Bonus, if Hanging Out with an appropriate Role of Villager), but items collected from Red critical hits do not (NEED VERIFICATION). It is currently unclear exactly how Gold-critical-hit items increment the counter.
Suspicion 1 (Needs further testing): If an item is capable of a Gold critical hit, whether it will be Gold or Red depends on whether it overlaps the indicated reward count on its first or second count (as all Gold crit items increment the counter by 2).
Suspicion 2 (Needs MUCH further testing): Critical hits seem to have an impact on each other, but the exact relationship is unclear. For instance, a if a critical hit is lined up in action 4 and 14, having a red crit in 4 can cause the second gold crit to be a varying number of actions later. If the red crit in 4 happens on a red-crit-only item, and action 14 is also a red-crit-only item, no crit will occur.
Villager Companions do not affect critical hits.
Critical Hits are independent of [[Memory Shard]]s; it is possible to get a critical hit and a [[Memory Shard]] from the same action. There is 1 shared morb counter for: Cooking, Fishing, Foraging, Gardening, Mining, Watering Dried Flowers.
===Additional Notes===
Digging has no equivalent of a Critical Hit - either from digging holes or removing obstacles with the shovel, like Sparkling Holes.
Removing obstacles (including Night Thorns) has no equivalent of a Critical Hit - whether or not a Night Thorn yields a Yellow Chest is from a predetermined list of rewards, independent of the specific obstacle that is cleared. It is currently unclear when this is reset, as it seems consistent that the player gets one Yellow Chest from Night Thorns per day.




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