Scramblecoin: Difference between revisions

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==Strategy==
==Strategy==
Scramblecoin is a game won with luck and strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage for the opponent is going second, and with far better pieces, the opponent will be gobbling up the coins that the player missed. This advantage is reduced as players grind for better pieces along the ranking track. Simply leaving less coins for your opponent, will drastically increase your wins.
Scramblecoin is a game won with luck and strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage for the opponent is going second, and with far better pieces, the opponent will be gobbling up the coins that the player missed. As players grind for better pieces along the ranking track, the opponent's advantage of going second is reduced greatly. Simply leaving less coins for your opponent, will drastically increase your wins.


An example balanced team would be Scrooge, Simba, Nala, Remy, EVE. Scrooge/Simba/Nala are great for the first three turns. Simba and Nala, having Jump, helps navigate obstacles and maneuver to block opponent pieces. Remy, having two moves of two squares each, gives a lot of coverage. If you don't get EVE early from the ranking track, you can craft Rafiki as an upgrade to Goofy.  
An example balanced team would be Scrooge, Simba, Nala, Remy, EVE. Scrooge, Simba, and Nala are great for the first three turns. Especially Simba and Nala, having Jump, helps navigate obstacles and maneuver to block opponent pieces. Remy, having two moves of two squares each, gives a lot of coverage. If you don't get EVE early from the ranking track, you can craft Rafiki as an upgrade to Goofy.  


Other simple (edge entry point) and balanced (at least 3 squares of movement) pieces are:
Other simple to use pieces (with edge entry point with at least 3 squares of movement) are:
* Gaston: great coverage and only piece with Charge diagonally. Easily blocked or gotten into a corner, so most success on game boards with unblocked rows and columns or fewer obstacles.
* Gaston: great coverage and only piece with Charge diagonally. Easily blocked or gotten into a corner, so most success on game boards with unblocked rows and columns or fewer obstacles.
* Cogsworth/Lumiere: same coverage as Mickey/Minnie (getting at most 3 coins in an orthogonal/diagonal line) but more versatility by sacrificing the ability to simply move a single square.
* Cogsworth/Lumiere: same coverage as Mickey/Minnie (getting at most 3 coins in an orthogonal/diagonal line) but more versatility by sacrificing the ability to simply move a single square.
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* You can play Scramblecoin against every villager every day, plus bonus games, in order to maximize ranking points per day. Once you get a good lineup from the ranking track, to be able to win consistently, there is actually no incentive to complete the ranking track early.
* You can play Scramblecoin against every villager every day, plus bonus games, in order to maximize ranking points per day. Once you get a good lineup from the ranking track, to be able to win consistently, there is actually no incentive to complete the ranking track early.
** For the mist duty "Win a Scramblecoin game", beginner players with a limited number of figurines at their disposal will find it easiest to defeat Goofy, where you can simply aim to collect as much coins as possible, and not worry about blocking your opponent's pieces, coin layout, or combo plays.
** For the mist duty "Win a Scramblecoin game", beginner players with a limited number of figurines at their disposal will find it easiest to defeat Goofy, where you can simply aim to collect as much coins as possible, and not worry about blocking your opponent's pieces, coin layout, or combo plays.
* The game board obstacles are randomly placed. You can improve your luck by quitting the game during piece selection and getting a new board that benefits your lineup more.
* The game board obstacles are randomly placed and a big factor in the effectiveness of pieces. You can quit Scramblecoin during piece selection phase without forfeiting, and talk to the villager again to play, and a new board will be randomized, perhaps one that benefits your lineup more.
* Gold coins appear on turn 4, so having an any-direction jump piece (like Goofy, or better EVE) in reserve, available to swap in for turn 4 or 5 is very helpful.
* Gold coins appear on turn 4, so having an any-direction jump piece (like Goofy, or better EVE) in reserve, available to swap in for turn 4 or 5 is very helpful.
* Be aware of the color of the square when placing diagonal-only movement pieces (like Remy, Nala, Kristoff). They will stay on their colored square (similar to Bishops in Chess) so keep that in mind in the context of your board and the obstacles.
* Be aware of the color of the square when placing diagonal-only movement pieces (like Remy, Nala, Kristoff). They will stay on their colored square (similar to Bishops in Chess) so keep that in mind in the context of your board and the obstacles.
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