I propose the crafting materials that are not found through foraging (but rather mining, digging, etc.) be removed from this page and placed on the articles for their specific means of attainment. Since this is the Foraging job page, it makes sense that it would list only those items that can be foraged and not stuff that can't.—Dukewhite (talk) 00:12, 11 December 2022 (UTC)
- In looking into this further, I actually think the table should be renamed Foraging (Collection) or Foraging collection or whatever the wiki's standard for disambiguation is, and this article should be repurposed to be about the Foraging task (in the same way that there's a Fish article on the collection and a Fishing article on the task. Since foraging is a task that characters can specialize in, and has unique mechanics (like what can be duplicated by a hangout bonus and what can't), the article would benefit from being about the activity and not just the collection. It should thus be added to the Activities section of the main page, with the current link under collections instead pointing to the spun-off collection article.—Dukewhite (talk) 00:17, 11 December 2022 (UTC)
Request information about Dried Flowers
One of the pieces of information that I still haven't mastered in my embarrassingly large amount of playtime and scouring the reddit is info about Dried Flowers - mostly how long it takes for flowers to dry out after rain, how many one can expect to be in a Village at a time. I think it would be awesome if we could gather a few sentences about this information here, and link it from the "Water Dried Flowers" duty on the Dreamlight page. So far, the only other pieces of information I have to add are:
- Putting a Gazebo over Flowers does not prevent them from getting wet.
- Flowers do not have to be native to a biome or "unpicked" to become "dried out" - any flower in any biome can become dry.
- A dried flower cannot be picked up.
- The "dry" visual effect was reduced in Update 2, I think? (Along with when the dry effect for crops was reduced) They are now a bit harder to detect. Could also be beneficial to have dry vs. non-dry images of the flowers tbh, as some of them are really hard to tell...
- I thought for the longest time that 2-4 dried flowers would be in a single biome at any one time, but the other day I had ~six!~ dry flowers in one biome... but maybe it just hadn't rained in a long time?
Add spices - like flowers.
Spices spawn up to a maximum of 10 at a time on a predictable schedule, similar to flowers. This can be used for example to prepare a spice harvesting area for a biome - if the whole biome is unavailable except for 10 spots, the spices will spawn in those spaces. (Same is true for glittering mounds and flowers.)