moderator
27,059
edits
(add notes about mechanics - language describing the critical hit minigame is still weird, though) |
(move reward list mechanics under yield section) |
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==Removal Requirements== | ==Removal Requirements== | ||
* none | * none | ||
==Yield== | ==Yield== | ||
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|{{name|Leek Seed}} || 1 || {{name|Forgotten Lands}} | |{{name|Leek Seed}} || 1 || {{name|Forgotten Lands}} | ||
|} | |} | ||
==Reward List Mechanics== | |||
The rewards yielded by [[Night Thorn]]s essentially pull from a predetermined list of rewards. A specific reward is not tied to any specific [[Night Thorn]]; rather, rewards are always given to the player in a reproducible order. The specific type of Seed will vary based on the Biome that the Night Thorn is cleared in. In practice, this means that if you remove a [[Night Thorn]] that spawns limited-time glowing red coins to collect (the Critical Hit-esque mini-game) in order to obtain a [[Yellow Reward Chest]] and do not collect all of the coins in time (for example, a coin shoots to a hard-to-reach location), you can restart the game if it has not saved, and try again with a [[Night Thorn]] that has more clearance around it. | |||
The Critical Hit-esque mini-game has a chance of occurring when removing Night Thorns once every 12 hours. | |||
==Variants== | ==Variants== |