Danish: Difference between revisions
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Marblemadmax (talk | contribs) No edit summary |
(Fix ingredient order. |size=1x1 |placement=surfaces. add Missing Description.) |
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|energy=705 | |energy=705 | ||
|sellprice=314 | |sellprice=314 | ||
|size= | |size=1x1 | ||
|placement= | |placement=surfaces | ||
|ingredients={{IngredientList | Butter | |ingredients={{IngredientList | Wheat, Butter, Fruit, Fruit | addCategories }} | ||
}} | }} | ||
'''Danish''' is a four-star [[Cooking#Desserts|Dessert Meal]] which can be made at a [[Cooking|Cooking Station]]. | '''Danish''' is a four-star [[Cooking#Desserts|Dessert Meal]] which can be made at a [[Cooking|Cooking Station]]. | ||
It can be [[Cooking|cooked]] by combining [[ | It can be [[Cooking|cooked]] by combining [[Wheat]], [[Butter]], and [[:Category:Fruit|two of any fruits]]. Once collected it will be added to the '''Eternity Isle Meals Collection'''. | ||
[[Cooking#Meals|Meals]] can be placed in the world by highlighting them inside the [[Inventory]] window and selecting ''Drop''. After a meal has been removed from inventory it can be positioned using [[Furniture Menu#Placing Furniture|furniture placement mode]]. | [[Cooking#Meals|Meals]] can be placed in the world by highlighting them inside the [[Inventory]] window and selecting ''Drop''. After a meal has been removed from inventory it can be positioned using [[Furniture Menu#Placing Furniture|furniture placement mode]]. | ||
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{{NavboxMeal|eternityisle}} | {{NavboxMeal|eternityisle}} | ||
[[Category: Missing Description]] |
Revision as of 16:43, 9 December 2023
Danish | |
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Information | |
Type: | Meal |
Categories: | Dessert |
Placement: | 1x1 (Surfaces) |
Sells for: | 314 or more |
Energy: | +705 or more |
Ingredients: | Wheat Butter Any Fruit Any Fruit |
Danish is a four-star Dessert Meal which can be made at a Cooking Station.
It can be cooked by combining Wheat, Butter, and two of any fruits. Once collected it will be added to the Eternity Isle Meals Collection.
Meals can be placed in the world by highlighting them inside the Inventory window and selecting Drop. After a meal has been removed from inventory it can be positioned using furniture placement mode.
History
- "A Rift In Time" (Act I): Added