Template:Dialogue2: Difference between revisions
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<includeonly>{|style="{{#if:{{{answer|}}}|margin-left:50px}};" | <includeonly>{|style="{{#if:{{{answer|}}}|margin-left:50px;}};" | ||
{{#if: {{{answer|}}}|{{!}}colspan=2 style="font-style:italic;"{{!}} → {{{answer|}}} |}} | {{#if: {{{answer|}}}|{{!}}colspan=2 style="font-style:italic;"{{!}} → {{{answer|}}} |}} | ||
{{!}}- | {{!}}- | ||
{{!}}{{#ifeq:{{{character|}}}|Player|<div style="width:40px;height: 40px;margin-top: 12px;"><small>player</small></div>|[[File:{{{character|}}}.png|40px|link={{{character|}}}]]}} | {{!}}{{#ifeq:{{{character|}}}|Player|<div style="width:40px;height: 40px;margin-top: 12px;"><small>player</small></div>|[[File:{{{character|}}}.png|40px|link={{{character|}}}]]}} | ||
{{!}} id="dialogue-text" {{!}} {{{text|}}} | {{!}} id="dialogue-text" style=""{{!}}{{{text|}}} {{#if: {{{text2|}}}| | ||
{{#if: {{{ | <tr> | ||
{{!}}{{#ifeq:{{{character|}}}|Player|<div style="width:40px;height: 40px;margin-top: 12px;"><small>player</small></div>|[[File:{{{character|}}}.png|40px|link={{{character|}}}]]}} | |||
{{!}} id="dialogue-text" style=""{{!}}{{{text2|}}}</tr>|}} {{#if: {{{text3|}}}| | |||
<tr> | |||
{{!}}{{#ifeq:{{{character|}}}|Player|<div style="width:40px;height: 40px;margin-top: 12px;"><small>player</small></div>|[[File:{{{character|}}}.png|40px|link={{{character|}}}]]}} | |||
{{!}} id="dialogue-text" style=""{{!}}{{{text3|}}}</tr>|}} {{#if: {{{text4|}}}| | |||
<tr> | |||
{{!}}{{#ifeq:{{{character|}}}|Player|<div style="width:40px;height: 40px;margin-top: 12px;"><small>player</small></div>|[[File:{{{character|}}}.png|40px|link={{{character|}}}]]}} | |||
{{!}} id="dialogue-text" style=""{{!}}{{{text4|}}}</tr>|}} | |||
|}</includeonly> | |}</includeonly> | ||
<noinclude> | |||
{{labeledDialogueBox|title=Something wrong? [Added 1.3] - Using dialogue2| | |||
{{dialogue|character=Merlin|text=Now, I must say, something is perplexing me, '''''Player'''''.}} | |||
{{dialogue|character=Merlin|text=Clearly, not all the laws of physics apply here in Dreamlight Valley.}} | |||
{{dialogue|character=Merlin|text=From the way you're able to cross between worlds, it appears space and time here are merely strong suggestions... not ironclad laws.}} | |||
{{dialogue|character=Merlin|text=Yet other things remain immutable. Take gravity, for instance. What goes up still invariably comes down!}} | |||
{{dialogue2|answer=I wish it didn't. I'd love to fly.|character=Merlin|text=Yes, I imagine it's an intriguing possibility for you.|text2=But for now, I'm afraid you'll have to content yourself with exploring the mysteries of the Valley down here on the ground.}} | |||
{{dialogue2|answer=It's weird. Maybe we should run some tests.|character=Merlin|text=Ah-ha! A fine idea indeed.|text2=Er... just don't throw anything too valuable from anywhere too high, all right?}} | |||
{{dialogue2|answer=Maybe the laws of physics only work if we believe they do.|character=Merlin|text=A fascinating idea!|text2=Perhaps if we could get all the Villagers to try NOT to follow the law of gravity anymore, it would disappear!|text3=No, no, no. That's preposterous. How would that even be possible? Never mind me.|text4=TEXT4TESTINGNo, no, no. That's preposterous. How would that even be possible? Never mind me.}} | |||
{{dialogue2|character=Merlin|text=In any case, it seems that we are bound together by something much greater than gravity. I've a theory that it's friendship, but I'm still investigating.}} | |||
}} | |||
{{labeledDialogueBox|title=Something wrong? [Added 1.3] - Using dialogue and labeledDialogueBox| | |||
{{dialogue|character=Merlin|text=Now, I must say, something is perplexing me, '''''Player'''''.}} | |||
{{dialogue|character=Merlin|text=Clearly, not all the laws of physics apply here in Dreamlight Valley.}} | |||
{{dialogue|character=Merlin|text=From the way you're able to cross between worlds, it appears space and time here are merely strong suggestions... not ironclad laws.}} | |||
{{dialogue|character=Merlin|text=Yet other things remain immutable. Take gravity, for instance. What goes up still invariably comes down!}} | |||
{{dialogue2|answer=I wish it didn't. I'd love to fly.|character=Merlin|text=Yes, I imagine it's an intriguing possibility for you.|text2=But for now, I'm afraid you'll have to content yourself with exploring the mysteries of the Valley down here on the ground.}} | |||
{{labeledDialogueBox|indent=1|isAnswer=1|character=Player|title=It's weird. Maybe we should run some tests.| | |||
{{dialogue|character=Merlin|text=Ah-ha! A fine idea indeed.}} | |||
{{dialogue|character=Merlin|text=Er... just don't throw anything too valuable from anywhere too high, all right?}} | |||
}} | |||
{{labeledDialogueBox|indent=1|isAnswer=1|character=Player|title=Maybe the laws of physics only work if we believe they do.| | |||
{{dialogue|character=Merlin|text=A fascinating idea!}} | |||
{{dialogue|character=Merlin|text=Perhaps if we could get all the Villagers to try NOT to follow the law of gravity anymore, it would disappear!}} | |||
{{dialogue|character=Merlin|text=No, no, no. That's preposterous. How would that even be possible? Never mind me.}} | |||
}} | |||
{{dialogue|character=Merlin|text=In any case, it seems that we are bound together by something much greater than gravity. I've a theory that it's friendship, but I'm still investigating.}} | |||
}} | |||
{{labeledDialogueBox|title=Do you have anything on your mind? [Added 1.3]| | |||
{{dialogue|character=Ariel|text=Oh, '''''Player''''', I was wondering... have you made friends with any of the turtles around Dazzle Beach?}} | |||
{{dialogue2|answer=It seems to take a lot of patience.|character=Ariel|text=Well, they are very shy. But if you wait quietly for them, they'll poke their heads out of their shells...|text2=And then you can give them some <span class="properName">'''Seaweed'''</span> and make a new friend!}} | |||
{{dialogue2|answer=Remind me...|character=Ariel|text=The turtles around here are very shy. When they see someone they don't know, they head right back into their shells. You have to wait until they come back out.|text2=Then you can give them some <span class="properName">'''Seaweed'''</span> to eat.|text3=And that's how you make a new friend!}} | |||
{{dialogue2|answer=I have no idea. Please help me.|character=Ariel|text=Oh, don't worry. It's really easy. You just need to remember a few things.|text2=The turtles around here are very shy. When they see someone they don't know, they head right back into their shells. You have to wait until they come back out.|text3=Then you can give them some <span class="properName">'''Seaweed'''</span> to eat.|text4=And that's how you make a new friend!}} | |||
}} | |||
{{dialogue2|character=Player|text=dialogue2 test2 test3}} | {{dialogue2|character=Player|text=dialogue2 test2 test3}} | ||
{{dialogue2|character=Stitch | text=dialogue2}} | {{dialogue2|character=Stitch | text=dialogue2}} | ||
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{{dialogue2|character=Player | answer=Maybe| text=ResponseToMaybeFirst}} | {{dialogue2|character=Player | answer=Maybe| text=ResponseToMaybeFirst}} | ||
{{dialogue2|character=Player | text=ResponseToMaybeSecond | answer=Maybe }} | {{dialogue2|character=Player | text=ResponseToMaybeSecond | answer=Maybe }} | ||
{{dialogue2 |character=Merlin| text=ResponseToNo | | {{dialogue2|answer=No?|character=Merlin|text=ResponseToNo|text2=AnotherPageOfResponseToNo|text3="Yet another page"|text4=...}} | ||
{{dialogue2| character=Mickey Mouse|text= | {{dialogue2| character=Mickey Mouse|text=test1|text2=test2}} | ||
{{dialogue2| character=Mickey Mouse|text=A different line}} | |||
{{dialogue2| character=Scar|text=One lengthy line...}} | {{dialogue2| character=Scar|text=One lengthy line...}} | ||
{{dialogue2|answer=AnAnswer|character=Mother Gothel|text=This is text1.|text2=This is text2.|text3=This is text3.}} | |||
{{dialogue2|answer=AnAnswer|character=Mother Gothel|text=This is text1.|text2=This is text2.|text3=This is text3.}} | |||
{{dialogue|character=Player|text=This is using dialogue.}} | |||
{{dialogue2|character=Player|text=This is using dialogue2.}} | |||
{{dialogue|character=Moana|text=This is using dialogue.}} | |||
{{dialogue2|character=Moana|text=This is using dialogue2.}} | |||
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{{dialogue|character=Player | answer=Maybe| text=ResponseToMaybeFirst}} | {{dialogue|character=Player | answer=Maybe| text=ResponseToMaybeFirst}} | ||
{{dialogue|character=Player | text=ResponseToMaybeSecond | answer=Maybe }} | {{dialogue|character=Player | text=ResponseToMaybeSecond | answer=Maybe }} | ||
{{dialogue |character=Merlin| text=ResponseToNo | | {{dialogue|answer=No?|character=Merlin|text=ResponseToNo|text2=AnotherPageOfResponseToNo|text3="Yet another page"|text4=...}} | ||
{{dialogue| character=Mickey Mouse|text=dialogue}} | {{dialogue| character=Mickey Mouse|text=test1|text2=test2}} | ||
{{dialogue| character=Mickey Mouse|text=A different line}} | |||
{{dialogue| character=Scar|text=One lengthy line...}} | {{dialogue| character=Scar|text=One lengthy line...}} | ||
</noinclude> | </noinclude> |
Latest revision as of 20:30, 14 March 2023
Something wrong? [Added 1.3] - Using dialogue and labeledDialogueBox | ||||||||||||||||||||||||||||||
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Do you have anything on your mind? [Added 1.3] | ||||||||||||||||||||||||||
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player
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dialogue2 test2 test3 |
dialogue2 |
→ Yes | |
ResponseToYes |
→ Maybe | |
player
|
ResponseToMaybeFirst |
→ Maybe | |
player
|
ResponseToMaybeSecond |
→ No? | |
ResponseToNo | |
AnotherPageOfResponseToNo | |
"Yet another page" | |
... |
test1 | |
test2 |
A different line |
One lengthy line... |
→ AnAnswer | |
This is text1. | |
This is text2. | |
This is text3. |
→ AnAnswer | |
This is text1. | |
This is text2. | |
This is text3. |
player
|
This is using dialogue. |
player
|
This is using dialogue2. |
This is using dialogue. |
This is using dialogue2. |
COMPARE TO DIALOGUE
player
|
dialogue test2 test3 |
dialogue |
→ Yes | |
ResponseToYes |
→ Maybe | |
player
|
ResponseToMaybeFirst |
→ Maybe | |
player
|
ResponseToMaybeSecond |
→ No? | |
ResponseToNo | |
AnotherPageOfResponseToNo | |
"Yet another page" | |
... |
test1 | |
test2 |
A different line |
One lengthy line... |