“
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“How exciting! Not knowing quite what will happen next. The thrill of discovery!”
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— Merlin
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Merlin is a character from the Disney film The Sword in the Stone (1963). He is the first villager players encounter when beginning the game, and encountered in the Plaza.
His home is a tall stone wizard tower which is initially found in the Peaceful Meadow. He is already unlocked in the Dreamlight Valley Characters Collection when starting the game.
Unlocking
Merlin will be unlocked automatically when beginning a new game and his tower will already be placed in the Peaceful Meadow.
Schedule
- Main article: Time.
Friendship Rewards
Merlin will award the following rewards when Friendship levels are reached. Friendship can be leveled up through gifts, quests, conversation, or by hanging out.
House
- Main article Dreamlight Library
Merlin' lives in a library-tower called the Dreamlight Library. It is found on the west side of the Peaceful Meadow, and will be placed already when beginning a new game.
Quests
Story Quests
- Dreamlight Valley
- Eternity Isle
Friendship Quests
Dream Styles
Character Dialogue
General Dialogue
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Greetings:
- Come along! We have a destiny to fulfill.
- Greetings, my friend!
- Heh-heh. Things... well, they always seem to have a bit more magic when you're around, PLAYER.
- Oh... Oh! Hello!
- Remember that the Well is a source of great power. Use the magic it bestows upon you wisely!
- Yes, yes, there you are. Good!
- TODO
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Gift Responses:
- Thank you, my friend!
- TODO
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Hang Out Start Response:
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Splendid idea! It will be a good opportunity to further our knowledge.
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Hang Out End Response:
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That was quite fascinating. We should do it again soon.
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player
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Player Goodbye Options:
- Sorry, I can't right now.
- TODO
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Scramblecoin Text
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Scramblecoin Request Response:
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XXXXXXXXX
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Scramblecoin Eager Float Text:
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XXXXXXXXX
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Scramblecoin Player Victory Float Text:
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XXXXXXXXX
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Scramblecoin Player Draw Float Text:
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XXXXXXXXX
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Scramblecoin Player Defeat Float Text:
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XXXXXXXXX
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Daily Discussions
Did you hate the Middle Ages?
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It's rather pleasant to be living in an era with so many modern conveniences.
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Magic is useful, but pales before the wonder of indoor plumbing.
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Tell me, Player, what is your favorite invention?
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→ Airplanes.
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Magnificent machines! Ahh, to fly through the sky like a bird without all those itchy feathers.
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→ I agree with you... indoor plumbing.
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It's a crowd pleaser, that is certain.
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→ Cell phones.
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Yes, those little connected boxes. They do seem more useful than pigeons... And unlike owls, they rarely talk back.
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Do you have a question?
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Player, do you know the distinction between Dark and Light Magic?
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→ I do.
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So, you already understand the nature of magic? Very good.
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→ I don't.
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It's a simple difference, really. Light Magic is performed for others. |
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Dark Magic is performed for yourself. Dark Magic is not necessarily evil, but is more easily turned to evil. |
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Now tell me: Which calls to you? Light Magic or Dark Magic?
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→ Light Magic.
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Light Magic. An altruistic choice. And one that will serve you well in your quest to restore the Valley.
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→ Dark Magic.
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Dark Magic can be powerful and compelling, but must be managed carefully.
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→ Both.
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A wise answer. Balance is difficult, but important.
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Got any advice?
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Player, have you noticed all the hidden treasures scattered about the Village?
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Someone has left countless chest containing all sorts of valuable things. Vestments, furnishings, money...
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It's quite a mystery as to who might have left them.
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→ Maybe they're from before the Forgetting?
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That would be the most logical assumption, yes. |
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Of course, just because something's logical doesn't mean it works that way here. |
→ Maybe they just... appeared there.
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An intriguing suggestion. Perhaps the Valley itself is trying to provide us with gifts.
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In any case, some of the treasures are better hidden than others.
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I suggest making a thorough investigation of the Valley. You never know where you might find something useful.
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Have you ever time-traveled?
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I have traveled extensively through time, Player. I've visited the past, and I remember a great deal of the future.
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→ That sounds confusing.
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Well, it gives me a unique perspective. And makes me an extremely valuable advisor.
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→ That sounds useful.
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Well, it gives me a unique perspective. And makes me an extremely valuable advisor.
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→ Can I learn to time travel?
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Player, I do not believe in impossibility. So I will say merely that it is improbable.
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Let's do something fun!
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Player... Now, I know you're not a wizard, but have you ever heard of a Wizards' Duel?
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→ Yes.
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Then you know how it works. |
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My last bout with Madam Mim... well, it... it was a bit of a grudge match, you might say. We needn't be so brutal. |
→ No.
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Well, it's a classic battle of wits, where each player takes turns changing into different things. |
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The goal is to defeat the other player's form! |
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Since you can't change forms, we'll just say the names of what we WOULD change into. And let's stick to animals, shall we?
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Here, I'll start... I choose the form of a tortoise!
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→ Raccoon.
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A reasonable choice... A raccoon might be able to prey on a young tortoise. |
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But I assure you I am an old, venerable tortoise and quite immune to your raccoon attacks. |
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I win this duel. |
→ Rabbit.
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A rabbit? Do you intend to challenge tortoise-me to a race? |
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Well, I know a fable that will tell you how that goes. Heh-heh. I win. |
→ Elephant
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Seems a bit extreme, but I suppose in a contest of brawn an elephant would win against a tortoise.
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Then I shall become a mouse and terrify your elephant.
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→ Dog.
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Hmph! Any mouse worth his salt can evade a dog. No, I think I've won this one.
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→ Robot.
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A robot is not an animal. I win by default!
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Something wrong?
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Now, I must say, something is perplexing me, Player.
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Clearly, not all the laws of physics apply here in Dreamlight Valley.
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From the way you're able to cross between worlds, it appears space and time here are merely strong suggestions... not ironclad laws.
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Yet other things remain immutable. Take gravity, for instance. What goes up still invariably comes down!
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→ I wish it didn't. I'd love to fly.
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Yes, I imagine it's an intriguing possibility for you. |
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But for now, I'm afraid you'll have to content yourself with exploring the mysteries of the Valley down here on the ground. |
→ It's weird. Maybe we should run some tests.
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Ah-ha! A fine idea indeed. |
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Er... just don't throw anything too valuable from anywhere too high, all right? |
→ Maybe the laws of physics only work if we believe they do.
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A fascinating idea! |
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Perhaps if we could get all the Villagers to try NOT to follow the law of gravity anymore, it would disappear! |
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No, no, no. That's preposterous. How would that even be possible? Never mind me. |
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In any case, it seems that we are bound together by something much greater than gravity. I've a theory that it's friendship, but I'm still investigating.
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Something you wanted to ask?
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What small discoveries will you make today, Player?
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→ Well, I'm talking to you.
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Indeed! A conversation can be full of discoveries. What will we say? What will we think?
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Where might our inquiry lead us?
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→ Hopefully somewhere useful.
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Practical conversations, with purpose and reason, are quite valuable. |
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But there are many discoveries to be found in the free flow of thought as well. |
→ Probably just around in circles.
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Well, when you don't know exactly where you're going, sometimes you get there faster going in circles instead of keeping to a straight line.
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→ You make talking to someone sound more exciting than it is...
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Everything can be exciting with the correct perspective.
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What are you doing today?
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Player, just in time! I've spent the morning making a close study of the Night Thorns around the Village.
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player
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What kind of a study?
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Well, I enchanted one so it would get up and walk around.
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→ Uh... why?
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[continue to next line]
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→ How fascinating!
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[continue to next line]
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→ You WHAT?!
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[continue to next line]
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I wanted to understand its motivations. With the gift of locomotion we can see what it does when not tied to the earth. What it CHOOSES to do.
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player
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... And what did it do?
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Leapt across the table and assailed me, of course.
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Nasty things. Evidently they really do harbor ill intent towards us.
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→ Merlin! You could have been hurt!
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[continue to next line]
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→ It's amazing the things you'll do in the pursuit of knowledge.
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[continue to next line]
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Oh, a little danger is worth it, as long as we learn something.
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player
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And what did we learn...?
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Not to enchant Night Thorns, of course.
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- Where does magic come from? [Added 1.10? 1.11?]
You had a question?
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Tell me, Player... what do you think is the most important quality for being a good leader?
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→ Pulling a sword from a stone.
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[ -2 Friendship] Heh-heh. Yes, I see you know how to play to your audience. But Arthur could never have done that if he didn't inherently have the quality of compassion!
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→ Taking care of people.
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Yes! That is the very essence of leadership! Caring for the people that you lead.
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→ Being awesome.
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Awesome? Hmph. But for what purpose are you being "awesome"?
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→ To do good.
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Yes! That is the very essence of leadership! Having a true purpose to care for the people that you lead.
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→ To feel awesome.
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You, my friend, have a lot to learn.
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- You seem to be pondering something important...[Added 1.10?]
You seem to be pondering something important...
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Yes, indeed... PLAYER, what do you suppose is the essential nature of evil?
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→ Selfishness.
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xxxxxx
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→ Power.
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xxxxxx
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→ It has something to do with green smoke.
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I cannot fault your pattern recognition.
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History
- 1.0: Added
- 1.3: New Daily Discussion topics added: Got any advice?, Something wrong?, Something you wanted to ask?, What are you doing today?, What's on your mind?