moderator
27,264
edits
(change header sizes for examples, remove section for adding categories by type and from (should be done by infobox) - trying to troubleshoot trailing line breaks) |
(Removing trailing line breaks by adjusting where the if clause is placed, add placement information for house dream style) |
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|Companion=It can be equipped using the '''Wardrobe''' tab inside the Inventory. | |Companion=It can be equipped using the '''Wardrobe''' tab inside the Inventory. | ||
|Character Dream Style=It can be applied from the [[Characters]] tab of the [[Collections]] menu. | |Character Dream Style=It can be applied from the [[Characters]] tab of the [[Collections]] menu. | ||
|House Dream Style=It can be applied using furniture placement mode by picking up the [[Player's House]], which enables an option to '''Replace''', and then choose a replacement House Dream Style. The Player's House must be fully upgraded to change its Dream Style. | |||
|Temporary Quest Furniture=It can be positioned and placed using furniture placement mode and will disappear from the Valley after the quest is completed. | |Temporary Quest Furniture=It can be positioned and placed using furniture placement mode and will disappear from the Valley after the quest is completed. | ||
|Crafted Furniture | |Crafted Furniture | ||
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|bare=. It must be placed on bare ground | |bare=. It must be placed on bare ground | ||
|#default=}}.<!--/placement--><!--TODO: fix this logic--> | |#default=}}.<!--/placement--><!--TODO: fix this logic--> | ||
|#default=}}<!--/type--> | |#default=}}<!--/type-->{{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}} | ||
{{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}} | |||
|Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction. | |Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction. | ||
|Bed=the Player can '''Lounge''' on the object. | |Bed=the Player can '''Lounge''' on the object. | ||
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|none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.--> | |none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.--> | ||
|#default=the Player can interact with the object. | |#default=the Player can interact with the object. | ||
}}|}}<!--/functions--> | }}|}}<!--/functions-->{{#if:{{{note|}}}| | ||
{{#if:{{{note|}}}|===Note=== | ===Note=== | ||
{{{note|}}}|}} | {{{note|}}}|}}<!--/note-->{{#ifeq:{{{from|}}}|Quest| | ||
{{#ifeq:{{{questStage|}}}|reward|| | |||
==Acquisition== | ==Acquisition== | ||
:{{quest|{{{questName|}}}}} - {{{acquisition|}}} | :{{quest|{{{questName|}}}}} - {{{acquisition|}}} |