Template:ItemDescription: Difference between revisions

Removing trailing line breaks by adjusting where the if clause is placed, add placement information for house dream style
(change header sizes for examples, remove section for adding categories by type and from (should be done by infobox) - trying to troubleshoot trailing line breaks)
(Removing trailing line breaks by adjusting where the if clause is placed, add placement information for house dream style)
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     |Companion=It can be equipped using the '''Wardrobe''' tab inside the Inventory.
     |Companion=It can be equipped using the '''Wardrobe''' tab inside the Inventory.
     |Character Dream Style=It can be applied from the [[Characters]] tab of the [[Collections]] menu.
     |Character Dream Style=It can be applied from the [[Characters]] tab of the [[Collections]] menu.
    |House Dream Style=It can be applied using furniture placement mode by picking up the [[Player's House]], which enables an option to '''Replace''', and then choose a replacement House Dream Style. The Player's House must be fully upgraded to change its Dream Style.
     |Temporary Quest Furniture=It can be positioned and placed using furniture placement mode and will disappear from the Valley after the quest is completed.
     |Temporary Quest Furniture=It can be positioned and placed using furniture placement mode and will disappear from the Valley after the quest is completed.
     |Crafted Furniture
     |Crafted Furniture
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           |bare=. It must be placed on bare ground
           |bare=. It must be placed on bare ground
           |#default=}}.<!--/placement--><!--TODO: fix this logic-->
           |#default=}}.<!--/placement--><!--TODO: fix this logic-->
     |#default=}}<!--/type-->
     |#default=}}<!--/type-->{{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}}
{{#if:{{{functions|}}}| Once it is placed in the world, {{#switch:{{{functions|}}}
     |Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction.
     |Attraction=the Player can '''Interact''' with the object to toggle the movement of the attraction.
     |Bed=the Player can '''Lounge''' on the object.
     |Bed=the Player can '''Lounge''' on the object.
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     |none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.-->
     |none=the Player cannot interact with the object.<!--TODO: make this more robust--><!--TODO: check for functions=none, in cases where item has category storage but doesn't actually store, etc.-->
     |#default=the Player can interact with the object.
     |#default=the Player can interact with the object.
}}|}}<!--/functions-->
}}|}}<!--/functions-->{{#if:{{{note|}}}|
{{#if:{{{note|}}}|===Note===
===Note===
{{{note|}}}|}}
{{{note|}}}|}}<!--/note-->{{#ifeq:{{{from|}}}|Quest|


{{#ifeq:{{{from|}}}|Quest|{{#ifeq:{{{questStage|}}}|reward||
{{#ifeq:{{{questStage|}}}|reward||
==Acquisition==
==Acquisition==
:{{quest|{{{questName|}}}}} - {{{acquisition|}}}
:{{quest|{{{questName|}}}}} - {{{acquisition|}}}
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