Template:SpawningItemDescription: Difference between revisions

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(add biomeLimit and text about persisting)
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<includeonly>{{#arraydefine:originalLocationsArray|{{{originalLocations|}}}}}{{#arraydefine:respawnLocationsArray|{{{respawnLocations|}}}}}'''{{PAGENAME}}''' is a spawning item that can be cleared to collect materials. {{#if:{{{originalLocations|}}}|Some appear by default at the beginning of the game in the {{#arrayprint: originalLocationsArray || arrayItem |[[arrayItem]]|print=pretty}}.|}} {{#if:{{{respawnLocations|}}}|{{#switch:{{{dailyRespawnLimit|}}}
<includeonly>{{#arraydefine:originalLocationsArray|{{{originalLocations|}}}}}{{#arraydefine:respawnLocationsArray|{{{respawnLocations|}}}}}'''{{PAGENAME}}''' is an [[Obstacles|obstacle]] that can be cleared to collect materials. {{#if:{{{originalLocations|}}}|Some appear by default at the beginning of the game in the {{#arrayprint: originalLocationsArray || arrayItem |[[arrayItem]]|print=pretty}}.|}} {{#if:{{{respawnLocations|}}}|{{#switch:{{{dailyRespawnLimit|}}}
|1=One will
|1=One will
|10=Ten will
|#default=A few may}} spawn daily {{#switch:{{{respawnLocations|}}}
|#default=A few may}} spawn daily {{#switch:{{{respawnLocations|}}}
|anywhere outdoors=anywhere outdoors in the Valley
|anywhere outdoors=anywhere outdoors in the Valley
|on existing outdoor flowers=on existing [[Foraging#Flowers|flowers]] anywhere outdoors in the Valley
|one Biome=in one unlocked Biome in the Valley
|Dazzle Beach=on [[Dazzle Beach]]
|Dazzle Beach=on [[Dazzle Beach]]
|#default=in the {{#arrayprint: respawnLocationsArray || arrayItem |[[arrayItem]]|print=pretty}}}}{{#ifeq:{{{mustRespawnUntiled|}}}|yes|&nbsp;on untiled ground only.|&nbsp;on tiled or untiled ground.}}|}}
|#default=in the {{#arrayprint: respawnLocationsArray || arrayItem |[[arrayItem]]|print=pretty}}}}{{#ifeq:{{{mustRespawnUntiled|}}}|yes|&nbsp;on untiled ground only.|&nbsp;on paved or unpaved ground.}}|}} {{{additionalSources|}}} {{#if:{{{biomeLimit|}}}|A maximum of {{{biomeLimit|}}} will spawn in each Biome.&nbsp;|}} {{#if:{{{valleyLimit|}}}|A maximum of {{{valleyLimit|}}} can be in the Village at one time before they stop spawning daily. |}} {{#if:{{{driedFlowers|}}}|They will persist until the player clears them, or until it rains in the Valley. Covering flowers outdoors (e.g. with an [[Elegant Gazebo]]) will not prevent them from becoming wet when it rains.|They will persist until the player clears them.}}


{{#if:{{{biomeLimit|}}}|A maximum of {{{biomeLimit|}}} will spawn in each Biome.&nbsp;|}}{{#if:{{{valleyLimit|}}}|A maximum of {{valleyLimit|}}} can be in the Village at one time. |They will continue to spawn and persist until the player clears them. }}
They can be cleared by using the {{{requiredTool|}}}. When cleared, they yield {{{yield|}}}.</includeonly><noinclude>


They can be cleared by using the {{{requiredTool|}}}. When cleared, they yield {{{yield|}}}.</includeonly><noinclude>
 
Night Thorn<br>
{{SpawningItemDescription
|originalLocations=
|dailyRespawnLimit=10
|respawnLocations=one Biome
|mustRespawnUntiled=no
|requiredTool=primary interaction button
|yield=different items, depending on which Biome they spawned in
}}
<br>
<br>
Daily Respawn=1, Valley limit=3 (e.g. Green Reward Chest) - does not stick around<br>
{{SpawningItemDescription
|originalLocations=
|dailyRespawnLimit=1
|respawnLocations=anywhere outdoors
|additionalSources=They can also occasionally be found by [[Digging]].
|valleyLimit=3
|requiredTool=primary interaction button
|yield=[[Star Coins]], [[Clothing Bag|Clothing Pouch]]es, or [[Furniture Pouch]]es
}}


<br>
<br>
Biome limit=3 (e.g. Sparkling Holes)<br>
{{SpawningItemDescription
{{SpawningItemDescription
|originalLocations=
|originalLocations=

Latest revision as of 00:53, 7 January 2024


Night Thorn
SpawningItemDescription is an obstacle that can be cleared to collect materials. Ten will spawn daily in one unlocked Biome in the Valley on paved or unpaved ground. They will persist until the player clears them.

They can be cleared by using the primary interaction button. When cleared, they yield different items, depending on which Biome they spawned in.

Daily Respawn=1, Valley limit=3 (e.g. Green Reward Chest) - does not stick around
SpawningItemDescription is an obstacle that can be cleared to collect materials. One will spawn daily anywhere outdoors in the Valley on paved or unpaved ground. They can also occasionally be found by Digging. A maximum of 3 can be in the Village at one time before they stop spawning daily. They will persist until the player clears them.

They can be cleared by using the primary interaction button. When cleared, they yield Star Coins, Clothing Pouches, or Furniture Pouches.


Biome limit=3 (e.g. Sparkling Holes)
SpawningItemDescription is an obstacle that can be cleared to collect materials. A few may spawn daily anywhere outdoors in the Valley on untiled ground only. A maximum of 3 will spawn in each Biome.  They will persist until the player clears them.

They can be cleared by using the basic Shovel. When cleared, they yield up to 2 Dream Shards and up to 2 Night Shards.


No respawn locations:
SpawningItemDescription is an obstacle that can be cleared to collect materials. Some appear by default at the beginning of the game in the Sunlit Plateau. They will persist until the player clears them.

They can be cleared by using the Shovel (upgrade 2). When cleared, they yield Clay.


1 per day anywhere:
SpawningItemDescription is an obstacle that can be cleared to collect materials. Some appear by default at the beginning of the game in the Plaza and Forgotten Lands. One will spawn daily anywhere outdoors in the Valley on paved or unpaved ground. They will persist until the player clears them.

They can be cleared by using the using the primary interaction button. When cleared, they yield 253 Pebbles.


Only on untiled ground
SpawningItemDescription is an obstacle that can be cleared to collect materials. Some appear by default at the beginning of the game in the Forest of Valor. A few may spawn daily in the Forest of Valor on untiled ground only. They will persist until the player clears them.

They can be cleared by using the Shovel (upgrade 1). When cleared, they yield Softwood and Hardwood.