Scramblecoin
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Scramblecoin | |
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Information | |
Unlock Quest: | A Game of Coins |
Scramblecoin is a board game that can be played with other Villagers. It was added in the paid expansion A Rift in Time.
Gameplay
Player character can challenge any villager to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.
Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).
First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.
Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).
Piece Movement
Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.
- Pieces move up to a maximum number of squares. (For example, Mickey can move 1, 2, or 3 squares.) Pieces with Charge ability do not pick the number of squares, instead move in that one direction until an obstacle, another piece, or edge of board.
- Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through obstacles but the destination square cannot be an obstacle.
- Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, Rafiki, and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
- Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
- Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square othogonally, so Anna cannot just move 1 square like Mickey can.)
- When travelling over Ice Patch, pieces will continue travelling in that direction as long as they stay over Ice Patch, and stopping on the next non Ice Patch square. This can cut short pieces with Charge movement.
At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).
Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.
Pieces
Starting pieces that you must use to play your first game against Mickey are: Mickey Mouse, Minnie Mouse, Goofy, Donald Duck, and Scrooge McDuck. They're provided by Mickey during the quest A Game of Coins.
Piece / Character | Play conditions | Entry point | Movement | Abilities |
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Cogsworth | None | Borders | 1 (any direction), 2 (horizontal, vertical) | None |
Donald Duck | None | Corners | 3 (any direction) | None |
Flynn | None | Anywhere | 1 (any direction) | Places a silver coin on his previous tile at the end of his movement |
Goofy | None | Corners | 3 (any direction) | Jump (Movement directly jump to the target tile, ignoring anything in between) |
Lumiere | None | Borders | 1 (any direction), 2 (diagonal) | None |
Mickey Mouse | None | Borders | 3 (horizontal, vertical) | None |
Minnie Mouse | None | Borders | 3 (diagonal) | None |
Nala | None | Borders | 2 (diagonal), 2 (diagonal) | Jump (Movement directly jump to the target tile, ignoring anything in between) |
Simba | None | Borders | 2 (horizontal, vertical), 2 (horizontal, vertical) | Jump (Movement directly jump to the target tile, ignoring anything in between) |
Scrooge McDuck | None | Corners | 2 (any direction) | Gets one extra coin at the end of each turn |
Gaston | None | Borders | any direction | Charge (Movement continues until an obstacale or the side of the board is hit) |
Moana | None | Anywhere | 1 (any direction) | Movement increased by 1 at the end of turn while on the board. This movement increase stacks for each turn Moana stays on the board and is retained when she's removed from the board. |
Remy | Turn 2 | Borders | 2 (diagonal), 2 (diagonal) | None |
Ursula | None | Anywhere | 2 (any direction) | Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
Gives a -1 move buff to all adjacent opponent figurines at the end of her movement. |
Cinderella | None | Corners | 2 (any direction), 1 (any direction) | Removes herself from the board at the start of turn 5 and is no longer playable. |
Fairy Godmother | None | Anywhere | 2 (any direction) | Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)
Gives a +1 move buff to all adjancent ally figurins at the end of her movement. |
Anna | None | Borders | 1 (horizontal, vertical), 1 (horizontal, vertical), 1 (horizontal, vertical) | None |
Opponents
Villagers have fixed pieces they use in their lineup, though the order shown in game will be random.
Character | Piece 1 | Piece 2 | Piece 3 | Piece 4 | Piece 5 |
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Mickey Mouse | Goofy | Mickey Mouse | Minnie Mouse | Donald Duck | Scrooge McDuck |
Goofy | Goofy | Goofy | Goofy | Goofy | Goofy |
Donald Duck | Nala |
Fairy Godmother |
Moana | Donald Duck | EVE |
Scrooge McDuck | Flynn | Goofy | Merlin | Minnie Mouse | Scrooge McDuck |
Jack Skellington | Scrooge McDuck | Minnie Mouse | Cinderella | EVE | Anna |
Elsa | WALL-E | Merlin | Scrooge McDuck | Mickey Mouse | Gaston |
Ursula | Donald Duck | Cinderella | Mickey Mouse | Anna | Goofy |
Vanellope | Merlin | Forky | Rapunzel | WALL-E | Lumiere |
Merlin | Stitch | Lumiere | Flynn | Simba | Merlin |
EVE | WALL-E | Lumiere | Rafiki | Flynn | Remy |
Moana | WALL-E | Olaf | Ursula | Nala | Merlin |
Mirabel | Remy | Fairy Godmother |
Rapunzel | Ralph | Nala |
Nala | Stitch | Remy | Olaf | Fairy Godmother |
Ursula |
Remy | Gaston | Donald Duck | Nala | Flynn | Stitch |
Gaston | Gaston | Gaston | Gaston | Gaston | Gaston |
Simba | Goofy | Lumiere | WALL-E | Olaf | Anna |
Ariel | Rafiki | EVE | Anna | Minnie Mouse | Simba |
Scar | Anna | Lumiere | Fairy Godmother |
Donald Duck | Minnie Mouse |
Woody | Remy | Lumiere | WALL-E | Rafiki | Mickey Mouse |
Strategy
Scramblecoin is a game of luck and grinding for strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage of CPU going second and gobbling up the coins the player missed as well as the far better pieces that most of the villagers start with. This advantage is reduced as players grind for better pieces along the ranking track.
History
- "A Rift In Time" (Act I): Added