Scramblecoin

Scramblecoin
Scramblecoin.jpeg
Information
Unlock Quest: Menu Icon Quests.png A Game of Coins Mickey Mouse.png Menu Icon Story.png‎‎

Scramblecoin is a board game that can be played with other Villagers. It was added in the paid expansion A Rift in Time.

Gameplay

Player character can challenge any villager to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.

Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).

First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.

Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).

At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).

Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.

Piece Movement

Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board. Pieces can never move past the edge of the board. Lakes, rocks, fences are random obstacles to movement; and other pieces also block movement.

  • Pieces move up to a maximum number of squares. (For example, Mickey can choose to move 1, 2, or 3 squares.) However, pieces with Charge ability do not pick the number of squares, instead move in one direction until stopping before an obstacle, another piece, or the edge of the board.
  • Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through a piece or obstacle but the destination square must be free.
  • Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid), or diagonally, or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, Rafiki, Scar, and EVE move (3/4/4/8 squares) in any combination of directions in one jump. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
  • Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
  • Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square orthogonally, so Anna cannot just move 1 square like Mickey can.)
  • When a player or opponent's piece is travelling over a square with ice patch (left by Elsa), the piece will continue travelling in that direction, as if sliding on ice, and stopping on the next non ice patch square. This sliding will also interrupt the planned movement of pieces with multiple moves or Charge ability, stopping them early. Pieces with Jump are unaffected by ice.

Pieces

Starting pieces that you must use to play your first game against Mickey are: Mickey Mouse, Minnie Mouse, Goofy, Donald Duck, and Scrooge McDuck. They're provided by Mickey during the quest A Game of Coins.

Piece / Character Play conditions Entry point Movement Abilities
Cogsworth None Borders 1 (any direction), 2 (horizontal, vertical) None
Donald Duck None Corners 3 (any direction) None
Flynn None Anywhere 1 (any direction) Places a silver coin on his previous tile at the end of his movement
Goofy None Corners 3 (any direction) Jump (Movement directly jump to the target tile, ignoring anything in between)
Lumiere None Borders 1 (any direction), 2 (diagonal) None
Mickey Mouse None Borders 3 (horizontal, vertical) None
Minnie Mouse None Borders 3 (diagonal) None
Nala None Borders 2 (diagonal), 2 (diagonal) Jump (Movement directly jump to the target tile, ignoring anything in between)
Simba None Borders 2 (horizontal, vertical), 2 (horizontal, vertical) Jump (Movement directly jump to the target tile, ignoring anything in between)
Scrooge McDuck None Corners 2 (any direction) Gets one extra coin at the end of each turn
Gaston None Borders any direction Charge (Movement continues until an obstacale or the side of the board is hit)
Moana None Anywhere 1 (any direction) Movement increased by 1 at the end of turn while on the board. This movement increase stacks for each turn Moana stays on the board and is retained when she's removed from the board.
Remy Turn 2 Borders 2 (diagonal), 2 (diagonal) None
Ursula None Anywhere 2 (any direction) Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)

Gives a -1 move buff to all adjacent opponent figurines at the end of her movement.

Cinderella None Corners 2 (any direction), 1 (any direction) Removes herself from the board at the start of turn 5 and is no longer playable.
Fairy Godmother None Anywhere 2 (any direction) Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)

Gives a +1 move buff to all adjancent ally figurins at the end of her movement.

Anna None Borders 1 (horizontal, vertical), 1 (horizontal, vertical), 1 (horizontal, vertical) None

Opponents

Villagers have fixed pieces they use in their lineup, though the order shown in game will be random.

Character Piece 1 Piece 2 Piece 3 Piece 4 Piece 5
Belle Fairy
Godmother
Mickey Mouse Cogsworth Lumiere Remy
The Beast Olaf Donald Duck Cogsworth Lumiere Pumbaa
The Fairy
Godmother
Scrooge McDuck Cinderella Forky Donald Duck Stitch
Mirabel Rapunzel Fairy
Godmother
Ralph Remy Nala
Anna Rapunzel Flynn Simba Nala Gaston
Elsa Merlin Scrooge McDuck Mickey Mouse WALL-E Gaston
Kristoff Fairy
Godmother
Ursula Forky Stitch EVE
Olaf Cinderella Remy Gaston Goofy Rafiki
Stitch Ursula Cinderella Mickey Mouse Stitch Rafiki
Mickey Mouse Scrooge McDuck Mickey Mouse Minnie Mouse Donald Duck Goofy
Minnie Mouse Flynn Cogsworth Lumiere Simba Nala
Goofy Goofy Goofy Goofy Goofy Goofy
Donald Duck Fairy
Godmother
Moana Donald Duck Nala
EVE
Scrooge McDuck Merlin Flynn Scrooge McDuck Minnie Mouse Goofy
Maui Fairy
Godmother
Donald Duck Anna Goofy EVE
Moana Merlin Ursula Olaf Nala WALL-E
Remy Flynn Donald Duck Stitch Nala Gaston
Mother
Gothel
Ursula Forky Minnie Mouse Kristoff Remy
Nala Fairy
Godmother
Ursula Olaf Stitch Remy
Scar Fairy
Godmother
Minnie Mouse Donald Duck Lumiere Anna
Simba Olaf Lumiere Anna WALL-E Goofy
Ariel Minnie Mouse Anna Simba Rafiki EVE
Prince Eric Merlin Rapunzel Minnie Mouse Anna Elsa
Ursula Cinderella Mickey Mouse Donald Duck Anna Goofy
Merlin Merlin Flynn Stitch Lumiere Simba
Jack Skellington Scrooge McDuck Cinderella Minnie Mouse Anna EVE
Buzz
Lightyear
Merlin Flynn Minnie Mouse Stitch Lumiere
Woody Mickey Mouse Lumiere Remy WALL-E Rafiki
WALL-E Forky Stitch Lumiere Remy EVE
Vanellope Merlin Rapunzel Forky Lumiere WALL-E
EVE Flynn Lumiere Remy WALL-E Rafiki
Gaston Gaston Gaston Gaston Gaston Gaston

Strategy

Scramblecoin is a game won with luck and strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage for the opponent is going second, and with far better pieces, the opponent will be gobbling up the coins that the player missed. As players grind for better pieces along the ranking track, the opponent's advantage of going second is reduced greatly. Simply leaving less coins for your opponent, will drastically increase your wins.

An example balanced team would be Scrooge, Simba, Nala, Remy, EVE. Scrooge, Simba, and Nala are great for the first three turns. Especially Simba and Nala, having Jump, helps navigate obstacles and maneuver to block opponent pieces. Remy, having two moves of two squares each, gives a lot of coverage. If you don't get EVE early from the ranking track, you can craft Rafiki as an upgrade to Goofy.

Other simple to use pieces (with edge entry point with at least 3 squares of movement) are:

  • Gaston: great coverage and only piece with Charge diagonally. Easily blocked or gotten into a corner, so most success on game boards with unblocked rows and columns or fewer obstacles.
  • Cogsworth/Lumiere: same coverage as Mickey/Minnie (getting at most 3 coins in an orthogonal/diagonal line) but more versatility by sacrificing the ability to simply move a single square.
  • Anna/Kristoff: moves 3 times 1 square orthogonally/diagonally. These two pieces have the most number of times to move in the game.

Tips

  • You can play Scramblecoin against every villager every day, plus bonus games, in order to maximize ranking points per day. Once you get a good lineup from the ranking track, to be able to win consistently, there is actually no incentive to complete the ranking track early.
    • For the mist duty "Win a Scramblecoin game", beginner players with a limited number of figurines at their disposal will find it easiest to defeat Goofy, where you can simply aim to collect as much coins as possible, and not worry about blocking your opponent's pieces, coin layout, or combo plays.
  • The game board obstacles are randomly placed and a big factor in the effectiveness of pieces. You can quit Scramblecoin during piece selection phase without forfeiting, and talk to the villager again to play, and a new board will be randomized, perhaps one that benefits your lineup more.
  • Gold coins appear on turn 4, so having an any-direction jump piece (like Goofy, or better EVE) in reserve, available to swap in for turn 4 or 5 is very helpful.
  • Be aware of the color of the square when placing diagonal-only movement pieces (like Remy, Nala, Kristoff). They will stay on their colored square (similar to Bishops in Chess) so keep that in mind in the context of your board and the obstacles.

Full strategy video and detailed usage of each piece by Probably Senpai: https://www.youtube.com/watch?v=whyIASmnpAs

History