Scramblecoin

Revision as of 18:20, 18 December 2023 by Vknightbd (talk | contribs) (→‎Strategy)
Scramblecoin
Scramblecoin.jpeg
Information
Unlock Quest: Menu Icon Quests.png A Game of Coins Mickey Mouse.png Menu Icon Story.png‎‎

Scramblecoin is a board game that can be played with other Villagers. It was added in the paid expansion A Rift in Time.

Gameplay

Player character can challenge any villager to Scramblecoin, and the first played game with that villager is worth 3 ranking points for victory, 2 for draw, 1 for defeat. If the villager is seeking a game, then this bonus game is worth 6 ranking points for victory, 4 for draw, 2 for defeat. (Bonus game can happen even after the villager has already played Scramblecoin for the day.) If the player cancels in the middle of the game, it is forfeit. Forfeited game awards no ranking points, and the game is also counted as played for the day. The ranking points maxes out at 300, at which point, first played game and bonus games no longer award any ranking points.

Game board of 8x8 is generated with random lake (2x2 square obstacle, up to max 1 lake), rocks (1 square obstacle), fences (destructible by specific abilities, placed on edges of squares; blocks orthogonal movement on the edge it is placed on; blocks diagonal movement if two fences connect at a corner of a square's diagonal).

First select line-up of 5 pieces. If the player cancels here, the game does not count as a forfeit.

Player goes first. There are 5 turns total. Each turn consists of placing/replacing one piece on the board (placing or replacing a piece on the board is skippable) and moving all their pieces (indicated by "Zzz" on piece icon).

Piece Movement

Pieces all have unique movement and their own designated starting position. Pieces are placed either on their starting position, or take the place of an existing piece on the board.

  • Pieces move up to a maximum number of squares. (For example, Mickey can move 1, 2, or 3 squares.) Pieces with Charge ability do not pick the number of squares, instead move in that one direction until an obstacle, another piece, or edge of board.
  • Pieces cannot move through other pieces or obstacles. If they have Ethereal ability, they can move through obstacles but the destination square cannot be an obstacle.
  • Pieces move either orthogonally (horizontally/vertically at right angles to the game board grid) or diagonally or any single direction. (For example, Mickey can only move orthogonally, Minnie can only Diagonally, and Donald any direction.) The exception is that Goofy, Rafiki, and EVE move 3/4/8 squares in any combination of directions. However, Jump cannot land on an obstacle, with the exception of Scar who can land on another piece.
  • Pieces will collect all coins along the way to their destination, unless it is jump movement. (For example, Simba/Nala jump orthogonal/diagonal up to two squares twice, for up to 4 squares travelled, but they only collect at the destination of each jump.)
  • Some pieces move twice or three times. The direction and number of squares can vary. But each piece on the board must use all their movements. (For example, Anna moves 3 times 1 square othogonally, so Anna cannot just move 1 square like Mickey can.)
  • When travelling over Ice Patch, pieces will continue travelling in that direction as long as they stay over Ice Patch, and stopping on the next non Ice Patch square. This can cut short pieces with Charge movement.

At the beginning of player/opponent's turn (before pieces are placed), the board will randomly generate star coins to collect. Each silver coin is worth 1 point. On turn 4 and 5, two squares of gold star coins, each worth 3 points, are generated for the player. For the opponent, on turn 4, they get two square of gold coins; but for turn 5, only one square of gold star coin is generated. (NOTE: going second is a huge advantage, especially at low ranking when the player leaves a lot of coins left for the opponent to gobble up. The opponent only gets 1 gold coin on turn 5, presumably this is to help balance the huge advantage of going second).

Game ends after the opponent's 5th turn. Game is won by the one with the highest score; draw if score is tied. The player advances on the ranking track and unlocks new pieces. The pieces unlocked are random. The last piece is unlocked at 300 ranking points.

Pieces

Starting pieces that you must use to play your first game against Mickey are: Mickey Mouse, Minnie Mouse, Goofy, Donald Duck, and Scrooge McDuck. They're provided by Mickey during the quest A Game of Coins.

Piece / Character Play conditions Entry point Movement Abilities
Cogsworth None Borders 1 (any direction), 2 (horizontal, vertical) None
Donald Duck None Corners 3 (any direction) None
Flynn None Anywhere 1 (any direction) Places a silver coin on his previous tile at the end of his movement
Goofy None Corners 3 (any direction) Jump (Movement directly jump to the target tile, ignoring anything in between)
Lumiere None Borders 1 (any direction), 2 (diagonal) None
Mickey Mouse None Borders 3 (horizontal, vertical) None
Minnie Mouse None Borders 3 (diagonal) None
Nala None Borders 2 (diagonal), 2 (diagonal) Jump (Movement directly jump to the target tile, ignoring anything in between)
Simba None Borders 2 (horizontal, vertical), 2 (horizontal, vertical) Jump (Movement directly jump to the target tile, ignoring anything in between)
Scrooge McDuck None Corners 2 (any direction) Gets one extra coin at the end of each turn
Gaston None Borders any direction Charge (Movement continues until an obstacale or the side of the board is hit)
Moana None Anywhere 1 (any direction) Movement increased by 1 at the end of turn while on the board. This movement increase stacks for each turn Moana stays on the board and is retained when she's removed from the board.
Remy Turn 2 Borders 2 (diagonal), 2 (diagonal) None
Ursula None Anywhere 2 (any direction) Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)

Gives a -1 move buff to all adjacent opponent figurines at the end of her movement.

Cinderella None Corners 2 (any direction), 1 (any direction) Removes herself from the board at the start of turn 5 and is no longer playable.
Fairy Godmother None Anywhere 2 (any direction) Ethereal (can pass through obstacles and figurines during movement but must end on a free tile)

Gives a +1 move buff to all adjancent ally figurins at the end of her movement.

Anna None Borders 1 (horizontal, vertical), 1 (horizontal, vertical), 1 (horizontal, vertical) None

Opponents

Villagers have fixed pieces they use in their lineup, though the order shown in game will be random.

Character Piece 1 Piece 2 Piece 3 Piece 4 Piece 5
Belle Mickey Mouse Remy Lumiere Cogsworth Fairy
Godmother
The Beast Olaf Cogsworth Donald Duck Lumiere Pumbaa
The Fairy
Godmother
Scrooge McDuck Forky Cinderella Donald Duck Stitch
Mirabel Remy Fairy
Godmother
Rapunzel Ralph Nala
Anna Nala Rapunzel Simba Gaston Flynn
Elsa WALL-E Merlin Scrooge McDuck Mickey Mouse Gaston
Kristoff Forky Fairy
Godmother
Stitch Ursula EVE
Olaf Gaston Rafiki Cinderella Goofy Remy
Stitch Mickey Mouse Stitch Ursula Cinderella Rafiki
Mickey Mouse Goofy Mickey Mouse Minnie Mouse Donald Duck Scrooge McDuck
Minnie Mouse Lumiere Flynn Simba Nala Cogsworth
Goofy Goofy Goofy Goofy Goofy Goofy
Donald Duck Nala
Fairy
Godmother
Moana Donald Duck EVE
Scrooge McDuck Flynn Goofy Merlin Minnie Mouse Scrooge McDuck
Maui Fairy
Godmother
Goofy EVE Anna Donald Duck
Moana WALL-E Olaf Ursula Nala Merlin
Remy Gaston Donald Duck Nala Flynn Stitch
Mother
Gothel
Ursula Kristoff Minnie Mouse Remy Forky
Nala Stitch Remy Olaf Fairy
Godmother
Ursula
Scar Anna Lumiere Fairy
Godmother
Donald Duck Minnie Mouse
Simba Goofy Lumiere WALL-E Olaf Anna
Ariel Rafiki EVE Anna Minnie Mouse Simba
Prince Eric Elsa Minnie Mouse Merlin Anna Rapunzel
Ursula Donald Duck Cinderella Mickey Mouse Anna Goofy
Merlin Stitch Lumiere Flynn Simba Merlin
Jack Skellington Scrooge McDuck Minnie Mouse Cinderella EVE Anna
Buzz
Lightyear
Minnie Mouse Stitch Flynn Lumiere Merlin
Woody Remy Lumiere WALL-E Rafiki Mickey Mouse
WALL-E Lumiere Remy EVE Forky Stitch
Vanellope Merlin Forky Rapunzel WALL-E Lumiere
EVE WALL-E Lumiere Rafiki Flynn Remy
Gaston Gaston Gaston Gaston Gaston Gaston

Strategy

Scramblecoin is a game won with luck and strong pieces. You start off with pieces that can only move once and at most 3 squares. Players should expect to lose more often than win at the beginning since there is a huge advantage for the opponent is going second, and with far better pieces, the opponent will be gobbling up the coins that the player missed. This advantage is reduced as players grind for better pieces along the ranking track. Simply leaving less coins for your opponent, will drastically increase your wins.

An example balanced team would be Scrooge, Simba, Nala, Remy, EVE. Scrooge/Simba/Nala are great for the first three turns. Simba and Nala, having Jump, helps navigate obstacles and maneuver to block opponent pieces. Remy, having two moves of two squares each, gives a lot of coverage. If you don't get EVE early from the ranking track, you can craft Rafiki as an upgrade to Goofy.

Other simple (edge entry point) and balanced (at least 3 squares of movement) pieces are:

  • Gaston: great coverage and only piece with Charge diagonally. Easily blocked or gotten into a corner, so most success on game boards with unblocked rows and columns or fewer obstacles.
  • Cogsworth/Lumiere: same coverage as Mickey/Minnie (getting at most 3 coins in an orthogonal/diagonal line) but more versatility by sacrificing the ability to simply move a single square.
  • Anna/Kristoff: moves 3 times 1 square orthogonally/diagonally. These two pieces have the most number of times to move in the game.

Tips

  • You can play Scramblecoin against every villager every day, plus bonus games, in order to maximize ranking points per day. Once you get a good lineup from the ranking track, to be able to win consistently, there is actually no incentive to complete the ranking track early.
    • For the mist duty "Win a Scramblecoin game", beginner players with a limited number of figurines at their disposal will find it easiest to defeat Goofy, where you can simply aim to collect as much coins as possible, and not worry about blocking your opponent's pieces, coin layout, or combo plays.
  • The game board obstacles are randomly placed. You can improve your luck by quitting the game during piece selection and getting a new board that benefits your lineup more.
  • Gold coins appear on turn 4, so having an any-direction jump piece (like Goofy, or better EVE) in reserve, available to swap in for turn 4 or 5 is very helpful.
  • Be aware of the color of the square when placing diagonal-only movement pieces (like Remy, Nala, Kristoff). They will stay on their colored square (similar to Bishops in Chess) so keep that in mind in the context of your board and the obstacles.

Full strategy video and detailed usage of each piece by Probably Senpai: https://www.youtube.com/watch?v=whyIASmnpAs

History