Foraging: Difference between revisions
(Remove description column for better readability of pertinent information. Replace files with inlineicon. Add specificity of Cotton Seed, can't buy cotton at Goofy's Stall. Add obstacles as sources.) |
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:{{name|Sunlit Plateau}}<br> | :{{name|Sunlit Plateau}}<br> | ||
:{{name|Forgotten Lands}} | :{{name|Forgotten Lands}} | ||
<span id="nametemplate">[[File:Menu_Icon_Digging.png|20x20px|link=]] Removing [[Small Wildebeest Bones|Small]] and [[Large Wildebeest Bones|Big Wildebeest Bones]]</span> | |||
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|[[File:Coal Ore.png|center|50px|link=Coal Ore]] | |[[File:Coal Ore.png|center|50px|link=Coal Ore]] | ||
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{{inlineIcon|Kristoff's Stall|size=20|link=Kristoff's Stall}}<br> | {{inlineIcon|Kristoff's Stall|size=20|link=Kristoff's Stall}}<br> | ||
{{inlineIcon|Mining|size=20|link=Mining}} | {{inlineIcon|Mining|size=20|link=Mining}} | ||
: | :All Biomes | ||
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|[[File:Cotton.png|center|50px|link=Cotton]] | |[[File:Cotton.png|center|50px|link=Cotton]] | ||
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{{inlineIcon|Digging|iconOnly|size=20|link=Digging}} [[Digging | {{inlineIcon|Digging|iconOnly|size=20|link=Digging}} [[Digging]] [[Sparkling Hole]]s<br> | ||
{{inlineIcon|Critters|iconOnly|size=20|link=Critters}} [[Critters | {{inlineIcon|Critters|iconOnly|size=20|link=Critters}} Feeding [[Critters]]<br> | ||
<span id="nametemplate">[[File:Menu_Icon_Thorns.png|20x20px|link=]] Removing [[Night Thorn]]s | |||
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|[[File:Dry Wood.png|center|50px|link=Dry Wood]] | |[[File:Dry Wood.png|center|50px|link=Dry Wood]] | ||
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:{{name|Sunlit Plateau}}<br> | :{{name|Sunlit Plateau}}<br> | ||
:{{name|Frosted Heights}} | :{{name|Frosted Heights}} | ||
<span id="nametemplate">[[File:Menu_Icon_Digging.png|20x20px|link=]] Removing [[Large Tree Stump|Big Tree Stumps]] | |||
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|[[File:Iron Ore.png|center|50px|link=Iron Ore]] | |[[File:Iron Ore.png|center|50px|link=Iron Ore]] | ||
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{{inlineIcon|Digging|iconOnly|size=20|link=Digging}} [[Digging | {{inlineIcon|Digging|iconOnly|size=20|link=Digging}} [[Digging]] [[Sparkling Hole]]s<br> | ||
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|[[File:Pebbles.png|center|50px|link=Pebbles]] | |[[File:Pebbles.png|center|50px|link=Pebbles]] | ||
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|[[Red Algae]] | |[[Red Algae]] | ||
|{{price|150}} | |{{price|150}} | ||
| | |{{inlineIcon|Fishing|size=20|link=Fishing}} | ||
:All Biomes | |||
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|[[File:Rich Soil.png|center|50px|link=Rich Soil]] | |[[File:Rich Soil.png|center|50px|link=Rich Soil]] | ||
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{{inlineIcon|Digging|size=20|link=Digging}}<br> | {{inlineIcon|Digging|size=20|link=Digging}}<br> | ||
:{{name|Dazzle Beach}}<br> | :{{name|Dazzle Beach}}<br> | ||
<span id="nametemplate">[[File:Menu_Icon_Mining.png|20x20px|link=]] Removing [[Small Sea Debris|Small]] and [[Large Sea Debris|Big Sea Debris]] | |||
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|[[File:Snowball.png|center|50px|link=Snowball]] | |[[File:Snowball.png|center|50px|link=Snowball]] | ||
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{{inlineIcon|Digging|size=20|link=Digging}}<br> | {{inlineIcon|Digging|size=20|link=Digging}}<br> | ||
:{{name|Frosted Heights}} | :{{name|Frosted Heights}} | ||
<span id="nametemplate">[[File:Menu_Icon_Mining.png|20x20px|link=]] Removing [[Ice Block|Small]] and [[Huge Ice Block|Big Ice Blocks]] | |||
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|[[File:Softwood.png|center|50px|link=Softwood]] | |[[File:Softwood.png|center|50px|link=Softwood]] | ||
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:{{name|Forest of Valor}}<br> | :{{name|Forest of Valor}}<br> | ||
:{{name|Glade of Trust}} | :{{name|Glade of Trust}} | ||
<span id="nametemplate">[[File:Menu_Icon_Digging.png|20x20px|link=]] Removing [[Small Tree Stump|Small]] and [[Large Tree Stump|Big Tree Stumps]] | |||
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|[[File:Soil.png|center|50px|link=Soil]] | |[[File:Soil.png|center|50px|link=Soil]] | ||
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{{inlineIcon|Kristoff's Stall|size=20|link=Kristoff's Stall}}<br> | {{inlineIcon|Kristoff's Stall|size=20|link=Kristoff's Stall}}<br> | ||
{{inlineIcon|Mining|size=20|link=Mining}}<br> | {{inlineIcon|Mining|size=20|link=Mining}}<br> | ||
: | :All Biomes<br> | ||
<span id="nametemplate">[[File:Menu_Icon_Mining.png|20x20px|link=]] Removing [[Small Rock|Small]] and [[Large Rock|Big Rocks]] | |||
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Revision as of 15:41, 11 June 2023
Foraging | |
---|---|
Information | |
Type: | Activity |
Energy: | 0 |
Companion Friendship Reward: |
Friendship (XXX) |
Foraging is an activity which involves collecting resources directly from the ground, or from trees and bushes. The Player can Hang Out with a Villager assigned the Foraging Role to increase the number of fruits and wild crops collected when harvesting.
Each area of The Valley has unique resources available to forage. After collecting a foraged item for the first time it will highlight as completed in the 'Foraging' tab of the Collection.
Foraged items can be cooked into meals, consumed to regain Energy, sold for Star Coins, or gifted to villagers to raise Friendship. Non-edible foraged items can be used to craft items.
Energy Cost
- Main article: Energy
It does not require any energy to Harvest or Pick Up items.
Villager Companions
When reaching level 2 Friendship with a Villager, they can be assigned a Role. Villagers who have been assigned the Foraging Role will gain extra Friendship when collecting foraged materials. They also have a chance to drop extra foraged materials when harvesting wild crops and fruits while they're following. Extra materials they produce will be dropped on the ground, and can be picked up by running over them. These bonuses only apply to items with the Harvest interaction label (e.g. Fruits, Mushrooms, Spices), not items with the Pick Up interaction label (e.g. Wood, Flowers).
Each level of friendship increases the rate which extra materials will drop. It's not only effective for leveling up Friendship with these characters, but extremely helpful for offering bonus materials when foraging. Be sure to always bring a Companion along when foraging!
Crafting Materials
A variety of resources can be found throughout the Valley - many which are unique to specific biomes. Some of these materials can be refined into higher level materials, which may be a component of a crafting recipe.
Image | Name | Sell Price | Locations |
---|---|---|---|
Clay | 20 |
Removing Small and Big Wildebeest Bones | |
Coal Ore | 5 |
| |
Cotton | 37 |
Goofy's Stall (Cotton Seed only) | |
Crystal | 30 | ||
Dark Wood | 50 | ||
Dream Shard | n/a |
Digging Sparkling Holes | |
Dry Wood | 25 | ||
Gold Nugget | 20 | ||
Hardwood | 10 |
Removing Big Tree Stumps | |
Iron Ore | 10 | ||
Night Shard | n/a | ||
Pebbles | 10 | ||
Red Algae | 150 | Fishing
| |
Rich Soil | 25 | ||
Sand | 8 |
File:Menu Icon Mining.png Removing Small and Big Sea Debris | |
Snowball | 25 |
File:Menu Icon Mining.png Removing Small and Big Ice Blocks | |
Softwood | 5 |
Removing Small and Big Tree Stumps | |
Soil | 3 | ||
Stone | 2 |
File:Menu Icon Mining.png Removing Small and Big Rocks |
Flowers
Flowers can be found in each biome growing wild on the ground. Each flower is unique to only one biome.
The distribution of flowers grown in each biome is not random; there is a set number of each type that will grow. Therefore, if you wish to collect a certain type of flower, you only need to pick that flower type in order for more of that type to spawn.
Flower Spawning
After collecting all flowers of a type and color in a biome it can take up to two hours for them to fully respawn. The internal respawn timer for each type of flower is determined by its rarity - with the rarest (2 per biome) on a 1 hour timer and the most common (6 per biome) on a 20 minute timer.[1]
Rarity | Max Spawns | Internal Timer |
---|---|---|
Abundant | 6 Flowers per Biome | 20 minutes |
Average | 4 Flowers per Biome | 30 minutes |
Rare | 3 Flowers per Biome | 40 minutes |
Ultra Rare | 2 Flowers per Biome | 60 minutes |
The internal timer which triggers respawns is always running in the game background - it checks if there’s an available space and availability for a flower to spawn, if there’s room a single flower will spawn, then (regardless of spawning) the timer restarts. Respawn time isn’t influenced by when the flower is picked - a flower can respawn immediately if the internal timer lines up just after it’s collected. Because of this mechanic the respawn timer for the first flower picked will be a range - e.g. a flower on a 20 minute timer can respawn between 0-20 minutes - but each flower after that can be timed exactly by referencing the first flower's spawn time.[2]
- Examples
- Player collects 4 of a 30 minute flower type. If respawn 1 happens at 12:36, respawn 2 will happen at exactly 42:36, respawn 3 at 1:12:36, and respawn 4 at 1:42:36.
- Player collects 2 of a 60 minute flower type. If respawn 1 happens at 45:16, respawn 2 will happen at exactly 1:45:16.
The sum of timers to fully respawn all flowers of a type & color is a maximum of two hours.
Respawn timers in a newly unlocked biome may not work correctly until the entire biome has been cleared of the flowers initially. Biomes can have extra spawns when first unlocked, and these must first be removed for the biomes flowers to properly spawn in using the game's internal timer.
Flower Types
Dreamlight and Memories
There are three rotating Dreamlight Duties directly related to Foraging: "Harvest 3 Fruit", "Harvest 3 Spices", and "Pick 3 Mushrooms". Foraging comprises its own tab of Dreamlight Achievements. There are 11 Memories consisting of 10 Memory Pieces each that can only be found by gardening or foraging (the Harvest action), though the Collection menu only explicitly indicates gardening.
References
- ↑ MintyPlush - Advanced Flowers Guide - https://www.youtube.com/watch?v=HkBg6ImIlfU
- ↑ MintyPlush - Advanced Foraging Guide - https://www.youtube.com/watch?v=DTVLDx_l6L0